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    Best posts made by SuperbattleshipYamato

    • RE: Cheap way to get Axis And Allies 1914

      @aadudecphdk1981

      On Amazon UK, I was able to find the game sealed and shrink wrapped for only 130 pounds! This is compared to the normal (rounded up) 500 US dollar price on Ebay-I was able to ship it to a friend’s house in Scotland and from there sent to my place. Unfortunately that was the last copy, so I can’t help anyone else with this-still, keep looking and you should be able to find it eventually! It took me a long time, but I was able to find it!E178A0B6-8ED0-499D-BE92-A99403F00CC2.jpeg

      posted in Marketplace
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      SuperbattleshipYamato
    • RE: O'Connor and Tripoli

      @witt

      I believe that they could have captured Tripoli-however, if Germany launched an all out Mediterranean campaign instead of Barbarossa, Germany would have been able to regain the initiative due to possibly an entire Panzer Army being sent to Libya, or if not possible, Tunisia (historically, Germany made quite good negotiations with Vichy France to get them to join the war on the Axis side, which only stopped after the failure of talks with Spain), crossing the Mareth Line. In the end, Germany would have won especially as they would not have needed to invade Crete (if the British did not move troops to Greece, they wouldn’t garrison men off Crete), allowing for an assault on Malta, and Hitler, summoning all of his “diplomatic strength”, would convince Franco to invade Gibraltar. In the end, the Suez would have fallen. And if the Panzer Army couldn’t reach Cairo, Hitler would also have been able to convince Turkey to join the Axis, or invade Cyprus, which either way, would allow Germany to move into Syria and Iraq, driving from the east to the Suez.

      posted in World War II History
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      SuperbattleshipYamato
    • Axis and Allies North Africa announced!

      I’m so happy. I voted Stalingrad, but still we are getting a new Axis and Allies game. I’m sure Larry Harris passed the torch well. I hope that this community will like this game, and it won’t be controversial.

      posted in News
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      SuperbattleshipYamato
    • RE: O'Connor and Tripoli

      @kaleu

      This is all true.

      Firstly, it’s possible that Hitler could have restrained himself for the moment and go against the Mediterranean, a decision support by Raeder and Goring.

      Secondly, the main reason Franco was so toxic was that before Hitler’s meeting with Franco, he sent Wilhelm Canaris, a secret member of the German resistance movement, to negotiate with Franco, and Canaris said that he though that Germany was going to lose the war and Hitler was planning to move to the east (it’s said that Hitler was actually going back and forth between the Mediterranean and the Soviet Union). If Hitler really committed to it, he would have been more forceful, and Franco would have relented, especially if the Battle Of Britain had not concluded yet. If Vichy France entered the war, Hitler might have been able to mediate between it, Italy, and Spain about North Africa.

      Finally, a similar situation could have appeared with Turkey, where if Hitler really did everything possible to convince them, it might have worked out. If it didn’t, Germany could use their paratroopers (as they would not be beaten up at Crete, due to the British heading for Tripoli) to possibly take Cyprus, depending on the result of an airborne invasion of Malta. Due to no British intervention in Greece, there would have been no disaster at Cape Matapan, and Italy’s navy, along with a Luftwaffe not burdened with commitments on the Eastern Front, could have swept the waters around Cyprus (as likely as not), and launch an amphibious invasion if paratroopers alone can’t cut it. If Cyprus is taken, a leap into Vichy French Syria would be in order. From there, Germany can launch a massive offensive against the Suez Canal, which Britain cannot hold with an attack on two fronts. Additionally, Germany will have support from Iraq, which won’t be destroyed with direct aid from Germany and Italy.

      posted in World War II History
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      SuperbattleshipYamato
    • RE: On this day during W.W. 2

      @captainwalker

      Today where I live is the 80th anniversary of the liberation of Rimini, a town on the Adriatic coast of Italy. Its liberation was part of the broader Operation Olive, an attempt by the Allies to break through the Axis-held Gothic Line in Northern Italy. While they experienced multiple tactical victories, the Germans were able to hold out long enough to prevent a decisive breakthrough until winter came. It would not be until 1945 that the Allies would break through the Gothic Line and liberate the rest of Italy.

      Rimini was actually liberated by a Greek unit fighting with the British, one major highlight in the Greek military history of the war following the country’s fall in 1941.

      posted in World War II History
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      SuperbattleshipYamato
    • RE: Help with Overarching Axis Strategy (Ge, Ja, + It)

      @Krameleon

      Welcome!

