@Funcioneta:
@questioneer:
KGF, dead in AA50???-brave words my friend. Oh its alive, and even better than Revised if you play the Allies right and hit Europe hard. Against a forceful KGF, Japan’s best moves are to either
a.) try hitting the U.S. through Alaska- hard!! or
b.) get to Africa ASAP and help Italy.
Yes, Alaska path is the way to counter KGF, and by itself alone it’s a good reason to even not trying KGF. USA can have 5 more IPCs now with NOs, but Japan will have at least 10 more from the same source, probably 15. Anyway, the fun thing is that Japan can go Alaska path and attack Africa at the same time because they have enough income.
DM said you cannot land directly in wcan. Well, not from Japan, but you can from bur or sfe. Simply land guys there from Japan and setup a 4x4 chain. And there are many wicked tricks for Japan when you start with 5 trannies.
You should take techs into account, but that’s another history. I’m not sure if I would play a game without techs or without NOs
Too risky trying KGF. And adds no fun to the gameplay -> I would not try it even against a novice player
Yes, I’m under the assumption that this is a game w/o tech. It seems like half the people play with tech and half don’t. The tech debate is of course for another thread- I won’t get into that. But yes KGF will work with well in the 41 with NOs or w/o NOs.
Under the above assumptions, if you did go at Alaska, you have to invest in that plan all the way, or it will not work. But when you do, then you sacrifice other fronts and the Brits and Russians remain a little stronger than usual. You will give up something. I personally feel the best plan is to help Italy in Africa. I would like to investigate in the Alaskan plan a little further with the counterattacks to this and see though.
The game is simply about balance and inbalances in material, space and levering incomes. Finding these imbalances quickly leans to your advantage.