I am really pissed off about the History Channel changing into the “Not necessarily about History” Channel. Back a few years ago, why they actually had history on it! Hard to believe.
Thanks for the links. Should be a great watch.
I am really pissed off about the History Channel changing into the “Not necessarily about History” Channel. Back a few years ago, why they actually had history on it! Hard to believe.
Thanks for the links. Should be a great watch.
In my games, the UK and US players have never seen Italy as a big threat, so I have used the 1 inf 1 transport buy I1. The UK and US have been forever preoccupied with Big G in Europe, so Italy gets a free ride… for now at least.
I love all the discussion about unstoppable strategies. This is a very interesting idea. Would be very interesting to see it utilized. Just like Wodan made.
It’s all very cool.
Title: How the Mighty Fall… (1942)
Date: 8:00pm February 9th - 4:30am February 10th
Special Rules/ Tech: None
Victor: Allies by concession
Game Length: Approximately 8.5 hours (9 turns?)
Bias: Me (most experienced) as Germany, newbie as Japan, Intermediate player As United States, Intermediate player as UK and Russia
Description:
Japan solidified it’s southern expanse by moving a Carrier and cruiser to east Indies. Moved onto mainland china, made some gains. Germany made quick gains in Russia. Later, Germany pushed into both Stalingrad and Leningrad. Put choke hold on Russian industry.
Russia, responded with mostly infantry and some tanks to counter German advances. Russia also moved stack of infantry into the backwoods of China.
UK built IC on India UK1, and began pushing on Japanese ground troops very successfully. Later, used India for naval operations to great effect. It retook almost all of it’s colonial possessions. Also increased fleet over time.
United States focused on the Pacific theater and built up large navy to combat the Japanese threat. The Chinese forces slowly pushed back the Japanese ground forces.
Overall, The Axis made great gains in the first half of the game. Russia was on the verge of collapse. But the Germans made a huge gamble for Moscow and ended up depleting it’s forces along the entire Eastern Front. The battle went in favor of Russia, just barely. Soon after the Allies landed in Norway and Finland and retook Karelia.
After this battle, the Russians retook all their possessions and forced back the Japanese tanks coming from the Urals. The Italians opened up Africa, but Russian tanks forced the Suez canal permanently closed.
After the gamble for Moscow, it was a slow downhill decent for the Axis. At the end, France was taken, and an IC was built cementing their position. The UK fleet stood offshore ready to mount more troops. Italy was undefended, Japan made a mad dash for territories last turn, reaching 40 IPC,s but to no real effect.
Observations:
I hate India. It was what derailed every operation me and the Japanese player thought up. The Chinese front proved to be more formidable than I thought it could have been. It proved one of the most annoying things on the board. I have yet to use NOs or Tech in any game for either scenario and cannot wait to see how it comes out. The 1942 scenario is definitely more balanced than 1941, and it created a very tense game.
Okay, now I understand. Thank you for clarifying those rules. I don’t think in any of those previous threads they spoke about the strength of the Axis side in regards to bidding. But I may just be short sighted.
Hi everybody. I’m new to the forums, but not really new to the game. I’ve known about it for years. I just recently started playing 2nd edition, but hope to get revised or the anniversary soon. Okay, so I was wondering what exactly are bids.
I’ve read over the thread 'Bidding Systems" but I still don’t really understand the concept. If I was playing the Axis, and I bid say… 20, and the Allied player bid 19, and then I decide not to go lower, he wins it. But what exactly happens then? Do my bidded IPCs get taken by the opponent? or vice versa?
My idea of it is this: The person who gets the lowest bid gets that amount of IPCs of troops to spend pre-game start. But does that amount get docked from them on T1? Does the bidding loser get any IPC amount of troops at the start?
I would just like a very simple definition of bidding, because I only half understand the concept.