      One thing to keep in mind is that the Axis only need to win on one side of the board.

      This means, that if a Japanese strategy is good enough, even if Germany gets their butt kicked the Axis might still be able to win if Germany buys enough time for Japan to win.

      It’s still risky, of course, as an increase in IPCs on the Europe board can translate to an increase in units in the Pacific, but it’s an option and a far more viable one than the equal version for the Allies.

      Personally I’m not a fan of J1 or G1, but that is more out of principle than practicality.

      I found this cool J1 video:

      https://www.youtube.com/watch?v=fRi3aIsj8P8

      Important note about this video:

      There are some astericks in the video, and it is not explained what they mean. I have gotten information from the maker of the video what they are, however.

      The only thing that can/will stop this J1 attack is if the Soviets stacked all 18 infantry in Amur.

      In that case, both I and the maker of the video strongly advise not to do this strategy (I learned this the hard way, trust me, it’s painful to watch). I recommend, if the Soviets declared war, to attack that stack. Air units, landing back, can defend Jehol and Manchuria from the Mongolians.

      posted in Axis & Allies Global 1940
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      SuperbattleshipYamato
    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @nolimit

      I also have an idea for another Soviet national objective:

      5 IPCs if the Soviet Union controls 6 Chinese territories. Theme: aid to the Chinese communists and establishment of a Communist Chinese government.

      posted in Other Axis & Allies Variants
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      SuperbattleshipYamato
    • An interesting book I read:

      Have you ever heard of the book called If The Allies Had Fallen? It examines many what ifs of World War 2, with all of them very grounded in reality. A lot of the chapters are written very differently, from basically scholarly analysis to what the history books would have said had the timeline changed in the way described. If you had read the book, what do you think? Thank you!

      posted in World War II History
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      SuperbattleshipYamato
    • RE: Why is the Caspian Sea not labelled?

      @Imperious-Leader

      In Global 1940 it’s used to fly 4-space aircraft directly from Persia to Moscow. So unlike other games (like 1914 where it, ironically does get a number), it’s actually serves an important purpose in Global 1940.

      posted in Axis & Allies Global 1940
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      SuperbattleshipYamato
    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @nolimit

      Oops, sorry! My mistake…

      The reason I hoped to do 15 victory cities is that the Axis will have to build up a big navy, instead of just doing an all continental assault, perhaps we can make it a 13 victory cities required win, as that will require at least an Operation Sealion which, without a Japanese navy to worry about, the Americans and British can completely focus on the Atlantic, which will lead to epic naval battles.

      I think you should make so if China has all it’s territories captured, and the Allies control Africa (excluding strict neutrals), that combined, should be a substitute for capturing an Axis capital-it still won’t be an easy fight.

      Another insane idea that I have for you is to have the US join the Axis-how you will balance this is your choice (also, please tell me how many rounds it will take for the Axis to win with only the US with the Axis).

      posted in Other Axis & Allies Variants
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      SuperbattleshipYamato
    • What if France was connected to Britain via a land link?

      Soon after the Battle Of France, Hitler is informed by the Devil that on the day that when Operation Sealion begins, a massive land bridge (stretching from Pas-De Calais to the western edge of Normandy) connecting France to Britain will magically appear. With this information, Hitler immediately orders the suspending of Luftwaffe operations over Britain to conserve aircraft for the invasion (that way, if pilots are shot down, there is more of a chance for them to be recovered). This information is not found out via Ultra, and Hitler informs only his top generals, admirals, and Luftwaffe officers of this information. No civilian cargo ships are converted to transports, the resources used for the conversion used to produce additional army equipment.

      With the striking power of the entire German army catching the British by surprise, could Germany have won the war? Thank you!

      posted in World War II History
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      SuperbattleshipYamato
    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @superbattleshipyamato123

      Here are the ground forces comparison (Italy, Britain, Japan, ANZAC, and France, or Allies to China, Germany and the Soviet Union, or Axis):

      Infantry: 101 to 98 (in favour of the Allies)

      Tanks: 8 to 11 (in favour of the Axis)

      Artillery: 22 to 11 (in favour of the Allies)

      Mechanised infantry: 5 to 6 (in favour of the Axis)

      Anti aircraft artillery: 18 to 12 (in favour of the Allies)

      Total ground units (Allies to Axis): 153 units to 138 units (in favour of the Allies)

      Total IPCs in ground units (Allies to Axis): 545 IPCs to 488 IPCs (in favour of the Allies)

      Adding the US adds another 8 infantry, one tank, three mechanised infantry, two artillery, and four anti aircraft artillery, or 70 IPCs worth of ground units.

      posted in Other Axis & Allies Variants
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      SuperbattleshipYamato
    • RE: Biggest gun battle ever

      @all-encompassing-goose

      Thank you for responding!

