Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
6 usa_fighters moved from Philippines to 6 Sea Zone
1 Heavy_BB, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 1 submarine, 11 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 11 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 16/24 hits, 12.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 8/22 hits, 10.33 expected hits
Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans
2 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 Escort_Convoys owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 16/21 hits, 10.67 expected hits
Japanese roll dice for 1 battleship, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
4 destroyers owned by the Americans lost in 6 Sea Zone
5 fighters owned by the Japanese, 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 123
Casualties for Americans: 1 carrier, 5 destroyers, 1 submarine and 2 usa_fighters
Casualties for Japanese: 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
1 bomber moved from 6 Sea Zone to Midway
5 usa_fighters moved from 6 Sea Zone to 7 Sea Zone
1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 Rail and 1 infantry moved from Eastern United States to Western United States
2 usa_fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 Heavy_BB and 1 carrier placed in 101 Sea Zone
5 destroyers and 2 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 10.00
Japanese regular : -2.83
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
5 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Szechwan
2 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
4 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 2.00
Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 1 Heavy_BB, 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
6 usa_fighters moved from Philippines to 6 Sea Zone
1 Heavy_BB, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 5 usa_fighters and 1 usa_tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 1 submarine, 11 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 7 destroyers, 11 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 16/24 hits, 12.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 8/22 hits, 10.33 expected hits
Units damaged: 1 Heavy_BB owned by the Americans and 1 battleship owned by the Americans
2 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 6 Sea Zone
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 Escort_Convoys owned by the Japanese, 3 Japan_destroyers owned by the Japanese, 3 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 9 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 16/21 hits, 10.67 expected hits
Japanese roll dice for 1 battleship, 5 fighters and 3 transports in 6 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
4 destroyers owned by the Americans lost in 6 Sea Zone
5 fighters owned by the Japanese, 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 123
Casualties for Americans: 1 carrier, 5 destroyers, 1 submarine and 2 usa_fighters
Casualties for Japanese: 2 Escort_Convoys, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 2 tactical_bombers and 3 transports
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States
1 bomber moved from 6 Sea Zone to Midway
5 usa_fighters moved from 6 Sea Zone to 7 Sea Zone
1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
3 carriers moved from 10 Sea Zone to 7 Sea Zone
6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 Rail and 1 infantry moved from Eastern United States to Western United States
2 usa_fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 Heavy_BB and 1 carrier placed in 101 Sea Zone
5 destroyers and 2 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
5 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Szechwan
2 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
4 infantry placed in Sikang
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 61 to 66
EDIT: Turning off Edit Mode
British buy 5 infantry, 3 uk_armours, 3 uk_fighters and 2 uk_paras; Remaining resources: 1 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: British takes Holland Belgium from Germans
EDIT: British takes Southern France from Germans
EDIT: Turning off Edit Mode
EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
EDIT: 1 uk_para moved from United Kingdom to Southern France
1 bomber moved from Egypt to 98 Sea Zone
4 uk_fighters and 1 uk_tactical_bomber moved from Egypt to 98 Sea Zone
1 artillery and 3 infantry moved from Persia to Iraq
1 uk_armour moved from Eastern Persia to Iraq
2 infantry moved from Shan State to French Indo China
1 uk_fighter moved from India to French Indo China
1 uk_tactical_bomber moved from India to French Indo China
1 uk_armour moved from Shan State to French Indo China
2 infantry moved from Shan State to Yunnan
1 uk_armour moved from India to Yunnan
1 uk_fighter moved from India to Yunnan
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 1 bomber, 4 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
2 uk_fighters owned by the British lost in 98 Sea Zone
1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 98 Sea Zone
British roll dice for 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
1 bomber owned by the British and 1 uk_tactical_bomber owned by the British lost in 98 Sea Zone
1 battleship owned by the Italians lost in 98 Sea Zone
British roll dice for 2 uk_fighters in 98 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
British win with 2 uk_fighters remaining. Battle score for attacker is 6
Casualties for British: 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Battle in Yunnan
British attack with 2 infantry, 1 uk_armour and 1 uk_fighter
Japanese defend with 1 armour
British roll dice for 2 infantry, 1 uk_armour and 1 uk_fighter in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Iraq
British attack with 1 artillery, 5 infantry and 1 uk_armour
Italians defend with 1 aaGun and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 5 infantry and 1 uk_armour in Iraq, round 2 : 2/7 hits, 1.83 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 3 infantry and 1 uk_armour in Iraq, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 3 infantry and 1 uk_armour remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Battle in French Indo China
British attack with 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 2 armour
British roll dice for 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in French Indo China
2 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
5 infantry moved from India to Burma
1 uk_fighter moved from Yunnan to India
1 uk_tactical_bomber moved from French Indo China to Burma
1 uk_fighter moved from French Indo China to Burma
2 uk_fighters moved from 98 Sea Zone to Egypt
2 Rails and 2 infantry moved from Union of South Africa to Egypt
1 uk_fighter moved from French West Africa to Egypt
1 air_transport and 1 elite moved from French West Africa to Egypt
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
4 destroyers moved from 116 Sea Zone to 106 Sea Zone
2 uk_fighters moved from United Kingdom to French West Africa
1 bomber moved from United Kingdom to Gibraltar
2 aaGuns moved from Shan State to Burma
Place Units - British
5 infantry and 1 uk_armour placed in India
2 uk_armours placed in Union of South Africa
3 uk_fighters and 2 uk_paras placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
EDIT: Adding units owned by British to Southern France: 1 uk_paraBoost
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,2,6,3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,6,5,4,6,4,4,3,2,1,5,4,3,1
British collect 50 PUs (11 lost to blockades); end with 51 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 10.00
Italians regular : 1.50
Japanese regular : -1.33
British regular : 0.50
exp-game-4-victory-UK5.tsvg
Jeez, that is the best rolling so far I’ve seen in a long time lol. I added the extra five bucks by the way for the British :)