A better plan would be to take S France G1, build fleet and take Greece G2, build factory in Greece and take Egypt G3, build units and airbase (if needed) in Greece G4. The units can deploy to Africa more rapidly and the airbase can defend both the Adriatic and the Aegean. You also have the option of a Black Sea fleet should it ever prove advantageous.
Posts made by larrymarx
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RE: Why not Egypt first?
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RE: Why not Egypt first?
One argument against it is that America can swoop in with 10 bombers on turn 4 and destroy your Mediterranean fleet unless you’ve invested a lot in it, which means you haven’t invested as much in boots on the ground.
Personally I would try to do it on I2/G3 with mostly the Italians and then two German transports from S. France and the entire Luftwaffe. That way you haven’t diverted too many resources away from Russia and you can still have Leningrad on G4. Instead of building tanks and mechs on G2, you could build artillery because your push into Russia will be slower anyways and the savings on unit costs plus the 7 IPCs from Egypt will pay for the G3 conquest of Cairo.
No matter what Germany does, optimal play seems to include a push into Russia and conquering Leningrad and Stalingrad as soon as possible. You can accomplish those goals cheaply and effectively with just ground units. Other goals should be considered secondary because they involve building air and naval which don’t provide as good a return on investment. Large naval purchases, in particular, are much easier for the Allies to push back against.
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RE: The "Red Tide" Strategy
Most of the players here seem to agree that building offensively is a good idea for Russia, but it isn’t yet clear exactly what the consensus is on what units to build, when, and under what circumstances. I would like to propose the following:
If Germany is set up to bring a “normal” amount of units to an Eastern Poland stack:
22 infantry (reduced by 2 for a Yugo strafe)
5 artillery
3 tanks
3 aathen Russia should respond with a Red Blitz and buy 6 tanks per Gargantua’s suggestion. The Germans will either:
a) hold back from advancing their main stack
b) take Baltic States instead of Eastern Poland, or
c) get crushed in Eastern PolandAll three of those outcomes are good for Russia. Russia would prefer for Germany to take the northern route so they aren’t threatening to capture the southern oilfields.
If Germany is set up to bring an “extra” amount of units (at least 2 more than they have in the stack I described above), Russia should build 9 artillery. They should still bring everything up to the front lines to keep the Germans honest, but they will fall back to Bryansk on R2 and buy another wave of artillery.
In either scenario, there are two goals:
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to hold at Bryansk instead of in Russia. If the Germans take the northern route, this is accomplished by keeping enough firepower across the two territories that the Germans can’t advance to Smolensk. If the Germans take the southern route, Bryansk simply needs to hold defensively.
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to contest every territory in reach that doesn’t contain the main German stack. This includes Novgorod if the Germans go south, but not if they go north.
If the Germans are pouring everything into the eastern front, Russia will require Allied assistance in the form of American bombers and British fighters and mechanized units to accomplish goal 1).
In order to accomplish goal 2), the Russians should maintain a mechanized contingent consisting of around 8 units until and unless the British have enough units in the stack that they can take over this role.
As I see it, it is open to debate whether the Russians should pull the Far East forces. It may depend on how intent the other Allies are in bolstering Russia’s defense.
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RE: The "Red Tide" Strategy
6 tanks are not better than 9 artillery in actual combat - this is true even if the artillery aren’t paired with infantry. What makes the tanks better is their range. However, if you know the German stack is advancing towards you, you don’t need that range if you plan on an all-out assault.
You said yourself that the Russians need to be able to attack the forward German stack before it’s reinforced because it’s the “lull in the wave, and the only chance Russia gets to go pound for pound or better”. I agree with you on this point; however, if the stack looks as I described it (which, by the way, doesn’t require “outrageous sacrifices” - at a minimum you simply don’t strafe Yugo and don’t take Bessarabia or Baltic states unless they can be blitzed - Russia has 37% odds against that stack), there is no such opportunity on R2 and the Russians will have to wait. If the Russians must delay their strike until at least R3, it does no good to have 6 tanks sitting around that can’t attack anything for a turn. It would be better to get the artillery, then move them up and buy tanks the turn before you are going to attack.
There is still the argument that possessing a stack of tanks and mechs gives you the ability to continue threatening two spaces away throughout the game - for example, Novgorod and Archangel from a Bryansk stack, or the Ukraine-Volgograd line from Russia if and when the stack must retreat. I really only see this capability as worthwhile against smaller stacks - you won’t be able to take down the main German stack with just the tanks and mechs. It seems to me that the best compromise is to maintain a contingent of tanks and mechs capable of hitting small stacks, but not too much more than that.
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RE: The "Red Tide" Strategy
Because they want to push south of the Pripet Marshes and eventually take the oil fields.