      The Monster was not a tank-it was a planned self propelled gun, with the main gun being the Schver Gustav, the largest artillery piece ever, requiring 2000 people to use. It was only ever used as a railway gun. The Monster would have allowed it to move anywhere. This is why I did not put “tank” in the title.

      Your post was awesome! Keep up the good work!

      posted in World War II History
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      SuperbattleshipYamato
    • RE: Axis And Allies spring 1941, spring 1942, spring 1943, and spring 1944 setup for Axis And Allies 1940 game board

      @nolimit

      Actually, there is a Spring 1941 game using the Axis And Allies 1940 board! I didn’t know about Oztea’s game until yesterday. I also found one for 1942 by someone else.

      Still, I hope the community has some ideas about a 1943 or 1944 game using the 1940 board. Any ideas? Thank you!

      posted in Other Axis & Allies Variants
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      SuperbattleshipYamato
    • RE: What if japan invaded the Soviet Union (alternative history scenario)?

      @abworsham4

      I read that, and is one of my sources. Funny enough, KaLeu put a link to Quora asking the same question, and one of the answers just copied and pasted the article you sent me.

      posted in World War II History
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      SuperbattleshipYamato
    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @all-encompassing-goose

      Nope! My house rules are intended to be as historically accurate as possible, and even with the house rules mentioned here, I tried to make the side switched plausible, and the rules realistic-of course, sometimes I just like to mess with the rules, like these rules:

      Crazy Axis And Allies side switch.pdf

      Also, welcome to the forum!

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • How would they have done?

      What if some of the most successful generals of World War 2 were brought back to life and were given a game of Axis And Allies to play? For example, how could Eisenhower have done in Axis And Allies Europe 1940 playing the Americans?

      Please give me thoughts on how certain World War 2 generals would have done playing the game.

      posted in World War II History
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      SuperbattleshipYamato
    • RE: Has Anyone Tried An "Historically Accurate" A&A Game?

      @all-encompassing-goose

      Here is a 1939 game I found on this forum (I have never played this, nor is this my own):

      Axis And Allies 1939 setup with the Axis And Allies 1940 board:

      The world stands on the brink of catastrophe. The rising tide of fascism approaches the breakwater of history, as the dictatorial regimes of Nazi Germany, Imperial Japan, and The Italian Empire seek to expand their rule across the entire planet. A decade of instigation, skirmishes, and attempts to placate these tyrants have failed. And so the world plunges into a new World War. The German Reich, wants “Living Space” to expand it’s nation, which it plans to absorb from it’s west and it’s east. The Italians seek to restore the glory of the Roman Empire and dominate the entire Mediterranean basin. While the Japanese Empire desires to flush out the western colonial powers from Asia, and establish a Pan-Asian Co-Prosperity sphere, with themselves at it’s apex. Their goals are lofty, and if successful these powers would establish a new world order. However, standing against them, weary from the last war, disorganized by purges and economic depressions stand the Allied Powers. The strength of The United Kingdom, its Commonwealth and French Republic may be waning, but they will not see the world fall into a new dark age without a fight. The Soviet Union, stands as their unlikely ally, since it too finds itself in the cross-hairs of the fascist wolves. Will it be able to withstand the coming storm? Though the new world, and the United States stands reluctant to spill blood and treasure in this most trying of times. Political willpower is hard to come by, and though the economy has begun to recover and some strength has been regained, the world holds it’s breath in hope they will decide in time to rescue the world from a new dark age. The year is 1939, and the war to decide the fate of the world has begun.
       
      2nd Edition Rules are in effect with a modified National Objectives package.
      Politically the game begins as if it were two turns before a normal 1940 start.
       
      Germany is at war with France, UK, and ANZAC.
      Japan is at war with China.
       
