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    Topics created by TRakes

    • T

      UK Pacific Fleet Unification

      Axis & Allies Revised Edition
      • • • TRakes
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      P

      @TRakes:

      What if the Russian player lends a fighter to the UK fleet on Rus1?

      That makes the odds a lot stronger for UK.

      Sure, makes the odds stronger for UK , but means that russian ftr is gone from the Russo-German front for AT LEAST two turns (R1+R2), possibly forever, without providing a single offensive diceroll (it cannot participate in any battle during R1, and also reach BEN).

      It results in making trading more costly for the Ruskies, during R1+R2. Russia needs to expose 1 arm/turn , to get the same offensive power to trade land with the Germs. That is a cost of 5 ipc/turn, since that ARM will surely be killed. Furthermore, it might make it possible for Russia to only attack 1 area (WRU) during R1, instead of normal 2 (+BEL or +UKR).

      The return is that Japan might loose extra naval units/ftrs, but the combined cost of exposing ARMs, plus the weakened attack power on R1, just doesn’t seem to be worth it. After all, even a combined SZ30 UK fleet, is something of a sideshow. The Russian-German border is the main theater of war.

    • T

      Massive losing streak.

      Axis & Allies Revised Edition
      • • • TRakes
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      dezrtfishD

      Next axis.
      The axis is more complicated because there are so many more variables.  If you are looking for a good KGF strategy then to start with Japan should utilize a plan similar to US/UK in my last post.  Then at some point when you have too much money, build the IC.  I find the best place to move troops into to begin with is Buratia (sp).  From the east coast of Japan your transport options are great.  You need at least 5 transports and I generally end up with more.

      Japan needs to push into Russia quickly and steadily.  I generally try to take at least one or two Russian lands per turn, along with China.  By the fourth turn you need to be threatening Moscow and if possible Caucuses.

      Germany is simple.  Sink transports when ever possible and push into Russia.  If you aren’t threatening Moscow by turn four you’re in a lot of trouble.  Don’t waste resources in Africa.  Kill the fleet and take Egypt, but Africa is a distraction.  If you manage to keep the German Med fleet past round 2 use it to attack Caucuses.  Always attack Russian offensive units when the opportunity presents.

      Experience will tell you what works from there.

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