• RE: Axis & Allies Global 1940 House Rules Expansion

    @mkgionet

    Sweet ! Are you playing with the Expansion rules ? If so, please post a game report :)

    Either way, sounds like a lot of fun :)

    posted in House Rules
  • RE: BBR 6.7

    Hi @GAME-GURU

    That would be cool as I’m not super familiar with it.

    This is a cool house rule mod too

    https://www.axisandallies.org/forums/topic/37535/the-captain-s-global-1940-house-rules-collection

    posted in Other Axis & Allies Variants
  • RE: Axis & Allies Global 1940 House Rules Expansion

    @mkgionet

    heh heh @The-Captain in charge of that :)

    @VictoryFirst has started a tournament on triplea if you’d like to play.

    https://www.axisandallies.org/forums/topic/40828/tournament-a-a-g40-house-rule-expansion-by-the-captain

    posted in House Rules
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    So start of Combat Move

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    Have to move it before battle in edit and then boost will work

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    So only when you can’t move the support boost unit in edit if the support unit is present in the battle, it will work as it’s supposed too.

    Can’t move it to battle is the problem.

    posted in Play Boardgames
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    The new Paratrtoopers don’t work correctly. You can’t edit and move them. The booster.
    I have it fixed but we will have to fight in Edit when needed for now.

    posted in Play Boardgames
  • RE: Axis & Allies Global 1940 House Rules Expansion

    Hi @mkgionet

    @The-Captain will respond as well , but since it’s middle of the night for him and you’re on now, I will also :)

    The AG, Army Group, can only move as far as it’s lowest movement member.
    So, if a AG had a Infantry that can only move 1, the AG could only move 1 to remain intact.

    The AG can be formed at start of Combat Move or after Combat Move as well as after Place New Units.

    posted in House Rules
  • RE: barnee vs VictoryFirst EXP Boxes Game 4

    @VictoryFirst

    Wonder if those Marines and Army Grunts are getting sea sick in 7 ?

    Don’t normally see loaded Trprts. Nothing JPN can do about it though lol

    Good Action ! You’ve already found two Major triplea errors since you’ve been back. :)

    After 3 years, I would never have noticed them lol

    Hopefully there aren’t anymore :)

    posted in Play Boardgames
  • RE: PtV 23 dawgoneit (X+10) vs AetV

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Leningrad
            1 infantry moved from Novgorod to Leningrad
            2 infantry moved from Southern Belarus to Northern Belarus
            2 fighters moved from Russia to Northern Belarus
            1 fighter moved from Russia to Leningrad
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 artillery and 1 infantry moved from Siberia to Amur
            1 fighter moved from Siberia to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Northern Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Northern Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Northern Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                    Russians roll dice for 2 fighters and 2 infantry in Northern Belarus, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Northern Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Northern Belarus
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Northern Belarus
                Russians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Leningrad
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Leningrad, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Leningrad, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad
                    Russians roll dice for 1 fighter and 1 infantry in Leningrad, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Leningrad, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                    1 armour owned by the Germans lost in Leningrad
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Northern Belarus to Russia
            4 artilleries and 3 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Southern Belarus
            1 fighter moved from Leningrad to Smolensk
            2 infantry moved from Tambov to Rostov
            1 armour moved from Russia to Bryansk
            1 fighter moved from Buryatia to Siberia
            2 infantry moved from Eastern Sinkiang to Tsinghai
            2 infantry moved from Kansu to Tsinghai
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Siberia
            1 armour, 3 artilleries, 1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Germans regular : 0,67
    Russians regular : 2,67
    

    Savegame_40130.tsvg

    posted in League