      Special Rules
      • Soviet naval units in the Pacific Theater must remain adjacent to original Soviet territory while the Soviet Union is neutral to Japan. (Or until Moscow has been captured)
      • The Japanese Kamikaze special rule is deactivated when using the 1939 setup.
      • Italy, while not at war may not move naval units out of the Mediterranean. They may declare war at any time. However, unless Paris has already been captured by Germany their combat moves may not include attacks on any game space occupied by French or British units on the turn they declare war.
      • The Benelux Faction (Dutch & Belgians) are an independent faction aligned to no power. However, when and if any territory they posses is attacked by an Axis power, all Benelux territories become treated as Pro-Allied
      • Factories built on Chinese territory are no longer destroyed/removed if liberated by Allied forces.
      Modified National Objectives
       
      Germany: “Lebensraum”
      Living Space. Extra space was needed for the growth of the German population for a greater Germany. This space would be found in the East. 
       
      When Germany Is Not At War with the Soviet Union:
       
      5 IPCs while at peace with the Soviet Union Theme: Beneficial trade with the Soviet Union.
       
      5 IPCs for German or Italian control any 7 of the following 9 at the end of your turn. (Baltic States, Belarus, Smolensk, Eastern Poland, Western Ukraine, Ukraine, Bessarabia, Bryansk, Rostov) Theme: Domination in the East.
       
      5 IPCs for Axis control of the Caucasus. Theme: Control of vital Soviet oil production.
       
      3 IPCs for Axis control of each or any of the following. (Lenningrad, Stalingrad, Moscow) Theme: High strategic and propaganda value.
       
      When Germany Is At War with the United Kingdom and France:
       
      Swedish Iron Ore
      5 IPCs for control of Norway, Denmark, and having a pro-axis or neutral Sweden. Theme: Access to iron ore and other strategic resources
       
      Middle Eastern Oil
      2 IPCs for each of the following territories occupied by a German land unit: Persia, Northwestern Persia, Iraq, Saudi-Arabia, Egypt. Theme: Access to strategic oil reserves.
       
      3 IPCs for Axis control of all of the following. (Holland/Belgium, France, Southern France, Normandy/Bordeux) Theme: Domination in the West.
       
      Soviet Union: “The Great Patriotic War”
      In June of 1941, Germany launched Operation Barbarossa. German forces soon laid siege to Leningrad and stood within sight of the Kremlin. As the Soviet Union’s fear of foreign invasion grew, a security buffer of foreign territory became a Soviet objective.
       
      Lend Lease
      3 IPCs for control of any/each of the following combination of territories and sea zones free of hostile axis warships:
      Archangel & SZ 125
      Soviet Far East & SZ 3
      Western Allied control of Persia & SZ 80
      In the event Moscow is no longer controlled this bonus may be collected and spent in the form of infantry directly on any original Soviet territory. This only applies if there are no Western Allied units are in original Soviet territory, and when at war with the European Axis. Theme: National prestige and access to Allied Lend-Lease material.
       
      1 IPC for each Soviet National Control Marker placed on any Axis, Pro-Axis, Pro-Allied, or Neutral territory (Including Mongolia). Theme: Propaganda value and spread of communism.
       
      Japan: “The Greater East Asia Co-Prosperity Sphere”
      Asia for the Asians. The stated objective was to create a self sufficient “block of Asian nations led by the Japanese and free of Western Powers.”
       
      5 IPCs for control of Korea and if each originally Chinese territory you control contains at least one Japanese land unit. Theme: The subjugation of the peoples in those places.
       
      When Japan Is Not At War with the Western Allies:
       
      5 IPCs if you are not at war with the Western Allies. Theme: Strategic resource trade with the Western powers.
       
      When Japan is at war with the Western Allies:
       
      5 IPCs for control of each or any of the following: Calcutta, Sydney, Honolulu. Theme: Control of Western power centers.
       
      5 IPCs for control of Korea and any five originally Soviet territories (May not be collected in any turn with the IJN’s plan for expansion). Theme: The IJA’s plan for expansion.
       
      5 IPCs for control of Borneo, Java, Sumatra, Celebs (May not be collected in any turn with the IJA’s plan for expansion). Theme: The IJN’s plan for expansion.
       
      5 IPCs for Japanese control of any eight Pacific Islands that have no IPC value. Theme: Pacific primacy.
       
      United States: “Arsenal of Democracy”
      The United States was not always the industrial giant that it suddenly became the conversion from a peacetime industry to a wartime one was done practically overnight. Nonetheless, the reality of this historical phenomenon proved to be one of the undeniable strategic realities of World War 2.
       
