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  • RE: Contact info for Generalhandgrenade

    @Rhino Done :-)

    posted in Player Locator
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 marine moved from Central United States to Western United States
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            3 artilleries and 6 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 3 artilleries, 1 fighter and 6 infantry
                Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 : 2/10 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 3/10 hits, 3.50 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                    2 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 5/7 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 3 : 1/8 hits, 2.83 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 4 : 1/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 artillery owned by the Japanese lost in Kweichow
                    Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 5 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 5 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 22
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Burma: 1 fighter
            EDIT: Turning off Edit Mode
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Iceland to 110 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
            1 armour moved from Egypt to Kenya
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 110 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yunnan
                British attack with 1 fighter, 3 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kenya
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 110 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Alexandria to Egypt
            3 aaGuns, 8 infantry and 1 mech_infantry moved from India to Burma
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
    
        Place Units - British
            1 destroyer and 1 submarine placed in 109 Sea Zone
            1 artillery and 1 fighter placed in United Kingdom
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Italians regular : -0.67
    Japanese regular : -4.33
    Germans regular : -0.17
    British regular : 2.00
    

    Savegame

    posted in Play Boardgames
  • RE: Contact info for Generalhandgrenade

    @Rhino

    Best idea would be to (at-mention) @GeneralHandGrenade (done now). Also you could simply PM him.

    posted in Player Locator
  • RE: Access Forbidden

    @JuliusBorisovBeamdog might know about it.

    posted in Axis & Allies 1942 Online
  • RE: I'm getting an error when I try to post

    @dawgoneit said in I'm getting an error when I try to post:

    its happening in the 2.6+14615 version.
    it says

    software caused connection abort: socket write error

    I commented on this issue here:
    https://www.axisandallies.org/forums/topic/40775/socket-error/2

    Maybe try the current pre-release from
    https://github.com/triplea-game/triplea/releases

    to see if it still happens with newer versions.

    Good luck :-)

    posted in TripleA Support
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
    Savegame

    posted in Play Boardgames
  • RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    1 infantry owned by the Germans lost in Karelia
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter moved from Karelia to Belarus
            3 armour and 3 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            1 artillery and 3 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            3 armour moved from Ukraine to Belarus
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 14 infantry moved from Buryatia to Amur
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.83
    

    Savegame

    posted in Play Boardgames
  • RE: TripleA 1914 with Tournament rules.

    @Mursilis

    You might have more success when you ask for that on this forum:

    https://forums.triplea-game.org/

    Good luck :-)

