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    Topics created by Seattle

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      General 6 StarsG

      You could still use the tiles and on a big piece of card stock,  draw the territories bigger on card stock. Then you can place all pieces on card stock.

      It be like the Capitals were drawin on the 87 game on the sides of map for more room.

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      C

      I’ve posted a suggestion in the other thread where you asked this question:

      http://www.axisandallies.org/forums/index.php?topic=37111.0

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      Overwhelemed

      Axis & Allies Global 1940
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      I’m going to take the contrary position and say you can get a lot better at the game a lot faster by playing online, simply because it’s much easier to find opponents, you can play whenever you have the time, and games go a lot faster in the vast majority of cases - if for no other reason than you don’t have to physically roll and tabulate dice.

      Online = more experience in less time.

      In addition, you have an opportunity online that you’ll never get with face-to-face, which is to observe others’ games, save the game history to your computer, study what other people did and how it worked out for them, learn from many more players than you’ll ever meet in person.

      I went from ignorant of the G40 ruleset and map to being able to go confidently toe-to-toe with some of the game’s best players in two months’ time online. Granted, it was a pretty intense two months (played 3-4 games a week), and I was a very strong (top 25) Classic player back in the day so I wasn’t starting from scratch, but there’s no way I could gain that experience in that amount of time face-to-face.

      A lot of the G40 rules, the only way to learn them so that it sticks is to encounter them while playing, and that’s purely a function of playing as many games as possible. Even with all my prior A&A experience, it probably took a good dozen games just to get a solid grasp of submarine rules, and the strategic and tactical implications thereof, alone.

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      What are the new Industrial Units and how do you play them?

      Axis & Allies Global 1940
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      The Chinese have strange rules but the exceptions they get makes them exceptional. The ability to raise new units in a newly captured territory is overwhelmingly powerful. Even though they can only raise INF and ART, the ability to have one main stack and move it anywhere while building, instead of having to defend a particular territory, would be gamebreaking if China wasn’t restricted to Chinese territories and Burma and given a fairly low number of starting units.

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