      When the United States Is At War:
       
      10 IPCs for control of the territories Western United States, Central United States,  and Eastern United States. Theme: Basic national sovereignty.
       
      5 IPCs for control of the Philippines. Theme: Center of American influence in Asia.
       
      5 IPCs for control of Hawaii, Alaska, Aleutians, Johnston and Line Islands. Theme: National sovereignty issues.
       
      5 IPCs for control of Mexico, Southeast Mexico, West Indies, and Central America. Theme: 
       
      5 IPCs for US control of any eight Pacific Islands that have no IPC value. Theme: Pacific primacy.
       
      3 IPCs for each/any continental European territory with a printed IPC value that is controlled by the Western Allies and occupied by US land forces, and the land forces of any other Western Allied power(s). Theme: The importance of a second front against the Axis.
       
      China: Japanese expansion into China in the early ‘30s was designed not only to control China’s resources, but also to eliminate British, American, and Soviet influence. Japan wanted to isolate China from all external aid.
       
      6 IPCs for if the Burma Road. This means Allied control of the following territories: India, Burma, Yunnan, and Szechwan. China may also build artillery. Theme: Chinese military supply line corridor.
       
      5 IPCs for control of any industrial complex. China may also build artillery. Theme: Control of a major industrial base and heavy industry.
       
      United Kingdom: “The British Empire”
      At the time the war broke out, the United Kingdom had stretched its empire around the world. But the empire was stretched thin and was trying to retain its control on its old centers of power.
       
      When the United Kingdom Is at War in Europe (awarded to the Europe economy):
       
      5 IPCs for control of United Kingdom, Gibraltar, Malta, Egypt, Trans-Jordan, British Somali-land, West India & India and no hostile Axis warships adjacent to these territories. Theme: Vital shipping lanes to the Empire secure.
       
      5 IPCs for control of all Canadian territories, the United States is at war, and no axis warships in sea zones 101-109 or 116-123. When the UK does not control London, this bonus and onlyCanadian marked IPCs, may continue to be collected, saved and spent at any Canadian industrial complex. Theme: Aid of the New World coming to the defence of the Old World.
       
      When the United Kingdom Is at War with Japan (awarded to the Pacific economy):
       
      3 IPCs for control of United Kingdom, Gibraltar, Malta, Egypt, Trans-Jordan, British Somaliland, West India & India and no hostile Axis warships adjacent to these territories. Theme: Vital shipping lanes to the Empire secure.
       
      5 IPCs for Control of Hong Kong and Malaya when at war with Japan. Theme: Maintenance of the empire considered vital national objective.
       
       
      Italy: “Mare Nostrum”
      Our Sea. Mussolini wanted to reestablish the greatness of the Roman Empire. This could best be demonstrated by controlling the entire Mediterranean Sea.
       
      When Italy Is At War:
       
      5 IPCs if no hostile Allied surface warships are in the Mediterranean (92-99) OR Axis control of all islands in the Mediterranean, which are the following territories: Sardinia, Sicily, Malta, Crete, and Cyprus. Theme: Propaganda and strategic advantage.
       
      5 IPCs for Axis control of North Africa, which are the following territories: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria. Theme: Stated North African military objectives.
       
      Mediterranean Power Centers
      5 IPCs for control of 3 of 4 (Gibraltar, Egypt, Southern France, Greece)
       
      2 IPCs for each or any of the following territories occupied by an Italian land unit: Persia, Northwestern Persia, Iraq, and Saudi Arabia. Theme: Access to strategic oil reserves.
       
      12 IPCs (One Time Only) of units to be placed in Northern Italy or Southern Italy at the end of a combat movement phase if you are attacked by the Western Allies while you are still neutral before Paris has fallen. Theme: Massive mobilization for a war of national defence.
       
      ANZAC: “Australian-New Zealand Army Corps”
      The ANZAC pre-war plans to defend Southeast Asia from a potential Japanese attack were primarily centered on Malaya (Singapore). They were also focused on defending the strategic islands north of Australia.
       
      Island Security
      5 IPCs for control of Dutch New Guinea, New Guinea, New Britain, and Solomon Islands, when at war with Japan.
      Shipping Security
      5 IPCs for allied control of Malaya and all original ANZAC territory, when at war with Japan
       
      France:
      The French army emerged out of World War 1 being regarded as the most powerful army in Europe, if not the world. However, a leadership that took the wrong lessons from World War 1 and a weak air force, coupled with a powerful German army, might soon shatter that reputation.
      12 IPCs (One Time Only) of French units to be placed in the territory France (Paris) if it ever contains US or UK land units. Theme: Increased morale and due to help from the other Western Allies.
       
