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    Posts made by SuperbattleshipYamato

    • RE: France's role in Global 1940 SE

      @FranceNeedsMorePower

      I looked into it, it’s not really good.

      What the British can bring*:
      1 cruiser from Gibraltar
      1 fighter, 1 tactical bomber
      1 strategic bomber

      Axis:
      3 fighters
      1 submarine
      1 destroyer
      1 cruiser

      W’re looking at 30% odds here.

      *Hypothetically, it’s possible for Germany to declare war on the Soviet Union on its first turn, the Red Air Force to do research and get long-range aircraft, then use the Moscow aircraft to destroy the Italian fleet in sea zone 96 and land in Malta, thus allowing the units in sea zone 98 to attack 95 (which would give the Britsh a huge chanec of victory). This chain of events is near-impossible though.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: France's role in Global 1940 SE

      @FranceNeedsMorePower

      Starts with Germany? I just followed the turn order. My game ends with the beginning of Italy’s first turn. As you can see the Luftwaffe is already pretty worn down smashing 110 and 111 with scrambles.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: France's role in Global 1940 SE

      @AndrewAAGamer

      It’s useful if the British player decided to scramble against Germany hitting sea zones 110 and 111 and the Allies lost both of those battles. In such a situation fighters wouldn’t be available for Gibastion.

      You’re broadly right that Gibastion without 110 and 111 scrambles as a whole is probably smarter.

      posted in Axis & Allies Global 1940
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      SuperbattleshipYamato
    • RE: France's role in Global 1940 SE

      @FranceNeedsMorePower

      You didn’t save them? Can you at least describe the number of units on each side?

      My game

      2025-7-16-World-War-II-Europe-1940-2nd-Edition.tsvg

      shows pretty clearly that Germany and Italy will have a tough time cracking that fleet.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: France's role in Global 1940 SE

      @FranceNeedsMorePower

      Share me the games. That shouldn’t be possible.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: France's role in Global 1940 SE

      @The-Janus

      My calculations suggest that if the British fully stacked sea zone 93 (sea zone 98 fleet+sea zone 93 fleet+sea zone 91 cruiser), without the sea zone 96 fleet Italy will only have a 55-60% chance of beating the Allies.

      Germany would need 4 fighters, 4 tactical bombers, and 2 strategic bombers to have a 90+% chance of smashing that fleet. Given that Germany only starts with 5 fighters, 5 tactical bombers, and 2 strategic bombers, it’s likely that if Germany goes after sea zones 110 and 111 at the same time on turn 1 (which would likely also preclude an attempt to sink the sea zone 91 cruiser using submarines), the Germans won’t able to sink it either.

      This might actually work.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: Europe 40 second edition (not Global 40): opinions, strategies and advice

      @SuperbattleshipYamato

      Additional balance note:

      On TripleA I set all sides to the Fast AI to guarantee equal players. As you can see, the Allies clearly won:

      AI 2025-7-13-World-War-II-Europe-1940-2nd-Edition.tsvg

      posted in Axis & Allies Europe 1940
      S
      SuperbattleshipYamato
    • RE: Europe 40 second edition (not Global 40): opinions, strategies and advice

      @OlivieroRuggieri

      On balance:

      I think it’s actually quite hard for the Axis to win. See these 2 threads for more detail:

      https://www.axisandallies.org/forums/topic/41133/how-to-win-as-the-axis

      https://www.axisandallies.org/forums/topic/40832/units-mechanics-etc?page=1

      posted in Axis & Allies Europe 1940
      S
      SuperbattleshipYamato
    • RE: Europe 40 second edition (not Global 40): opinions, strategies and advice

      @OlivieroRuggieri

      If you’re trying to understand how balanced the game is and potential strategies, I reccommend you use the hard AI on TripleA. It’s not actually that challenging (I don’t consider myself a great player and even I find defeating it pretty easy after a few games) and will actually make logical decisions. Easy AI almost seems to only make the most irrational decisions, so it isn’t a good guide for strategy (as you found out yourself).