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RE: The "Red Tide" Strategy
The Germans, if they do the following things:
- pull off the Yugo strafe losing 2 infantry
- bring 3 aa from Germany with the main stack
- add 3 tanks from GSG to the main stack instead of using them in Paris
The Soviets would be able to see that in advance and change plans if necessary … but would players really divert 3 tanks from Paris on G1?
If Germany were that serious about countering such a Soviet play style, they could simply buy a couple tanks on G1 to mobilize in range of E. Poland.
I agree with you that the Soviets would see it in advance and change plans, but I still posed the question to Gargantua because he said “RUSSIA buying 6 ARMOR first turn is a must. It’s not a debate”, and I want to see if he can actually back that up.
Diverting 3 tanks from France is not that big of a deal. If you bring every other land unit in range plus the two aircraft on the Russian front lines, France is a 99% battle for Germany. Basically what the tank diversion means is you’re giving up an extra French territory (Normandy or S. France) for one turn.
You could do other things like not do a Yugo strafe and bring some mech from W Germany instead of diverting 3 tanks from GSG. If you leave the Eurofluff countries entirely to Italy, then you can throw everything into France as usual. Replace 3 of the tanks in my G2 German stack with 3 infantry in that case. This is a 37%/-30 battle for Russia. Germany has plenty of options to put up a strong Eastern Poland stack on G2.
The reason I didn’t suggest buying ground units G1 is that I’m trying to operate within what I believe to be the current meta, which is a Sealion feint.
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RE: The "Red Tide" Strategy
The Germans, if they do the following things:
- pull off the Yugo strafe losing 2 infantry
- bring 3 aa from Germany with the main stack
- add 3 tanks from GSG to the main stack instead of using them in Paris
can have the following units in Eastern Poland on G2:
21 infantry
5 artillery
6 tanks
3 aaThe Russians, if they build 6 tanks R1 and bring every unit to bear on the Eastern Poland stack R2, can enter the battle with:
18 infantry
2 mech
2 artilley
8 tanks
2 fighters
1 tactical bomberThis is a 26% battle for the Russians with a TUV swing of -38.
So what would you do as Russia in this case?
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RE: The "Red Tide" Strategy
I think the discussion should be how do the Allies accomplish this goal. IMO a massive stack of Russian INF sitting in Moscow with some Allied air support does not accomplish this goal on the Russian front. It just leads to the standard, been there done that, dice fest on G6 or G7 on Moscow.
If we factor in the British and the Americans, we may be able to turn the Bryansk scenario I described around in Russia’s favor. They can add 10 bombers, 5 fighters and 1 tactical bomber minimum to the Bryansk stack and make it hold even against a German all-in. The British can also kick in a tank and a mech from Egypt.
Maybe this is the best Red Tide strategy. From turn 1, the Allies stack Bryansk with everything they have, and then they attack on any battle where the odds are 50/50 or better. The British with their fast movers and modest air force, and the Americans with their bomber stack, can annihilate small German and Italian troop elements or mop up after the Russians throw themselves completely at the German stack.
The purchases would look like this:
Russia
R1 9 artillery
R2 9 artillery
R3 6 tanks 1 mech if attacking R4 / 10 infantry, 2 mech if notAmericans
A1 4 bombers
A2 4 bombers / 6 bombers if Japan went J1
A3 6 bombersBritish
B1 6 infantry, 1 fighter
B2 1 bomber, 2 minor ICs for Persia and Iraq
B3 4 mech, 2 tanksThe purchases beyond these would depend on how the board looks on R4.
The biggest problem as I see it with the hold Bryansk strategy against a German / Italian all in is the possibility that they will take the northern route for the Smolensk can opener threat, forcing Russia to keep a small stack of infantry there that can withstand the Italians. If the British rush to join the stack, they can be the ones to retake Smolensk from the Germans starting on B6, but Russia will have to take care of defending the territory on R4 and R5.
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RE: The "Red Tide" Strategy
Let’s consider an optimum offensive Bryansk stack on R3. If the Russians pour everything they have into being able to threaten any units that step up to Bryansk, they can have the following available on R3 for an R4 strike:
27 infantry
21 artillery
12 mech
2 tanks
2 fighters
1 tactical bomberLet’s take a German Sealion feint as an example. Suppose the Germans build two bombers and a sub and lose one infantry and two fighters on the first turn. Then, on the second turn, they build 8 mech and 6 tanks. Italy will can open, which means that there’s no hope of stopping the German air force from landing. Not counting Italian units or the 7 Scandinavian infantry, Germany can step up on G4 with the following:
27 infantry
5 artillery
12 mech
15 tanks
6 aa guns
3 fighters
4 tactical bombers
4 bombersMy battle calculator shows that the defender wins 100% of the time. If I swap sides and have the Germans attack the Bryansk stack, they win 87% of the time.