       
      [Germany] - 14 IPCs
      Germany - 16 Infantry, 6 Artillery, 6 Tanks, 1 Fighter, 2 Bombers, 4 AAA, Major Industrial Complex
      Western Germany - 1 Infantry, 6 Fighters, 4 Tactical Bombers, 4 AAA, Major Industrial Complex, Naval Base, Air Base
      Greater Southern Germany - 6 Infantry, 2 Mech Infantry, 4 Artillery
      SZ 113 - 2 Subs, 1 Destroyer, 2 Cruisers, 1 Battleship, 2 Transports
      SZ 112 - 2 Subs, 1 Destroyer
      SZ 124 - 1 Submarine
      SZ 123 - 1 Submarine
      SZ 86 - 1 Battleship, 1 Transport
       
      Soviet Union - 35 IPCs
      Russia - 4 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AAA, Major Industrial Complex, Air Base
      Samara - 2 Infantry
      Novosobirsk - 2 Infantry
      Timguska - 2 Infantry
      Yenisey - 2 Infantry
      Yakut S.S.R. - 2 Infantry
      Buryatia - 2 Infantry
      Sakha - 2 Infantry
      Amur - 6 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, 2 AAA
      Siberia - 2 Infantry
      Soviet Far East - 2 Infantry
      Caucasus - 1 Infantry, 1 Artillery
      Volgograd - 1 Infantry, 1 Tank, Minor Industrial Complex
      Ukraine - 2 Infantry, 1 Mech Infantry, Minor Industrial Complex
      Western Ukraine - 1 Infantry
      Belarus - 1 Infantry, 1 Artillery
      Novgorod - 4 Infantry, 1 Mech Infantry, 1 Fighter, 1 AAA, Minor Industrial Complex, Naval Base, Air Base
      SZ 5 - 1 Destroyer
      SZ 100 - 1 Submarine, 1 Destroyer
      SZ 115 - 1 Submarine, 1 Cruiser, 1 Battleship
      SZ 127 - 1 Destroyer
       
      Japan - 24 IPCs
      Japan - 11 Infantry, 2 Mech Infantry, 2 Artillery, 2 Tanks, 2 Fighters, 2 Tactical Bombers, 2 Bombers, 2 AAA, Major Industrial Complex, Naval Base, Air Base
      Korea - 4 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AAA
      Manchuria - 6 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 2 AAA, Control Marker
      Jehol - 2 Infantry, 1 Artillery, Control Marker
      Shantung - 2 Infantry, 1 Artillery, Control Marker
      Kiangsu - 2 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, Minor Industrial Complex (With 6 Points of Damage), Naval Base (With 6 Points of Damage), Control Marker
      Iwo Jima - 1 Infantry
      Okinawa - 1 Infantry, 1 Fighter, Air Base
      Formosa - 1 Infantry, 1 Fighter
      Hainan - 1 Infantry
      Siam - 3 Infantry, 1 Artillery
      Paulau Island - 1 Infantry
      Caroline Islands - 2 Infantry, 1 Artillery, 1 AAA, Naval Base, Air Base
      Marshall Islands - 1 Infantry
      Marianas - 1 Infantry
      SZ 6 - 1 Submarine, 1 Destroyer, 1 Cruiser, 2 Battleships
      SZ 19 - 2 Cruisers, 2 Carriers with 2 Fighters & 2 Tactical Bombers, 2 Transports
      SZ 20 - 1 Submarine, 1 Cruiser, 1 Carrier with 1 Fighter and 1 Tactical Bomber
      SZ 33 - 1 Submarine, 1 Destroyer
      SZ 36 - 1 Destroyer
       
