Game History
Round: 13 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 7 infantry moved from Canada to SZ 2 7 infantry and 4 transports moved from SZ 2 to SZ 8 7 infantry moved from SZ 8 to Picardy 2 infantry moved from Picardy to Burgundy 5 infantry moved from Piedmont to Venice 1 infantry moved from Paris to Burgundy 2 infantry moved from Picardy to Burgundy Combat - Americans Combat Move - Americans 1 infantry moved from Picardy to Brest 1 infantry moved from Picardy to Paris Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsP@nther's TripleA 1.6.x.x Beta test thread
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Setup
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Test summary from TripleA 20:20:06
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Test summary from TripleA 20:21:20
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Politics - Germans
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 1 : 4/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 7/11 hits
3 infantry owned by the French , 7 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries and 1 mech_infantry in France, round 2 : 6/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 2/8 hits
3 infantry owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 5 armour and 2 artilleries in France, round 3 : 3/7 hits
French roll dice for 1 armour and 1 fighter in France, round 3 : 2/2 hits
1 armour owned by the French , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 16
Casualties for Germans: 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 8/16 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 armour and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 3/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French , 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to FrenchNon Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
2 bombers and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 artillery moved from Germany to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 artillery and 9 infantry moved from Germany to PolandPlace Units - Germans
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 5 armour and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Poland : 1 flag, 1 aaGun, 1 artillery and 12 infantry
Germany : 1 flag, 2 aaGuns and 1 factory_major
Norway : 1 flag, 4 infantry
Southern Italy : 1 flag, 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 flag, 1 battleship and 2 submarinesProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
buy some tech!
do some edits!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Russians
Russians spend 30 on tech rolls
Russians roll 5,2,5,4,2,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 7 to 37
EDIT: Adding units owned by Russians to Amur: 6 bombers
EDIT: Turning off Edit Mode
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
6 bombers moved from Amur to JapanCombat - Russians
Air Battle in Japan
Russians attacks with 6 units heading to Japan
Japanese launches 1 interceptors out of Japan
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/6 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 2/6 hits
2 bombers killed by AA guns
Bombing raid in Japan causes: 4 damage to unit: airfield
Bombing raid in Japan causes: 11 damage to unit: factory_major
Bombing raid in Japan causes: 4 damage to unit: harbour
Bombing raid in Japan causes 19 damage total.
Damaged units is as follows: airfield = 4, factory_major = 11, harbour = 4
Cleaning up after air battlesNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
2 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
4 bombers moved from Japan to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 40 PUs totalTerritory Summary for Russians :
Amur : 1 flag, 2 aaGuns, 4 bombers and 18 infantry
Belarus : 1 flag, 1 artillery and 11 infantry
Bryansk : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Rostov : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 2 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 8 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 40
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Seems to work fine so far…
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Will continue in about half an hour.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Research Technology - Japanese
Japanese spend 25 on tech rolls
Japanese roll 4,1,5,1,5 and gets 0 hitsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 1 to 37
EDIT: Turning off Edit Mode
Japanese repair 19 damage on 4 airfields, 11 factory_majors and 4 harbours; Remaining resources: 18 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 18 to 37
EDIT: Turning off Edit Mode
Japanese buy 1 artillery and 3 transports; Remaining resources: 12 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 fighter moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Okinawa to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
2 bombers moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 19 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 4 bombers and 18 infantry
AA guns fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 1 : 2/3 hits
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 1 : 13/31 hits
Russians roll dice for 2 aaGuns, 4 bombers and 18 infantry in Amur, round 1 : 9/22 hits
4 bombers owned by the Russians , 9 infantry owned by the Russians , 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 9/22 hits
Russians roll dice for 9 infantry in Amur, round 2 : 4/9 hits
9 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 1 fighter, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 4 bombers and 18 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Amur to Korea
2 bombers and 1 fighter moved from Amur to Japan
2 fighters and 4 tactical_bombers moved from Amur to KoreaPlace Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 43 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 fighter and 1 tactical_bomber
Korea : 1 flag, 4 fighters and 4 tactical_bombers
Kiangsi : 1 flag, 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Amur : 1 flag, 3 artilleries
33 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 2 submarines and 1 transport
5 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 transports
6 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 31 / 53
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 30 on tech rolls
Americans roll 6,1,4,3,5,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 22 to 52
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
1 bomber moved from Central United States to Wake Island
1 armour moved from Central United States to Western United States
1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 bomber and 3 fighters
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
31 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
23 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 2 transports
10 Sea Zone : 1 flag, 2 carriers, 1 fighter and 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 31 / 53
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 0/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 2 infantry
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
EDIT: Removing units owned by Chinese from Kweichow: 2 infantry
EDIT: Turning off Edit Mode
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 3 infantry
Yunnan : 1 flag, 6 infantry
Szechwan : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 30 / 53
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :1
Place Units - UK_Pacific
1 battleship placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in 39 Sea Zone change ownership: 1 battleshipTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 40
Japanese : 30 / 53
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 33
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Britains aquired Improved Shipyards in this turn - I forgot to post the British turn.
Building cheaper ships immediately works fine. -
Test summary from TripleA, engine version: 1.6, time: 21:16:58
-
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt -
TripleA Move Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt -
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5 for Jet Power and gets 0 hitsPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
Post Turn Summary to AxisAndAllies.org success = true
1 fighter moved from Italy to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 5/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to Libya
1 infantry moved from Sicily to ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Sardinia : 1 flag, 1 infantry
West Balkans : 1 flag, 1 infantry
Greece : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Italians : 18 / 18
Russians : 24 / 24
Germans : 38 / 38
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 for Jet Power and gets 0 hitsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 2/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 0/4 hits
2 infantry owned by the British lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 2 : 2/7 hits
British roll dice for 1 armour and 1 fighter in Anglo Egypt, round 2 : 1/2 hits
1 armour owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to LibyaPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Sicily : 1 flag, 1 infantry
Sardinia : 1 flag, 1 infantry
West Balkans : 1 flag, 1 infantry
Greece : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Italians : 18 / 20
Russians : 24 / 24
Germans : 38 / 38
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Move Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt -
TripleA Turn Summary for game: Pact of Steel, version: 2.2
Game History
Round :1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2 for Jet Power and gets 0 hitsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27606.0.10000
Post Turn Summary to AxisAndAllies.org success = true
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Italy to Anglo Egypt
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Anglo Egypt, round 1 : 1/7 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Anglo Egypt, round 2 : 2/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 3/3 hits
1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Anglo Egypt, round 3 : 2/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egypt to LibyaPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
1 unit repaired.Territory Summary for Italians :
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Sicily : 1 flag, 1 infantry
Sardinia : 1 flag, 1 infantry
West Balkans : 1 flag, 1 infantry
Greece : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
Anglo Egypt : 1 flag, 1 armour
15 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Italians : 18 / 20
Russians : 24 / 24
Germans : 38 / 38
British : 31 / 33
Japanese : 30 / 30
Americans : 42 / 42