It really doesn’t look too good for the Russians. I think this confirms that if the Germans pour everything into the Russian front, there is no Red Blitz or Red Tide.
However, if the Germans pour less than everything in, the Bryansk stack can hold. If I remove the planes and the 6 AA from the calculation, suddenly the Russians win 53% of the time. Also, if I build 6 tanks, 1 mech instead of 10 mech on R3, the odds are now 58%. I’m not sure the extra 5% justifies the sacrifice in the defensive power of the stack, but this is certainly open to debate. In any case, I think the R4 Bryansk gambit is worth considering in any game where the Germans are doing something less than full-bore Barbarossa.
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RE: The "Red Tide" Strategy
Gargantua alluded to a concept in his original 6/21/2016 post that I think all of us have been overlooking: strategies that have a 50/50 shot at success are good for the Allies.
Given that the Axis are viewed as having an edge overall in the game, reducing things to a coin flip should be viewed as a success for the Allies just as a draw can be seen as a good result for black in chess. In Axis & Allies, the Allies are the black pieces.
Though we say the game as a whole favors the Axis, what it really boils down to is the Axis having an edge in the key battles that the game hinges on. Normally, this means the battle for Moscow. However, that particular battle doesn’t have to be the one that the game hinges on. Aggressive Allied play can force the game to be decided on earlier battles. If the Allies are the ones choosing which battle will be decisive, then they can simply choose battles with better odds than the final Moscow battle will have and this will be good for them. The Axis can respond by following through with their plan as normal and exposing themselves to the reduced-odds decisive battle, or they can prevent the Allies from obtaining this advantage by playing more defensively so that any given battle will not have greater odds than the final Moscow battle. If the Axis play more defensively, then the Allies are compensated for the extra IPC’s they spent on offensive units.
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RE: IC in Chinese territories
It has occurred to me that a good way to balance this game would be to simply remove the Chinese movement restrictions. It would allow more options for the Allies to reinforce Calcutta or Moscow or to refocus on the European theater sooner.
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RE: The "Red Tide" Strategy
The Allies in general, but particularly Russia, should adapt their purchases each turn based on what the Axis powers are doing.
On turn 1, there are three types of builds that Germany can make.
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Barbarossa - any combination of land and air that involves at least one land unit. Examples:
7 artillery
3 tanks, 3 mech
1 bomber, 1 fighter, 2 mech
1 major factory -
Sealion or KBF - full naval or a combination of air and naval that involves a transport or a capital ship. Examples:
2 transports, 1 carrier
1 battleship, 1 fighter
1 transport, 1 destroyer, 1 bomber
5 submarines -
Ambiguous - any combination of units that avoids transports, capital ships and ground combat units and has at least 1 aircraft. The various Sealion feints as well as the “Cobra Kai” opener would fit this category. Examples:
1 bomber, 1 fighter, 1 destroyer
2 bombers, 1 submarine
1 fighter, 1 destroyer, 1 minor factory
3 fighters
If Germany goes with option 1), I propose that Russia should assume a defensive posture from the very beginning. If Germany goes with option 2), most players would agree that Russia should make an offense-oriented purchase. The question is whether, and to what extent, Russia should purchase offensive units if Germany goes with option 3), which seems to be the most common from what I’ve gathered on the forums.
I believe that 9 land units consisting of a mix of mech infantry and artillery is worth exploring in this scenario. On G2, Germany will typically telegraph their intention to go for Moscow with a Barbarossa-style purchase, and Russia can switch to building infantry. The one turn worth of mech and artillery will still help them even if Germany goes all in for Russia from G2 because they can use the units for counterattacks and to take income territories in the south. I have also found that adding 7 or so artillery to the Bryansk stack will prevent the Germans from stepping up for one turn while they wait for slow-moving reinforcements. For these reasons I propose 7 artillery, 2 mech as a good R1 purchase against an ambiguous G1 build.
After this type of R1 purchase, if Germany does not go full Barbarossa, the option is there to use strategies such as “Ride Tide” and “Bright Skies”. The question becomes how best to continue adapting purchases to what the Germans are doing. For example, if Germany appears to be contesting the Med while also putting the bulk of their resources into the push for Russia, just how safe is it for Russia to play aggressively? It is widely agreed that against a full German onslaught, Russia requires Allied assistance to hold Moscow. This implies that against an 80% German onslaught, the Russians could probably hold Moscow without Allied assistance, but they would still need to adopt a defensive posture to do so. It may be wise for the Allied players to take this approach, opting to go on the offense more with the Western Allies instead of with the Russians.