      United States - 52 IPCs
      Eastern United States - 1 Infantry, 2 Mech Infantry, 1 Fighter, 1 Bomber, 2 AAA, Minor Industrial Complex, Naval Base, Air Base
      Central United States - 1 Infantry, 2 Mech Infantry, Minor Industrial Complex
      Western United States - 1 Infantry, 2 Mech Infantry, 1 Fighter, 1 Bomber, 2 AAA, Minor Industrial Complex, Naval Base, Air Base
      Central America - 1 Infantry, 1 AAA
      Alaska - 1 Infantry
      Hawaii - 1 Infantry, 1 Mech Infantry, 1 Fighter, 1 AAA, Naval Base, Air Base
      Wake - 1 Infantry, Air Base
      Midway - 1 Infantry, Air Base
      Guam - 1 Infantry, Air Base
      Philippines - 2 Infantry, 1 Fighter, Naval Base, Air Base
      SZ 101 - 1 Cruiser
      SZ  10 - 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Carrier with 1 Fighter & 1 Tactical Bomber
      SZ 26 - 1 Submarine, 1 Battleship, 1 Transport
      SZ 29 - 1 Destroyer, 1 Carrier with 1 Fighter & 1 Tactical Bomber
      SZ 35 - 1 Destroyer, 1 Transport
       
      China - 14 IPCs
      Kiangsi - 2 Infantry, 1 Artillery
      Kwangsi - 1 Infantry
      Yunnan - 1 Infantry, 2 AAA
      Burma - 1 Infantry, 1 Fighter
      Szechwan - 1 Infantry
      Hunan - 1 Infantry
      Kweichow - 1 Infantry
      Hopei - 1 Infantry
      Anhwe - 4 Infantry
      Shensi - 1 Infantry
      Suiyuyan - 1 Infantry
      Chahar - 1 Infantry
      Kansu - 1 Infantry
      Sikang - 1 Infantry
      Tsinghai - 1 Infantry
       
      United Kingdom [Europe] - 27 IPCs
      United Kingdom - 1 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 4 AAA, Major Industrial Complex, Naval Base, Air Base
      Scotland - 1 Infantry, 1 Mech Infantry, 1 Fighter, 1 AAA, Air Base
      New Brunswick/Nova Scotia - Naval Base
      Quebec - 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter, Minor Industrial Complex
      Ontario - 1 Infantry, 1 AAA
      Alberta, Saskatchewan, Manitoba - 1 Infantry
      British Colombia {Western Canada} - 1 Infantry, 1 Mech Infantry
      Gibraltar - 1 Infantry, 1 Fighter, 1 AAA, Naval Base
      Malta - 1 Infantry, 1 Fighter, AAA, Air Base
      Alexandria - 1 Infantry
      Egypt - 1 Infantry, 1 Tank, 1 AAA, 1 Tactical Bomber, Naval Base
      Trans-Jordan - 1 Infantry
      Anglo-Egypt Sudan - 1 Infantry
      Kenya - 1 Infantry, 1 Artillery
      Southwest Africa - 1 Infantry
      Union of South Africa - 1 Infantry, 1 Mech Infantry, 1 Aritllery, 1 Fighter, 1 AAA, Minor Industrial Complex, Naval Base
      SZ 106 - 1 Destroyer
      SZ 109 - 2 Cruisers, 1 Battleship
      SZ 110 - 1 Cruiser, 1 Transport
      SZ 119 - 1 Carrier with 1 Fighter
      SZ 93 - 1 Destroyer, 1 Battleship, 1 Transport
      SZ 98 - 1 Submarine, 1 Destroyer
      SZ 71 - 1 Destroyer, 1 Transport
      SZ 84 - 1 Cruiser
      SZ 83 - 1 Transport
       
      United Kingdom [Pacific] - 17 IPCs
      India - 6 Infantry, 2 Artillery, 2 Fighters, 1 Tactical Bomber, 2 AAA, Major Industrial Complex, Naval Base, Air Base
      West India - 2 Infantry
      Malaya - 3 Infantry, 1 AAA, Naval Base
      Kwangtung - 2 Infantry, Naval Base
      SZ 39 - 1 Submarine, 2 Destroyers, 1 Cruiser, 1 Transport
      SZ 37 - 1 Battleship
       
      Italy - 10 IPCs
      Southern Italy - 6 Infantry, 1 Fighter, 2 AAA, Minor Industrial Complex, Naval Base, Air Base
      Northern Italy - 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 2 AAA, Major Industrial Complex
      Albania - 2 Infantry, 1 Tank
      Sicily - 1 Infantry, 1 Tactical Bomber, Air Base
      Libya - 4 Infantry, 1 Artillery, 1 Tank, 1 AAA
      Tobruk - 4 Infantry, 1 Mech Infantry, 1 Artillery
      Ethiopia - 2 Infantry, 1 Artillery
      Italian Somaliland - 1 Infantry, 1 Mech Infantry
      SZ 95 - 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      SZ 96 - 1 Destroyer, 1 Transport
      SZ 97 - 1 Cruiser, 1 Battleship, 1 Transport
      SZ 99 - 1 Submarine
       
