Before this degenerates into yet another Sea Lion thread, I’ll comment on the original post.
I love that strategy. Too many people on here are concerned far too much with the British and their fleet, and often spend tons of G1 and G2 money on fleet buys. I’d rather buy mechanized infantry and air craft on G1 and G2. Russia cannot repel 15+ German air craft coupled with huge infantry stacks in rounds 2, 3, and 4. G5 is Moscow, and assuming you still have your aircraft, it’s a good chance to win.
For German fleet, ignore the British fleet around UK but kill the double Crusiers, and move your subs into the south Atlantic towards the African British colonies. Make the British chase you - spread out and don’t ever stack your subs. If you get the British to chase your subs alll the way to South Africa, you’ve succeeded.
I have among my strategy repetoire what I call the bowling ball attack. Amass a huge stack of infantry for a round two attack on Eastern Poland (Germany 11, Southern 6 retreating from Yugoslavia, Poland 3, Slovakia 2, Romania 2) and build Mechanized each round to catch up to the stack while the zones add up correctly, and air craft after that, and move one zone each round like a bowling bowl rolling over zone after zone. Russia is hard pressed to stop you. America cannot land on Europe until round 6, so it can be over by then in USSR.
Italy finishes off Yugoslavia, takes Greece, Bulgaria, Syria, Transjordan, Tunisia, and Southern France, bringing Italy up to decent money (21) added to NO money (Med Ships)(26) puts you almost at parity with UK-London. Italy wants to draw UK into a stalemate instead of allowing UK to make landings on Europe or Norway.
Too many people let themselves fall into the cookie-cutter one size fits all opening gambits, and forget that the established gambits have established counters. The best way to win the game is developing a series of imaginative strategies and cycling through them. You cannot do the same thing over and over.