Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Munck
    3. Posts
    M
    • Profile
    • Following 0
    • Followers 1
    • Topics 6
    • Posts 178
    • Best 4
    • Controversial 0
    • Groups 0

    Posts made by Munck

    • RE: Aircraft carrier rules in v3- a New Way of Thinking.

      @trig
      "Units must be placed at a factory you have possessed since the start of the turn”

      11.1 also specifies that ships are placed at Shipyards.
      As Carriers can not be placed at a Factory, aircraft can not be placed directly on Carriers.

      Using optional rule 15.3 changes this. Part of that rule is about placement.

      posted in Global War 1936
      M
      Munck
    • RE: Aircraft carrier rules in v3- a New Way of Thinking.

      @trig There are a set of sequential phases in each player turn. Certain things happens in each of these phases. The planes must land during the non-combat phase, and since the Carriers are not there - due to their placement in a later phase - the planes can not land. It’s as simple as that. No need to complicate things.

      I have seen countless problems arise because people brought their G40 “assumptions” to GW36. Needless to say, it’s not a good idea.

      posted in Global War 1936
      M
      Munck
    • RE: Can Soviets Invade Mongolia?

      Yes. It says so on the Russian reference sheet

      posted in Global War 1936
      M
      Munck
    • RE: New idea: Revolution

      Yes. This sub-forum is about a different game.

      HBG’s Global War

      posted in Global War
      M
      Munck
    • RE: New idea: Revolution

      This is the wrong sub-forum. This is the “Global War” sub-forum.

      posted in Global War
      M
      Munck
    • RE: Peace time economy

      @Klaykowalski said in Peace time economy:

      When does the allied player receive the money? Do they get the bonus IPP’s at start of turn to use to make purchases? Or do they collect that bonus when they collect IPP’s at end of turn?

      They get the money in the “Collect income phase” at the end of the turn.

      posted in Global War 1936
      M
      Munck
    • RE: Peacetime bonus Income

      They can declare war immediately once they reach a certain income. They don’t have to collect that income, so they do not have to wait until their turn to declare war.

      posted in Global War 1936
      M
      Munck
    • RE: China

      Of cause the Allies have to lend lease to KMT for them to stand a chance.

      Also, remember that CCP & KMT can move into each others’ land zones, so if Japan positions its army to take out “Communist China”, they move out the turn before. This way Japan has to commit a lot of ressources, with out ever “winning” decisively.

      posted in Global War 1936
      M
      Munck
    • RE: China

      China has never been completely conquered in any of our games, so I think you’re mistaken.

      posted in Global War 1936
      M
      Munck
    • RE: Pieces to purchase / 3D printing ?

      You don’t need to paint anything.

      But you need a couple of $100’s of extra pieces besides your A&AG40 pieces for this game.

      posted in Global War
      M
      Munck
    • RE: Top Three Expansions to Play With

      We play the 1939 scenario.

      Our top expansions:

      Winter War, because it helps keeping USSR out of Scandinavia
      DAK, because it gives Germany a chance to participate in Africa
      Sunderland (seaplanes), because the Allies needs units with CAP range of 2 to effectively do something about German subs.

      posted in Global War 1936
      M
      Munck
    • RE: What Expansions Don't Work Well Together?

      There are some expansions that doesn’t work at all, but that is perhaps a topic for another thread  :mrgreen:

      posted in Global War 1936
      M
      Munck
    • RE: What size map should I buy for GW1936?

      I agree with GHG, go with the larger map if possible.
      (I wouldn’t play on the smaller one)

      posted in Global War
      M
      Munck
    • RE: Playing 1936 Global with D6

      A game like Global War with all its units are impossible to play using a D6 system.

      As you say you “personally don’t care for D12 systems” I suggest you stick to A&A.

      posted in Global War
      M
      Munck
    • RE: U.S.S.R early moves

      Remember that USSR can not declare war on any neutral until January 1939.
      (mentioned in the USSR reference sheet)

      posted in Global War
      M
      Munck
    • RE: 1936 or 1939

      There is only one version - “HBG’s global War 1936-1945, 2nd edition”
      http://www.historicalboardgaming.com/Global-War-1936-1945_c_575.html

      With that, you can play the 1939 setup (which is great and what my group plays exclusively)

      posted in Global War
      M
      Munck
    • RE: How much militia is used?

      I ended up buying +30 more than the ones in the setup.
      Games and strategies evolve over time, as players improve.
      Militia are very useful for several nations, especially USSR.

      posted in Global War
      M
      Munck
    • RE: Speed up the gameplay

      Besides simultaneously movement, which is the big one, we also ‘relax’ the combat-move vs noncombat-move/unit placements. We typically move everything in one swoop. So when the Japanese player is done, UK is already complete save a few battles.

      For optimising simultaneous movement, we do this:

      • German player do the Eastern front first. This enables the Russian player to move.
      • The Russian player moves his Asian units first. This enables the Japanese player to start moving…
      • Etc.

      Regarding looking things up, I highly recommend creating one-page/double sided “alliance charts”, which have everything in one place. As you start using expansions, it’s a nightmare to organise stats, capabilities, special-abilities etc.

      posted in Global War 1936
      M
      Munck
    • RE: Beyond 1945

      @Mountaineer:

      6 Scenarios that are conditions based or have a historical setup from 1945/1946
      1. Operation Pluto-Плутон-Historical 1946 situation, USSR surprise attack on Western Allies
      2. Operation Unthinkable-Western Allied surprise attack on USSR
      3. German/USSR Truce
      4. German/Western Allied Truce
      5. Japan/Western Allied Truce-Japan must declare war on USSR
      6. Axis Split-Germany and Japan at war with one another, Japan must declare war on USSR

      It would be awesome to have these political options late-game.

      posted in Global War
      M
      Munck
    • 1 / 1