@theveteran thank you !

Posts made by Linkler
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RE: Join the ABGB discord: Much more GW36 activity is found there.
@theveteran hey can you refresh the link?
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RE: The Netherlands Alignement
@timothy-gengarella I think you could as the rules stand it’s pretty gamey though we wouldn’t play stuff like that in our games just goes against the spirit of the game, at least for sure not in a 2 player game anyway. and remember Soviets can’t declare war before ‘39
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RE: Maginot Line
@timothy-gengarella all the forts and coastal guns in the zone are lost if you lose the territory
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Guards expansion
Do you get to still upgrade 2 units to guards status for taking over a zone if there are no enemy units present when you take it over ?
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RE: Turkey at war, wartime income
@insanehoshi I think your right on both counts, definitely no income till influenced I’d say again I don’t think it’s really spelled out anywhere but just sort of feels logical
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Turkey at war, wartime income
This might be an obvious one, but does a (minor power) player-controlled Turkey have to declare war or be attacked on/by a MAJOR power to move to wartime income? Or can turkey attack say Iraq and move to wartime income (since technically they would be at war) any opinions/ thoughts on this? I know kind of a gray ish area nothing in the rules I found specifically says
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RE: Blitzing and scrambling
@adalwolf I think as long as they haven’t been scrambled already for a different battle. Did you see that thread a while ago where they were talking about you can’t intercept a bombing run and fight a combat battle in the same turn? Same concept would apply I’m sure
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RE: Land Unit Adjustments
@rellhaiser 👌 @Adalwolf like that idea too someone might call you out on that though like what is that based on did Calvary units retreat a lot?
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RE: Land Unit Adjustments
@rellhaiser also I think motorized still not good enough think mech infantry cost the same and it’s way better. You can always use the railroads to move your artillery up 99% of the time. But a step in the right direction
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RE: Land Unit Adjustments
@rellhaiser very cool! I’d try those rules I think with a few little tweaks like 1ipp upgrade fr light tank to tank destroyer, 2 for SP artillery still seems like tank destroyers never get built enough, at least in our games. Love the idea of non mobile anti tank guns! What if your armoured car rec. ability was you could instead pair with artillery for a +1 attack for artillery first round only? And to be honest would keep the non combat movement the same as it is I think that would be a big change, maybe it would be alright though. Just some opinions, for what it’s worth. What would your anti tank gun stats be like?
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RE: AA Clarification
@spartantom this is answered in one of the threads here already if you go back a ways… I’d try to re answer it now but it’s late here too tired to work it out in my head it’s a little complicated
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SS question
In the elite of the reich expansion if you take a territory that you get a free SS unit for (ie Switzerland) is it placed in Switzerland at the end of the turn or do you build it at a factory with your regular stuff?
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RE: Ski Troops
@noneshallpass thanks guys. I had a game where I was chasing the Utti jaegers all over Finland for a few turns kind of frustrating lol they’re near impossible to knock out if they can just retreat immediately and stack up
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RE: Commanders and SCW
@aldrahill I did end up seeing in the admiral rules scw expansion compatibility part says Soviets and Germans can each place a commander at game start if using the full support option
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RE: Can railroad, fortifications, and coastal artillery be built in friendly territory?
@hbg-gw-enthusiast interesting haven’t thought about that angle before but I’m pretty sure only building that’s allowed is in your own territory. 2nd question definitely Anzac has to pay (otherwise why would GB not be allowed to LL to them?)
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RE: Commanders and SCW
@trig oh ok. What about free France and Vichy France? Can they get or use commanders ?