I don’t know. This kind of thing requires a lot of experience and experimentation, and I don’t have either for this game.
As I stated, I recommend 20-30 IPCs for the Allies and go from there.
I don’t know. This kind of thing requires a lot of experience and experimentation, and I don’t have either for this game.
As I stated, I recommend 20-30 IPCs for the Allies and go from there.
I’ve played multiple games against myself. I can’t remember exactly, but I don’t think the Allies even came close to winning in every game except maybe 1, where Japan was quite incompetent. With players who know the best strategies, it’s incredibly imbalanced.
I have no evidence for this, but I think you first try an Allies 20 IPC bid, see how balanced it is, then adjust it from there. You’ll need to play a lot of games with a lot of different players to get a “good” bid though. Sadly there isn’t a lot of info about Pacific 1940 specifically.
I agree with this interpretation. That Oztea makes a point of writing that an Axis attack makes them pro-Allied instead of saying that an attack by one side turns it into pro-the other side (like strict neturals) is further evidence of that.
I’m not sure if this is the right category for this question.
I recently noticed in the 2.7 TripleA pre-release that a Global 1940 mod, “France Goes First” (where France, rather than Germany, does the first turn) existed. Was this added for all TripleA players? If so, when was it added? I can’t remember whether I downloaded it myself, and if so, when.
I tried out the map and it works very well.
Very nice. I’d like to see the original picture of that letter.
Rockets from Gibraltar hitting the Eastern US?
That seems impossible. Per the rules, rockets can only travel 4 spaces. You would have to cross 4 sea zones (including 91), and then take an extra space to land in the Eastern US.
New Zealand-Argentina is possible though.
A close second is the Chinese territory Tsinghai to a complex in Romania, through the Black Sea. About 7000 km.
That’s been my experience, sadly. I’m not sure how or what house rules can produce different results, but I encourage you to try.
I’m sorry to ask, but was this written by AI?
Screenshot 2025-11-23 at 11.55.52 AM
China Turn 3 Complete Game 38.tsvg
US:
Sea zone 16: +0.37 swing
China:
Anhwe: -0.17 swing
Net Allies dice swing: -1.43 swing
Net Axis dice swing: +1.43 swing
Soviet Union Turn 3 Complete Game 38.tsvg
Bad second round, but Soviets providing hope:
Italy:
Trans-Jordan: +0.34 swing
Sea zone 91: +0.43 swing
Total for round 2: -1.49 swing against the Allies
Soviet Union:
Western Ukraine: +0.48 swing
Baltic States: +0.48 swing
Belarus: +0.38 swing
Net Allies dice swing: -1.63 swing
Net Axis dice swing: +1.63 swing
UK Turn 2 Complete Game 38.tsvg
The dice aren’t being too kind to the Allies.
Japan:
Sea zone 44: -0.47 swing
Germany:
Bessarabia: +0.38 swing
UK:
Western Germany: +0.32 swing
Tobruk: -0.61 swing
Net Allies dice swing: -2.2 swing
Net Axis dice swing: +2.2 swing
I want to clarify a few things before we start:
UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing