Hello,first time post so be gentle LOL. I have purchased several alternate pieces for the game but would like some advice on how to use them (attack/defence/movement etc).Based on Global 1942 Axis & Allies triple AAA online version. So here we go. This is what I have bought & my thoughts on how to use them & reasoning.
-Heavy artillery Att 3 Def 2 Mov 1 Special ability can attack/adjacent territory without moving unit at a hit of 1. Creates a situation where you can soften up enemy before attacking. Cost of 5
-Hedge hogs Att 0 Def 2 Mov 0 Cost 1 Can be placed on any controlled space.One per space per turn
-Mobile rocket launchers Att 2 Def 2 Mov 2 cost 4
-Bunkers Att 0 Def 3 Mov 0 Special AB takes two hits cost 5
-Large Bunker Att 0 Def 4 Mov 0 Special AB Increase def of up to three units by one.Troop/Artillery/coastal gun only Cost 8
- Costal Gun Att 2 Def 4 Mov 0 Special AB can fire on bordering sea zones
-Heavy rockets Att 3 Def 1 Mov 1 Special AB can fire into bordering territory like heavy artillery.Cost 4
-Mines Thinking Att 0 Def 2 Mov by destroyer or bomber. Ship moves thru 2 or less is hit. No hit ship gets to roll 6 removes mine.Battleship Destroyer only
-Heavy Tanks Att 4 Def 4 Mov 2 Cost 7
Trying to bring some new twists to the game. Think having the ability to hit your opponent without comitting all your troops may lead to more strategy. Playing Board is Europe/Pacific 1940 combined.So any constructive comments or advice would be appreciated.Thanks