    posted in TripleA Support
  • RE: World at War game 18

    @Elrood waw_usa_13.tsvg

    Game History

    Round: 13
    
        Combat Move - Americans
            1 unit repaired.
            1 Bomber moved from N.Buryat Mongolia to Peking
            1 Bomber moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Ponape to 109 Sea Zone
            1 Infantry moved from Woleai to 109 Sea Zone
            1 S.Submarine moved from 93 Sea Zone to 94 Sea Zone
            1 S.Submarine moved from 93 Sea Zone to 101 Sea Zone
            1 Infantry moved from Yap to 101 Sea Zone
            1 Infantry moved from Guam to 94 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Malaya
            1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
            1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Peleliu
                  Americans take Peleliu from Yamamoto
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 94 Sea Zone
            1 Infantry moved from 94 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            2 Adv.Fighters moved from Yap to Formosa
            1 Adv.Fighter moved from Yap to 111 Sea Zone
            1 L.Fighter moved from 93 Sea Zone to Malaya
            1 L.Fighter moved from 109 Sea Zone to 111 Sea Zone
            1 L.Fighter moved from Ponape to 111 Sea Zone
            1 Adv.Fighter moved from Yap to 111 Sea Zone
            1 Adv.Fighter moved from Yap to Formosa
            1 Fighter moved from 93 Sea Zone to Liaoning
            1 Bomber moved from N.Buryat Mongolia to Liaoning
            2 Adv.Fighters moved from 93 Sea Zone to Liaoning
            1 Adv.Fighter moved from 93 Sea Zone to Liaoning
            1 Adv.Fighter moved from 93 Sea Zone to Kwangsi
            2 L.Fighters moved from Hupeh to Kwangsi
            3 L.Fighters moved from Hupeh to Kwangtung
            1 Adv.Fighter moved from 93 Sea Zone to Kwangtung
            1 L.Fighter moved from Hupeh to Kwangtung
            1 L.Fighter moved from Hupeh to Kwangsi
            1 L.Fighter moved from Hupeh to Kwangtung
            1 Adv.Fighter moved from 93 Sea Zone to Liaoning
            2 Elites, 3 Infantrys and 2 Tanks moved from N.Chile to Santiago
            1 Elite and 1 Infantry moved from S.Chile to Santiago
            1 Infantry and 1 Marine moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 35 Sea Zone to 125 Sea Zone
            3 Infantrys and 1 Marine moved from 125 Sea Zone to Santiago
            1 Transport moved from 32 Sea Zone to 26 Sea Zone
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Bahia
            1 Transport moved from 39 Sea Zone to 35 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 1 Bunker, 1 Destroyer, 1 Elite, 22 Infantrys, 1 L.Fighter and 4 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Peking
                Bombing raid in Peking rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Peking causes 2 damage total. 
            Strategic bombing raid in Chita
                Bombing raid in Chita rolls: 5 and causes: 3 damage to unit: Factory
                Bombing raid in Chita causes 3 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 2 Adv.Fighters and 2 L.Fighters
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 2 Adv.Fighters and 2 L.Fighters in 111 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                1 S.Submarine owned by the Yamamoto submerged
            Battle in Liaoning
                Americans attack with 4 Adv.Fighters, 1 Bomber and 1 Fighter
                Hisaichi defend with 2 Tanks
                    Americans roll dice for 4 Adv.Fighters, 1 Bomber and 1 Fighter in Liaoning, round 2 : 3/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Liaoning, round 2 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans, 2 Tanks owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in Liaoning
                Americans winAmericans win with 2 Adv.Fighters and 2 L.Fighters remaining with 3 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Adv.Fighter and 1 Fighter
                Casualties for Hisaichi: 2 Tanks
            Battle in Santiago
                Americans attack with 3 Elites, 7 Infantrys, 1 Marine and 2 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Elites, 7 Infantrys, 1 Marine and 2 Tanks in Santiago, round 2 : 4/13 hits, 3.67 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 3 Elites, 4 Infantrys, 1 Marine and 2 Tanks in Santiago, round 3 : 4/10 hits, 3.17 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 3 Elites, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 5 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Kwangtung
                Americans attack with 1 Adv.Fighter and 5 L.Fighters
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Adv.Fighter and 5 L.Fighters in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in Kwangtung
                Americans win with 5 L.Fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 2 Infantrys
            Battle in Kwangsi
                Americans attack with 1 Adv.Fighter and 3 L.Fighters
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in Kwangsi, round 2 : 3/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in Kwangsi
                Americans win with 3 L.Fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Infantry
            Battle in Formosa
                Americans attack with 3 Adv.Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Formosa, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 3 Adv.Fighters and 1 Infantry in Formosa, round 2 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Formosa
                Americans win, taking Formosa from Hisaichi with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Malaya
                Americans attack with 1 Infantry and 1 L.Fighter
                Thai defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 L.Fighter in Malaya, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Malaya
                Americans win with 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Formosa to 93 Sea Zone
            5 L.Fighters moved from Kwangtung to Hupeh
            3 L.Fighters moved from Kwangsi to Hupeh
            1 Bomber moved from Liaoning to N.Buryat Mongolia
            1 Bomber moved from Chita to Hupeh
            1 Bomber moved from Peking to Hupeh
            3 Adv.Fighters moved from Liaoning to 93 Sea Zone
            1 L.Fighter moved from Malaya to West Borneo
            1 B.Carrier moved from 109 Sea Zone to 108 Sea Zone
            1 B.Carrier moved from 104 Sea Zone to 108 Sea Zone
            1 Adv.Fighter moved from 104 Sea Zone to 108 Sea Zone
            1 B.Carrier moved from 98 Sea Zone to 104 Sea Zone
            3 Infantrys moved from Pearl Harbor to 98 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            2 Infantrys moved from 109 Sea Zone to Ponape
            2 Adv.Fighters moved from 111 Sea Zone to 93 Sea Zone
            2 L.Fighters moved from 111 Sea Zone to 108 Sea Zone
            1 Fighter moved from Yap to 108 Sea Zone
            1 Fighter moved from Yap to 93 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 108 Sea Zone
            1 L.Fighter moved from Wake to 93 Sea Zone
            1 L.Fighter moved from Wake to Yap
            1 B.Transport moved from 90 Sea Zone to 83 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 90 Sea Zone
            4 Infantrys moved from 90 Sea Zone to Pearl Harbor
            3 L.Fighters moved from San Francisco to Wake
            1 S.Submarine moved from 93 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 Bunker placed in Manila
            2 Infantrys placed in Yap
            2 Infantrys placed in Ponape
            3 S.Submarines placed in 98 Sea Zone
            4 Infantrys placed in San Francisco
            Americans undo move 2.
            2 Infantrys placed in Yap
            1 Elite and 1 Infantry placed in Salvador
            3 B.Transports placed in 13 Sea Zone
            13 Infantrys placed in Washington
            Americans undo move 7.
            2 B.Transports placed in 13 Sea Zone
            1 B.Transport placed in 13 Sea Zone
            1 Destroyer and 1 S.Submarine placed in 26 Sea Zone
            Americans undo move 10.
            Americans undo move 9.
            Americans undo move 8.
            Americans undo move 7.
            1 Infantry placed in South Atlantic USA
            1 Destroyer and 1 S.Submarine placed in 26 Sea Zone
            3 B.Transports placed in 13 Sea Zone
            12 Infantrys placed in Washington
            1 L.Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 148 PUs; end with 148 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : 1.17
    Thai regular : 0.67
    Neutral regular : 1.67
    Hisaichi regular : 0.67
    
    posted in Team Games
  • RE: Stuck submarines

    @Mutu98

    As always I can only comment with regards to the boardgame rules.

    The “sea units starting in hostile seazones”-rules do not apply here, as the seazone is not hostile (it is actually friendly), as the enemy warship (submarine) is not a surface warship.

    So instead of attacking the US sub can choose to ignore the Japanese sub and perform a regular combat move - if possible. In case it didn’t do anything during Combat Move phase it of course should be able to move during Noncombat Move Phase.

    I mention @JuliusBorisovBeamdog here, who maybe has further insights regarding the software code.

    posted in Axis & Allies 1942 Online