@ampdrive don’t worry I know that bit. I’m just having problems with how it interacts with the income phase. Me and the other people I play with tend to save IPCs during the purchase units phase either through strategy or not enough leftover to purchase a unit. So more often than not myself and opponents tend to have a small cushion of IPCs to soften any losses taken during collect income phase from convoy disruptions. That’s the issue we’re facing. Although regarding dice rolling is there any situations where you wouldn’t have to roll? Like there’s a certain number of units in a sea zone that would make it impossible for the opponent not to lose IPCs? Hope this clears some details.
Posts made by TheMightyYamato45
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RE: Convoy Disruption Game Mechanic
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RE: Convoy Disruption Game Mechanic
@witt Thank you for the reply. And to answer your savings questions there’s three reasons for that. 1st is there’s situations where there will be some IPCs leftover that won’t be able to purchase any unit (I.e one or two). 2nd reason is in the case of smaller powers (and I have noticed someone else has chimed in on this) the limited amount of IPCs is something you might want to save up to invest in larger units later, the ANZAC player in my game has managed to get himself a carrier through saving as an example. 3rd is there are some strategy plans that simply don’t require large amounts of units. Hopefully this clears some things up a bit more. But because of this frequent saving both sides aren’t really able to chew a hole into the other’s economy.
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Convoy Disruption Game Mechanic
Hello, I’m new to this site but I was wondering if I could get some advice and suggestions on a problem I’ve noticed while playing. I’m currently at Round 9 in a 3 player A&A Pacific 2nd Edition game with my brothers. While going relatively smoothly I have noticed a problem when we’re doing convoy disruptions. Due to the fact that we save IPCs during our Purchase Units phase there’s a lot of times where a ship or planes in a sea zone with a disruption space will be able to score hits but unfortunately not able to do much because of that savings cushion. It’s admittedly kind of making the mechanic a bit useless even with our other house rules of not requiring enemies to be in the same zone and always having to roll dice hits under 3 to decrease IPCs collected during the Income Phase. I would greatly appreciate help with this. My game would benefit greatly.