@The-Janus
I’m not sure how important being able to threaten sea zone 91 from Spain is. Strategic bombers in Western Germany or Paris with a functional air base can reach the zone (yeah, they’ll have to land in Normandy-Bordeaux, but it’s not hard to stack land units there and if you’re destroying transports in 91 you won’t have much of a threat anyway).
I generally think attacking strict neutrals are a terrible idea, especially since the Axis have far fewer resources than the Western Allies. Turkey’s a tough nut and attacking it means you’ll have to take Sweden to preserve your national objective, and it’s easy for the Allies to activate the African and South American neutrals. Spain and Portugal are extremely dangerous in the hands of the Allies (and it’s pretty easy for them get their hands on those territories).
I agree with you assessment of facilities. Naval bases in Greece and Norway work well.
I must confess that one reason I probably do minor industrial complexes in the Middle East rather than South Africa-Persia shucking is that spamming units in industrial complexes just requires a lot less organazation and planning. I’ll also mention though that when I say the UK is “cash-strapped”, I don’t mean because they spent a lot of money on industrial complexes but because having so many complexes incentivizes you to use them to the max and build a lot of cheap units rather than a few expensive units (as is the case with investing in any complex).
I apologize. I was thinking of Germany in Global 1940 games, and I forgot how tough the Axis have it in the game until you reminded me. Sorry.
Here’s a list of games I played by myself where Germany was unable to gain enough momentum, as well as one where the Axis did win:
https://www.axisandallies.org/forums/topic/41133/how-to-win-as-the-axis
As I see it, Germany was able (with a bit of luck) to conquer the Soviet Union because they moved quickly and used mechanized infantry and tanks to cut deep. In my experience Germany has a pretty limited time window, so they have to do everything they can to move quickly. As you can see, what I did was that I had the slow movers move northwards (since they were closer to the capital) and bottled the Soviets up in Moscow via Bryansk. I believe that the game demonstrated that Germany’s mostly mechanized infantry builds were necessary to keep the momentum and have a large enough forces to pin the Soviets and move through the Caucusus, the Middle East and Africa. Italian support, both in distracting the Westenr Allies and helping out a little on the Eastern Front, was crucial. Italy’s main job, though, was to simply bulk up on infantry and artillery and deadzone the Western Front so Germany could do its thing.
2024-8-29-World-War-II-Europe-1940-2nd-Edition.tsvg
Edit:
I’ll also add that when I do Middle Earth, the UK doesn’t do a lot in the Atlantic. Maybe 1 or 2 transports to move the units from Canada and Scotland, but that’s about it.