      ANZAC - 10 IPCs
      New South Wales - 1 Infantry, 1 AAA, Minor Industrial Complex, Naval Base
      Queensland - 1 Infantry, 1 Artillery, 1 Fighter, 1 AAA, Naval Base, Air Base
      Northern Territory - 1 Infantry
      South Australia - 1 Infantry
      Western Australia - 1 Infantry, Air Base
      New Zealand - 1 Infantry, 1 Fighter, 1 AAA, Minor Industrial Complex, Naval Base, Air Base
      Malaya - 1 Infantry
      SZ 54 - 1 Destroyer
      SZ 62 - 1 Cruiser, 1 Transport
      SZ 63 - 1 Submarine
      SZ 65 - 1 Cruiser
       
      France - 19 IPCs
      France - 11 Infantry, 1 Tank, 1 Fighter, 2 AAA, Minor Industrial Complex, Air Base
      Normandy/Bordeaux - 2 Infantry
      Southern France - 1 Infantry, 1 Artillery
      Morocco - 1 Infantry
      Algeria - 1 Infantry
      Tunisia - 1 Infantry
      Syria - 1 Infantry
      French Central Africa - 1 Mech Infantry
      SZ 105 - 1 Battleship, 1 Transport
      SZ 93 - 1 Destroyer, 1 Cruiser
      SZ 94 - 1 Cruiser
      SZ 98 - 1 Destroyer
       
      Pro-Allied Neutrals
      Poland - 10 Infantry
      Eastern Poland - 0 Infantry
      Denmark - 1 Infantry
      Norway - 3 Infantry
      Iceland - 0 Infantry
      Greenland - 0 Infantry
       
      Pro-Axis Neutrals
      Vyborg - 2 Infantry
      Baltic States - 1 Infantry
      Bessarabia - 0 Infantry
      Romania - 5 Infantry
      Slovakia Hungary - 5 Infantry
      Northwestern Persia - 1 Infantry (no longer Pro-Allied)
      Persia - 1 Infantry (no longer Pro-Allied)
      Eastern Persia - 1 Infantry (no longer Pro-Allied)
       
      Benelux [Holland Belgium] (Treat as Pro-Allied after any of their possessions are attacked):
      Holland Belgium - 4 Infantry
      Belgian Congo - 1 Infantry
      Java - 1 Infantry

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: Biggest crime against ship preservation

      @witt

      And then there’s the unsinkable Japanese destroyers Shigure (rest in peace that one, it fell in the end) and Yukikaze.

      Yukikaze, veteran of every major battle in the Pacific.

      Santa Cruz Islands, Eastern Solomons, Midway, Philippine Sea and Leyte Gulf.

      It even survived what it shouldn’t have, the invincible American air armada that sunk the Yamato during Operation Ten-Go.

      It even served as the flagship of the entire Taiwanese navy after the war.

      It was the only ship of her class to survive. And in the end, given to Taiwan and broken up in the 1970s.

      posted in World War II History
      S
      SuperbattleshipYamato
    • RE: [G40] Swapping Both Boards (Europe on the Right, Pacific on the Left)

      @all-encompassing-goose

      Crazy!

      You have some of the most interesting ideas on this forum.

      I would only have the two boards fighting each other change and the part where the boards don’t wrap around, but not the Panama Canal or national objective rules-just a few questions and recommendations:

      So I assume that West India is given back to UK Europe, and Western Canada is given back to UK Pacific-is that right? Thank you!

      Is there a capital for the Soviet Far Eastern territories?

      You might need to make a new map, as the proportions on the map do not allow for your idea to work effectively, unless they are already explained before playing, but that might be tough, especially with the sea zones.

      For national objectives, change all references for the respective powers from Allies or Axis to the respective map alliance (of course, this means Japan get all their national objectives, but it also means that Italy and Germany get most of their national objectives as well).

      Finally, all Soviet national objectives should be given to the Europe side (how the Soviets will get their Berlin national objective is if they liberate it, there is still the first time rule), and all Pacific related national objectives should go to the US Pacific, and all Europe related national objectives should go to Europe US. This assumes that all national objectives are for the global version. The 10 IPCs for the US control Eastern, Central, and Western United States is split evenly between US Europe and Pacific

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
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