hate to burst anyones bubble, but just to let you know that Nova Scotia is not an island, it is hooked to the main land (New Brunswick) about 25 miles worth of land. the only major island next to Nova Scotia is Prince Edward Island.
Posts made by narsis
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RE: New Axis & Allies Global War Variant (free map)
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RE: Having Italy as the 6th player in revised axis and allies
i see now that we have things in common with imp. leader on using other peices from other aa games to include options in our own. I have also casted or made other pieces to fit or to counter ones brought in. for exapmle… i got plastic mines from, i believe table tacics games?, and also made mine rollers to destroy them for countries. i’ll just list most everything used so far and if some one here would be kind enough to explain how i would upload ditial pictures to this sight i will do my best to do so! (thanks in advance!) from normandy we use caostal fortifications, also use machain guns from (ttg) and half tracks, pt boats, i used the battleships from the original aa (1979 version) as cruisers, i have made super subs for japan and sea planes (two versions), kaitians and frogmen, trucks and jeeps for mech infintry, oil drums for all!, me 262’s (i didn’t like any versions out on the market) lancasters, B17’s and B25’s (dougles), B29’s , navy zero’s from land planes for japan, sea dragon for germany, by planes (for english carriers) landing craft, 3 generations of junkers and 109’s, dive bombers V1’s and V2’s, paratropers, rockerts for russia, 5 generations of tanks for germany, m1 grants for US start and lend lease to britian, admrial ships for all countries (all the most popular ones, they took forever to paint but look really cool on the board, and some generals for land units. our game is complicated i know for a new person but we always have a teacher or game master to help them out with problems. for those of use that have been playing since 1980 it took about 4 months to keep it all straight but now we have labtops to aid on development and odds of sucsess in winning. the most difficult thing for people to grasp is the fuel needed to produce and transport. how much diesel how much high octan avation fuel, things like that!! :-o
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RE: Having Italy as the 6th player in revised axis and allies
we, over the corse of playing with additianal countries (we have the abuility to play with 16 areas), have liked the abuility to improve our countries in diffrent ways. what it has done for us, is to allow different thinking players to change their countries territories production to increase differnt needs. when you are italy, africa always becomes a unit pit! When the ally colilition decides it time to take the war to you in africa, sisily is usially the nexted jumping point for the allies, unless you have built up prodution, even airfeilds, and/or sea ports in new areas. this makes them tempting targets, once reconisences informs you of new and better improvements. why would i take sisily if the italian player has built up rome or northern italy with great production and bases! I want to end their intreast in the axis powers quickly. other things that become nice is when gabralter is taken by italy, and they place costal bunkers, land mines, sub pens, and airfields there. It becomes a headace for the allies but a must retake for them! :-) i’m not sure your going to incorp such an idea or not but it makes the game more of a challange!
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RE: Having Italy as the 6th player in revised axis and allies
Love the idea of having italy as a sixth player…. had them in for several years now. they start out with a building power of 25 industrial points while germany starts out with 58 industrial points. we start in 1936 with a percentage of what each nation had to begin with. ei: if britian had 75 destroyers in 36’ and they start with 15 on the game, italy would also have the same % 61 in 36’ then 12 on game, historicaly compairable. now comes the fun part… human players. (since we are talking about italy, we will stay with italy) italian troops were not the best fighters nor were thier equipment very good. planes and ships were ok. your atack differnt then say a german tank and defend differnt. i don’t want to stay with a bad tank or poor building facilities if i plan to be in a war at some point. will you allow for a player to improve teritory production? if a teritory starts out at 5, can it be ever increased? for example to 6 or 7? i personaly build up both my manufacturing abuility and my military fairly equally. we are all more than your average AA players, can we not handle the more complicated part of building up a nation to fight on internal as well as militarialy? i know that america is going to come with numbers, there is no changing that fact, (they out produce me by 300%) they want to bomb me, i’ve put must of my production underground or even build in other places. they want to land, i make italy a fortress, and have it an air craft carrier as it was called. i research better planes and high powered anti-aircraft guns to fill up every territory. i build fortifications, place mines, and place men along the beaches with machine guns. yes they will land, they always do… but what will it cost them? and will i have enough on reserve to drive them back into the SEA? just wondering, narsis
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Brief the Representative
Hey need some help!
Proposed question, Imagine that sweeping changes in Washington have radically altered how the United States conducts foreign policy with the Far East. To save money, all existing ambassadors and foreign service employees in foreign countries have been replaced by a single representatives, the Grand Pooh-Bah of U.S. intersts in Asia.
As a world-famous historian and expert on the “Far East”, you have been asked to advise this newly appointed representative. Unfortunately, the Rep. is a wealty political appointee, has a short attention span, no knowledge of the region, and more interest in golf than history.
Your task is to breif the Rep. on the historical background of the complex relationshios between China, Japan, and Vietnam and the imperialist giants of England, France, and the U.S.
Ok, its your chance to rule the major sceen, have political power. What would you feel is important?
Thanks Narsis -
RE: AARHE: Phase 2: Units
Question,
are you going to allow all types of units to be built everywhere or are you going to limit the type(s) of units to the areas that could actually handle such a build. example: on a quick responce to the attack on pearl by the Japaneses, the Americans can build battleships there that next turn, but after that no longer. pearl was no major dock for large scale battleship production. would also like to know if you go to build battleships and aircraft carriers, do you get to us them the next turn or will it take longer to build?