Well damn there colonel I guess how could I dare to ask for clarifications here to rules that I found incomplete. I’ll just shut the hell up and won’t bother y’all any more.
Latest posts made by Motorman
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RE: Industrial Complexes?
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RE: Industrial Complexes?
Kreighund,
Thanks. From some of the replies I see here I am not the only one confused about IPC’s and territories. Your explanation tracks with what I had been thinking about. If you lose a territory, you also lost the resources of the territory so your IPC number drops or increases as territories change hands. That follows normal ops in the real world. Example: You get 30 IPC’s in turn 2. You spend 27 and have 3 left. You lose a territory in turn 2 that had a circle 3. Next turn, the “bank” still has the left over 3 and now gets only 27 IPC’s income because you lost 3 resources when the territory was taken for a total balance of 30 as opposed to what would have been 33 had you retained the territory.
I am still hoping for a specific explanation regarding the industrial complex and IPC’s in a couple regards.
I copy that it produces units equal to the number circled in the territory it is in. That being 10 in Germany 8 each in Tokyo and London. The questions I have still unanswered are these.
The units the industrial complex produces, do they get placed ONLY in the same territory as the complex, or do you spot them whatever territory you own? For example: Berlin produces 10 units. Do they then stay in the Berlin territory until the next turn when they have to use their movement points to go where you want them, as in real world logistics or do you just drop them someplace like France where you need reinforcements without having to move them overland? The same for sea borne units. In order to put a Japanese infantry unit on an island I would expect them to be “created” in Japan then have to be placed on a transport next turn to be shipped where needed.
The second issue is also logistics based. If you have an industrial complex in territories that the circled numbers total say 15, do you only get 15 units to place on the board that turn even if you could “afford” 20 according to IPC total on the sliding chart? In plain language do the complexes limit the number of units produced vs what you could afford from the treasury? If you could have 35 IPC points in the “bank” at the beginning of the turn and got all inf @ 3 IPC’s each that would be a total of 11 inf units afforded. Your complex total is only 9 so you only get to place 9 units on the board at the end of that turn.
Sorry about the logistics based questions. I am retired Army and have a background in combat op planning. The rule book is not real clear on the actual purpose and limitations of the industrial complex. They also left out something I would consider important, the number of hit points per unit. Hence that’s why I asked that particular question.
This is the only game I have purchased in the last 35+ years related to this kind of play. I used to be real active in college with Avalon Hill and SSI games back in the 70’s. I wanted something like those games for the grandson since we are both kind of bored with Risk.
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RE: Industrial Complexes?
Thanks for the answers.
As far as the buff’s were concerned I understood they got one bombing run. The continued combat question was about the other units. Example you have a tank and an inf fighting. They both “miss” the first roll. Do you keep going until one is gone or the player decides to retreat?
I do have multiple bomber pieces but the question was about the number of planes represented by that one piece. I am familiar with the old Avalon hills games like Blitzkrieg where they piece was representative of a unit comprised of several smaller sub pieces. In other words in the real world a single bomber never went on a mission solo for strategic bombing. There were 100 to 1000 buffs going. In this game one plastic bomber means one buff?
The other question about the buffs being escorted was this. If the defender lofts a fighter and they combat the escorting fighter, the buff’s then go on unmolested by the defender if the defender wins the fighter vs fighter combat?
If a fighter is used to attack a ground target with no AA gun placed does the targeted ground unit (inf, tank, ship arty) fire back and have a chance to kill the fighter using their normal defense number or is it a “free” attack for the fighter?
On the IPC vs placement question. The territory can accept up to the number of units the circled number indicates, without an industrial complex on that particular spot?
What is the limitation on what you can buy vs what you can place determined by?
What is the penalty of losing an industrial complex? Do you lose “X” number of IPC points for the complex or just the territory circled number?
Also if you lose a territory that has a circled number of 3 on it, do you deduct that number from the IPC total the next turn? Example, the Japanese have an IPC of 30, if they lose a single territory that had a circle 3 do they then have an IPC total of 27 the next turn?
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RE: Industrial Complexes?
Thanks for the answer regarding the industrial complex. The rule book was less than complete in it’s explanation.
Additional questions about it. So you can “buy” units but can only place what the number is in the territory indicates, correct? (example, US gets 40 IPC’s a turn but the board has an industrial complex on a circle 10 area you only get 10 unit point to put on the board or is it 10 units total?) Do you place them in that particular territory then “transport” where needed next turn or just put them where you want them on the board?
Regarding combat. I have several questions. I’m trying to play this with a grandson and both of us are confused. :?
In combat how many hits does a particular unit take before being destroyed? Example battleship one hit, 3 hits or what? Same for the rest of the units.
The air units are really confusing. There is only one plastic marker for a bomber so does that mean if the defender fighter or AA gets a hit ALL the bombers (assuming an entire unit in mission) are gone if only one plastic marker in attack? How many hits or damage points can each one take?
I am assuming if bomber escorted and defending fighters attack then the combat is first fighter vs fighter then the defenders hit the buff’s?
How many attacks does a unit get per turn if neither side is destroyed in the first combat? :|