@LT04:
I think that this has the most potential to have “the perfect balance” of all of the A&A games.
To me D-Day and BOTB feel like the computer/consul games where your mission is to “survive for 30 minutes until reinforcements arrive.” Europe, Pacific and the world versions simply can’t be balanced because of geography and have to compensate with units and production abilities.
After a few rounds GC could have an even 1:1 unit and island ratio. It’s the closest to a perfect mirrored chess board that I think we could ever get with an A&A game. Because of that it shouldn’t matter what side you play.
On another note I have recommended to players of the mainstream A&A games that were struggling with Japan or the US to play GC. It really improved their game being forced to work with transports.
Long story short as an owner of A&A mini’s, classic, revised, pacific, Europe, BOTB and D-Day I prefer GC.
LT
In my opinion LT04 is totally right.
It is a very balanced game and makes a lot of fun. I like particularly the predominance of seaunits because naval warfare got a raw deal in the other games.