Variable and Tall Paul, I personally like the idea of a Naval only game that would be a fight clear across the Pacific.
Here are some ideas.
1. Have all USN units sat start a Pear Harbor, Commonwealth units start at Sidney, IJN units Sasebo Naval base. If you decide to add the Russians they start at a base up north.
2. All bases have factories for production of the required units. Add a few Naval and Army Commanders such as Yammato, Halsey, Nagumo, Nimitz, McArthur, Homa ect…
3. Use P-38s as an airbase defense unit only, they never where used from carriers. Add amphibs so we can properly storm each others island with invasion forces.
4. Have a specialized to build sequence. For example nobody starts with super battleships and heavy bombers. Have these as tech that must be developed thru collection and expenditure of IPCs.
5. Go with the single unit ship concept and have the Infantry and armor represent battalions or regiments.
6. Aircraft represent flights of 12 aircraft or squadrons of 24 ea.
7. CVs Large CVs can have 4 squadrons assigned, OOB 3 Squadrons, CVLs 2 squadrons and CVEs 1 squadron.
8. Now we could add the IJN SNLF Special Naval Landing Force. Each IJN Naval base had 2 to 5 regiments assigned to them.
9. USMC use is self evident, conqueror the Japanese Homeland.
10. No more 2 hit Battleships. Gents IJN Yamato took 20 torpedoes and 18 bombs to sink. Her sister IJN Musashi took 17 bombs and 20 torpedo hits and 18 near misses. So these Monsters and the future Montana Class need to be at least a 4 to 6 hits to sink.
Remember after Pearl Harbor no USN Battleships where sunk by IJN aircraft nor did the IJN ever come close.
11. We could add long convoy routes, and based on number of ships that get thru undamaged means more IPCs. This will force players to invest in convoy escorts or suffer severe losses to subs and rouge naval patrols of ships and aircraft.
12. Keep the atomic Bomb out of this game. If you want big naval engagements do not allow anyone to have them or two or three dropped and game over.
13. Marine Raiders are a cool idea, I suggest a max of 5 USMC to represent them.
14. FOG OF WAR. Use PBYs and IJN Mavis Long Range Aircraft for Recon to find the enemy. If your recon lives thru the AA defense roll they can Identify the enemy types and disposition at this time the enemy forces must be placed on the board. Until then use task force markers upside down to show there are forces but not who owns them. I think Coach has made some the at would be perfect for this
15. Add the seabees into the mix for building aditional air and naval bases on captured or undefended islands.
16. Have off board base boxes where ships are in port and aircraft are at their bases. Move ships and aircraft from board to base boxes as needed.
17. Hidden movement is a must to keep the FOG OF WAR alive.
Now I know their will be some die hard AA fans who want to keep it clean and less technical that is great if we do not want a primary naval game. To have a really impressive Naval game we need to get a whole lot more technical. Not to the level of Avalanche Press Second World War At Sea series but somewhere in between.
Best posts made by WARRIOR888
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RE: Variable's and Tall Paul's Naval Game Ideas
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RE: United States Set from Historical Board Gaming!
Coach, I am in for pre-orders. Excellent choice of a stand alone USN fleet. May I suggest a Baltimore Class heavy Cruiser and a Birmingham Class Light or Atlanta Class. Otherwise excellent potential line up. My Marines arrived today, but I can’t check them out until I get back from ND. I am sure that they are a high quality product. Bring on a USN line up you have my support. :-D :-D :-D
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RE: Variable's and Tall Paul's Naval Game Ideas
Variable and Tall Paul, I like the idea of a time phase in for units to be upgraded to newer models. I foresee something like this.
USN starts with a OOB Hornet CV and thru the time line upgrades it to a Essex CV, later if the Midway CVs are available upgrade to them.
So the IJN player would have to start out with two lesser CVs say an Zuikakau and Hiryu before they could upgrade to a OOB Shinnano.
Eliminate the tech would be great if we do upgrades thru a time-line. Now how will the new units be paid for? Do we use Battle Bucks or IPCs that are collected from convoys safe passage and island and sea zones we control?