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RE: IC in Chinese territories
Japan giving up all of China is a strategy they can use to defend against a KJF Allied strategy. They focus all their power in the South, crush India, and hold off as long as they can without having to worry about the Chinese.
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RE: The Bright Skies
What we need is a definitive strategy guide for first six or so rounds of this game so we don’t have to keep proving this stuff over and over again in forum threads. The guide should outline three or four approaches to the game that the Axis can take, as well as the most effective Allied responses to them. My assumption is that while there are a number of directions that the Axis can go with the game in the beginning, the Allies are stuck in a reactionary posture early on and so there is only one true path for them to walk to ensure the best possible outcome by round six for a given Axis strategy.
In order for a guide like this to be possible, assumptions about the outcome of battles need to be made. I think the best approach would be to come up with a “no luck” method that dictates the outcome of battles by consulting a battle calculator, rounding to lean in favor of the aggressor, but also to require that every small battle undertaken have 80%+ odds of victory, and every large battle 95%+ odds of victory to reflect what choices players would realistically make in the opening turns if they didn’t have the benefit of “no luck” rules.
The positions reached by turn six would almost never actually be reproduced, but they will be accurate in broad strokes. All of the creative strategy making that happens on this forum depends on assumptions like this, but assumptions are invariably too vague to definitively prove or disprove, as Argothair pointed out. A strategy guide like this is something that the community could come to consensus on using something akin to the scientific method, and it would be something that anyone could consult in an effort to improve their game. Anyone could challenge the ideas about the most effective plays in the guide, and they would actually have something concrete to challenge.
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RE: IC in Chinese territories
If Calcutta has already fallen it would actually be better to go with Malaya or Kwangtung than Korea or FIC because America will eventually retake India and hand the factories over to the British as soon as they’re done wiping the floor with the Japanese and are ready to refocus all of their IPC’s elsewhere.
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RE: The Bright Skies
The best location to attack Germany is from Eastern Poland to Slovakia, especially when you have mobile forces. As Germany needs to protect its capital at all costs, there are chances you will be over to take over the Balkans while Germany needs to keep its forces in Berlin. Slovakia provides most borders to other countries, therefore more options that you can push against Germany and overpower him as he will be unable to defend them all, in contrary to for example Poland.
If you’re studying scenarios like that where the Russians can actually take and hold parts of Europe, you’d better factor in the Japanese. If the Germans haven’t already capitulated, it means there’s still a shot at winning on the Pacific, which means the Japanese have grown big and monstrous.
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RE: The Bright Skies
Colt45 is correct, the Mongolians can’t give Russia any income. You’ve got to go for Iraq and the Italian territories in Africa and the Mediterranean if you want to go for sneaky Russian income boosting.
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RE: The Bright Skies
Yeah, I suppose I shouldn’t be derailing a good conversation like that.
My perspective on all this fancy Russia stuff is that it’s important to study in order to have an idea of Russia’s hidden potential in this game, but then at the same time to recognize that in many (perhaps most) games it will be infeasible to try to act on that potential. If Germany blows a couple rolls or starts throwing money into the water, then yes, you immediately do bright skies or red skies/red waters/red tigers/bright tigers/whatever grand Allied fantasy you’ve spent hours coming up with, and that’s how you win that particular game. The point is you don’t just start doing it before you see a strategic situation you can capitalize on where you know you will be at an advantage when you do.
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RE: The Bright Skies
If you look into the war in real life, Hitler realized this too late. He knew that he would have to attack Russia and have a two front war and by waiting too long he allowed for Russia to gain too much momentum.
Hitler was crazy. He was never going to take down Russia. His only hope was for them to join the Axis (which they offered to do), but he blew it.
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RE: The Bright Skies
Germany decided not to attack Moscow, realizing that they were at a disadvantage and instead took the 15 NO bonuses in the surrounding territories. Russia, being restricted to mainly infantry has a difficult time moving around their territories to take them back from Germany. Germany has a total of 20 NO bonuses, resulting in nearly 80 IPCs per turn.
I think this would be the average result between two skilled players, meaning it would happen this way every time if luck weren’t a factor. This represents a tipping point in the game when we can begin to see the effects of all of the other little things that have been happening on the board and the game can begin to tilt in the Allies’ favor…or not.
With luck as a factor, you’ll have some games that deviate quite far from this “baseline”, but if you keep the baseline in mind you’ll have a better perspective on what is happening in this particular game and know where your strong and weak areas are.
If Germany and Italy go all in for Russia, you have to build a Russian super stack and bring in an air coalition to defend Moscow, but you get to have North Africa and the Med. If they contest those areas more, then you know you don’t have to be quite as defensive in Moscow, so you can either redeploy U.S./British resources, or you can make Russia more aggressive.