@Rhino Done :-)
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RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Central United States to Western United States 1 marine moved from Central United States to Western United States 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Central United States to Eastern United States 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 3 artilleries and 6 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 2 : 2/10 hits, 3.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 3/10 hits, 3.50 expected hits 3 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 5/7 hits, 2.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 3 : 1/8 hits, 2.83 expected hits 1 infantry owned by the Chinese lost in Kweichow 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 4 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Kweichow, round 4 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 artillery owned by the Japanese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 5 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 22 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from Iceland to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 armour moved from Egypt to Kenya 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Burma to Yunnan Combat - British Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kenya British attack with 1 armour, 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from 92 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Alexandria to Egypt 3 aaGuns, 8 infantry and 1 mech_infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 infantry moved from Shan State to Burma Place Units - British 1 destroyer and 1 submarine placed in 109 Sea Zone 1 artillery and 1 fighter placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : -0.67 Japanese regular : -4.33 Germans regular : -0.17 British regular : 2.00
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RE: Contact info for Generalhandgrenade
Best idea would be to (at-mention) @GeneralHandGrenade (done now). Also you could simply PM him.
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RE: I'm getting an error when I try to post
@dawgoneit said in I'm getting an error when I try to post:
its happening in the 2.6+14615 version.
it sayssoftware caused connection abort: socket write error
I commented on this issue here:
https://www.axisandallies.org/forums/topic/40775/socket-error/2Maybe try the current pre-release from
https://github.com/triplea-game/triplea/releasesto see if it still happens with newer versions.
Good luck :-)
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RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame -
RE: Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Russians Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Karelia to Belarus 3 armour and 3 infantry moved from Novgorod to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 armour moved from Ukraine to Belarus 3 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 14 infantry moved from Buryatia to Amur 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83
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RE: TripleA 1914 with Tournament rules.
You might have more success when you ask for that on this forum:
https://forums.triplea-game.org/
Good luck :-)
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RE: World at War game 18
Game History
Round: 13 Combat Move - Americans 1 unit repaired. 1 Bomber moved from N.Buryat Mongolia to Peking 1 Bomber moved from N.Buryat Mongolia to Chita 2 Infantrys moved from Ponape to 109 Sea Zone 1 Infantry moved from Woleai to 109 Sea Zone 1 S.Submarine moved from 93 Sea Zone to 94 Sea Zone 1 S.Submarine moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from Yap to 101 Sea Zone 1 Infantry moved from Guam to 94 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Malaya 1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Kyushu Americans take Kyushu from Yamamoto 1 Infantry and 1 S.Submarine moved from 101 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Formosa 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Peleliu Americans take Peleliu from Yamamoto 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 94 Sea Zone 1 Infantry moved from 94 Sea Zone to Iwo Jima Americans take Iwo Jima from Yamamoto 2 Adv.Fighters moved from Yap to Formosa 1 Adv.Fighter moved from Yap to 111 Sea Zone 1 L.Fighter moved from 93 Sea Zone to Malaya 1 L.Fighter moved from 109 Sea Zone to 111 Sea Zone 1 L.Fighter moved from Ponape to 111 Sea Zone 1 Adv.Fighter moved from Yap to 111 Sea Zone 1 Adv.Fighter moved from Yap to Formosa 1 Fighter moved from 93 Sea Zone to Liaoning 1 Bomber moved from N.Buryat Mongolia to Liaoning 2 Adv.Fighters moved from 93 Sea Zone to Liaoning 1 Adv.Fighter moved from 93 Sea Zone to Liaoning 1 Adv.Fighter moved from 93 Sea Zone to Kwangsi 2 L.Fighters moved from Hupeh to Kwangsi 3 L.Fighters moved from Hupeh to Kwangtung 1 Adv.Fighter moved from 93 Sea Zone to Kwangtung 1 L.Fighter moved from Hupeh to Kwangtung 1 L.Fighter moved from Hupeh to Kwangsi 1 L.Fighter moved from Hupeh to Kwangtung 1 Adv.Fighter moved from 93 Sea Zone to Liaoning 2 Elites, 3 Infantrys and 2 Tanks moved from N.Chile to Santiago 1 Elite and 1 Infantry moved from S.Chile to Santiago 1 Infantry and 1 Marine moved from Salvador to 35 Sea Zone 2 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 35 Sea Zone to 125 Sea Zone 3 Infantrys and 1 Marine moved from 125 Sea Zone to Santiago 1 Transport moved from 32 Sea Zone to 26 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 1 Transport moved from 39 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 3 B.Transports, 1 Bunker, 1 Destroyer, 1 Elite, 22 Infantrys, 1 L.Fighter and 4 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Peking Bombing raid in Peking rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Peking causes 2 damage total. Strategic bombing raid in Chita Bombing raid in Chita rolls: 5 and causes: 3 damage to unit: