Ok can someone please explain what “instant tech” is lol?
Posts made by magnomanx
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RE: Transports…
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RE: Transports…
Ok soo I tried convincing my friend that transports actually can load and amphibious assault in one turn, but he says that makes transports broken. He says that if that was the case, then the standard move for G1 would be to take all planes and the one transport they have to invade England and possibly capture it before they even get a turn. So doesn’t that make it too powerful?
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RE: Can US even defend Chi + Sin when JP has Banzai?
So do people in tournaments use LHTR rules? and nobody complains about Russia?
Cuz seriously, the first time I played Germany I took Moscow on my second turn. So I know how powerful Germany can be and I know that Russia cannot defend against the Germany onslaught by itself. So I was going to use Lend-Lease to give Russia TONS of infantry and have them activate severe winter to seal the deal.
But I think Russia needs a little more love. They are weak as hell in LHTR.
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RE: Can US even defend Chi + Sin when JP has Banzai?
The Superfortess is still viable cuz u have to roll less than 3 with 2 dice. That’s almost impossible.
But I was seriously gonna use Lend-Lease like crazy and THAT got nerfed too! Only 1 US and 1 UK LAND unit??? Hardcore, not even funny, nerf. Makes Lend-Lease almost useless.
And also with the Jet Fighters upgrade in LHTR they are immune to AA…isn’t that a little broken?
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RE: Can US even defend Chi + Sin when JP has Banzai?
OMG I just read the UK national advantages on the LHTR and Joint Strike got nerfed HARD! Not only does the UK have to skip combat move (which is understandable) but the noncombat move as well? I think that makes this advantage a little too weak. It basically means ALL UKs forces have to stay stagnant for a whole turn just for a small joint strike somewhere.
I say it’s not fair at all. Or can you give me good rational for it?
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Can US even defend Chi + Sin when JP has Banzai?
Ok the next game I play I will be America, and I really want to support Russia from the back door, so naturally I will be putting an IC in Singkiang on my first turn. We are playing with 3 national advantages for each power, and for my advantages I have chosen Bombers immune to AA, +1 move to INF, and 1 free INF in Asia every turn.
Now I am pretty sure that whoever is playing Japan will have Banzai, where if INF are the only attacking unit, they attack at a 2. Now, given they have enough transports japan can crank out and bridge 8 infantry onto mainland asia EVERY TURN. If Japan has Banzai as a national advantage, then each infantry attacks at a 2. So how is it possible for America to defend against that when they can only produce 2 units/turn (+1 INF)?
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Rockets…
Ok, let’s say UK has the Rockets upgrade, and they want to fire them at Southern Europe, and they roll a 5. That means Germany loses 5 (IPC) bucks, but does that also mean that Southern Europe can only produce 1 unit on Germany’s next turn?
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RE: Transports…
Say at the start of my turn as japan, I want to take India from UK and I have a transport at SZ37 (east indies) and 3 infantry on east indies. In one turn could I load my infantry and amphibious assault India if there is no opposing navy?
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RE: Do subs get two attacks?
ok now u just need to answer my transport question. can they load units and amphibious assault in the same turn?
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RE: Do subs get two attacks?
oh man, my friends are gonna be pissed, then. All the games we have played, subs get 2 attacks :|
ok what about anti air guns and battleship bombardments? Do they get a pre-fire attack EVERY combat round or just the first combat round?
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Transports…
Ok me and my friends have just started playing this game and with transports, we interpreted the rules saying that a transport cannot load a unit and then do an amphibious assault in the same turn. So basically you need to have the units already loaded at the start of your turn to conduct an amphibious assault.
Is this correct? Or can you actually load and assault in the same turn?
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Do subs get two attacks?
Ok we all know that subs get to fire in the opening fire step. But after reading the rules thoroughly, it says that after the opening fire step you must remove all anti air guns and battleships from the board. So subs get to stay on the board. On the attackers next phase, it specifically says that ALL PIECES ON ATTACKERS SIDE get an attack roll. So since the sub is still on the board does that it gets to fire twice every combat round?