      I’ll say that a lot of Global 1940’s strategies are very applicable toward Europe. The European and Pacific fronts generally don’t directly affect each other very much, especially at the beginning of the game, and most strategies people list mainly apply to specific theaters (Eastern Front, Mediterrean, etc.), rather than the whole world, and thus still work.

      Because of this, I reccommend you looking through the Soviet-Germany-Italy-France-US Europe-UK Europe sections of this collection of Global 1940 strategy essays:

      https://www.axisandallies.org/forums/topic/40354/allied-playbook-g40-collection-of-essays-compiled-by-jacobgeo24-nov-18-19-2023?page=1

      And most of the following article aren’t strategies, but rather principles that apply well to any of the 1940 games (and half of it applies to any main Axis and Allies game):

      https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer?page=1

      @Panther

      I don’t want you to mislead players, so I want to add that there is a way to turn off National Objectives on TripleA for Europe and Global 1940 for house rule purposes.

      You’ll have to go into the folder “downloadedMaps”, then into the folders for, say, Europe 1940, then the folder “map”, within that the folder “games”, and click on the xml file. Inside you should see the following line of code:

      <property name=“National Objectives” value=“true” editable=“false”>

      Simply change it to “editable=“true””, then you can activate or deactivate National Objectives for a given game when you want to.

      That being said, National Objectives in the 1940 games aren’t optional.

      posted in Axis & Allies Europe 1940
      S
      SuperbattleshipYamato
    • RE: Axis & Allies 1939 North Africa Project

      @FranceNeedsMorePower

      This order of battle of the Royal Navy in 1939 may help:

      https://www.naval-history.net/xDKWW2-3908-01RNships.htm

      And the one for the French navy:

      https://www.naval-history.net/xDKWW2-3909-05OtherNavies.htm

      Something like Jane’s 1939 should clear up Mediterrean-specific navies like Italy.

      posted in House Rules
      S
      SuperbattleshipYamato
    • RE: New And Improved 1943 Global Setup

      @FranceNeedsMorePower

      This should be correct. I forgot to save this in 2.5, so you’ll need 2.7 to open it.

      FranceNeedsMorePower New and Improved Global 1943 setup.tsvg

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: A&A Global 1939 Expansion

      @The-Captain

      Nice.

      posted in House Rules
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      SuperbattleshipYamato
    • RE: France's role in Global 1940 SE

      @The-Janus

      Yeah, Andrew’s guide is phenomenal.

      Your French moves were pretty solid. I never thought of uniting the French infantry in London with the Africa-Middle East force, but I think you demonstrated pretty well that it makes the Free French a potent force that way.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: New And Improved 1943 Global Setup

      @FranceNeedsMorePower

      Nice. I’m currently working a TripleA version of this.

      4 questions:

      1. What’s Italy’s starting IPCs? You never actually wrote it.
      2. You list 2 different unit counts for the Soviets on Archanagel. Which is correct?
      3. Is the German navy supposed to be that weak?
      4. Did you playtest the original and find it was too imbalanced toward the Axis (hence this vereion)?
      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • 1914 house rule balance idea

      I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).

      posted in House Rules
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      SuperbattleshipYamato
    • RE: 7th Northern European A&A Wiking Con 2026

      @The-Captain

      Were some of the rules in exceptions 1 and 2 mainly cut for time or to make the game simpler?

      posted in Events
      S
      SuperbattleshipYamato
    • RE: France in 1939

      @FranceNeedsMorePower

      Thanks for clarifying. I haven’t played that one yet.

      posted in House Rules
      S
      SuperbattleshipYamato
    • RE: Japan Tricky Situation

      @FranceNeedsMorePower

      Oh well. I hope you learned something from it. I always do after my losses.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: Japan Tricky Situation

      @FranceNeedsMorePower

      How did the game go?

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: Global 1943 Expansion, Revised

      @The-Captain

      Didn’t know your team was so impressive. I look forward to the update.

      posted in House Rules
      S
      SuperbattleshipYamato
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