Factory Bombing raid in Chita causes 3 damage total. Battle in 111 Sea Zone Americans attack with 2 Adv.Fighters and 2 L.Fighters Yamamoto defend with 1 S.Submarine Americans roll dice for 2 Adv.Fighters and 2 L.Fighters in 111 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 1 S.Submarine owned by the Yamamoto submerged Battle in Liaoning Americans attack with 4 Adv.Fighters, 1 Bomber and 1 Fighter Hisaichi defend with 2 Tanks Americans roll dice for 4 Adv.Fighters, 1 Bomber and 1 Fighter in Liaoning, round 2 : 3/6 hits, 3.00 expected hits Hisaichi roll dice for 2 Tanks in Liaoning, round 2 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Americans, 2 Tanks owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in Liaoning Americans winAmericans win with 2 Adv.Fighters and 2 L.Fighters remaining with 3 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 Adv.Fighter and 1 Fighter Casualties for Hisaichi: 2 Tanks Battle in Santiago Americans attack with 3 Elites, 7 Infantrys, 1 Marine and 2 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 3 Elites, 7 Infantrys, 1 Marine and 2 Tanks in Santiago, round 2 : 4/13 hits, 3.67 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits 3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 3 Elites, 4 Infantrys, 1 Marine and 2 Tanks in Santiago, round 3 : 4/10 hits, 3.17 expected hits Neutral roll dice for 2 Tanks in Santiago, round 3 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 3 Elites, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Americans: 5 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Battle in Kwangtung Americans attack with 1 Adv.Fighter and 5 L.Fighters Yamamoto defend with 2 Infantrys Americans roll dice for 1 Adv.Fighter and 5 L.Fighters in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits Yamamoto roll dice for 2 Infantrys in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in Kwangtung Americans win with 5 L.Fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 Adv.Fighter Casualties for Yamamoto: 2 Infantrys Battle in Kwangsi Americans attack with 1 Adv.Fighter and 3 L.Fighters Yamamoto defend with 1 Infantry Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in Kwangsi, round 2 : 3/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in Kwangsi Americans win with 3 L.Fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 Adv.Fighter Casualties for Yamamoto: 1 Infantry Battle in Formosa Americans attack with 3 Adv.Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Formosa, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 Adv.Fighters and 1 Infantry in Formosa, round 2 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Formosa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Formosa Americans win, taking Formosa from Hisaichi with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Malaya Americans attack with 1 Infantry and 1 L.Fighter Thai defend with 1 Infantry Americans roll dice for 1 Infantry and 1 L.Fighter in Malaya, round 2 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Malaya Americans win with 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Americans 3 Adv.Fighters moved from Formosa to 93 Sea Zone 5 L.Fighters moved from Kwangtung to Hupeh 3 L.Fighters moved from Kwangsi to Hupeh 1 Bomber moved from Liaoning to N.Buryat Mongolia 1 Bomber moved from Chita to Hupeh 1 Bomber moved from Peking to Hupeh 3 Adv.Fighters moved from Liaoning to 93 Sea Zone 1 L.Fighter moved from Malaya to West Borneo 1 B.Carrier moved from 109 Sea Zone to 108 Sea Zone 1 B.Carrier moved from 104 Sea Zone to 108 Sea Zone 1 Adv.Fighter moved from 104 Sea Zone to 108 Sea Zone 1 B.Carrier moved from 98 Sea Zone to 104 Sea Zone 3 Infantrys moved from Pearl Harbor to 98 Sea Zone 3 Infantrys and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 2 Infantrys moved from 109 Sea Zone to Ponape 2 Adv.Fighters moved from 111 Sea Zone to 93 Sea Zone 2 L.Fighters moved from 111 Sea Zone to 108 Sea Zone 1 Fighter moved from Yap to 108 Sea Zone 1 Fighter moved from Yap to 93 Sea Zone 2 Adv.Fighters moved from 93 Sea Zone to 108 Sea Zone 1 L.Fighter moved from Wake to 93 Sea Zone 1 L.Fighter moved from Wake to Yap 1 B.Transport moved from 90 Sea Zone to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 90 Sea Zone 4 Infantrys moved from 90 Sea Zone to Pearl Harbor 3 L.Fighters moved from San Francisco to Wake 1 S.Submarine moved from 93 Sea Zone to 108 Sea Zone Place Units - Americans 1 Bunker placed in Manila 2 Infantrys placed in Yap 2 Infantrys placed in Ponape 3 S.Submarines placed in 98 Sea Zone 4 Infantrys placed in San Francisco Americans undo move 2. 2 Infantrys placed in Yap 1 Elite and 1 Infantry placed in Salvador 3 B.Transports placed in 13 Sea Zone 13 Infantrys placed in Washington Americans undo move 7. 2 B.Transports placed in 13 Sea Zone 1 B.Transport placed in 13 Sea Zone 1 Destroyer and 1 S.Submarine placed in 26 Sea Zone Americans undo move 10. Americans undo move 9. Americans undo move 8. Americans undo move 7. 1 Infantry placed in South Atlantic USA 1 Destroyer and 1 S.Submarine placed in 26 Sea Zone 3 B.Transports placed in 13 Sea Zone 12 Infantrys placed in Washington 1 L.Fighter placed in San Francisco Turn Complete - Americans Americans collect 148 PUs; end with 148 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 1.17 Thai regular : 0.67 Neutral regular : 1.67 Hisaichi regular : 0.67
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RE: Stuck submarines
As always I can only comment with regards to the boardgame rules.
The “sea units starting in hostile seazones”-rules do not apply here, as the seazone is not hostile (it is actually friendly), as the enemy warship (submarine) is not a surface warship.
So instead of attacking the US sub can choose to ignore the Japanese sub and perform a regular combat move - if possible. In case it didn’t do anything during Combat Move phase it of course should be able to move during Noncombat Move Phase.
I mention @JuliusBorisovBeamdog here, who maybe has further insights regarding the software code.