No problem! I’m always fascinated by this. Germany actually built 360 of them in total, some of them being very successful (one sinking 3 (outdated) battleships in one hour).
Also, the set-up seems a bit off, France has 2 battleships while Germany only has one. The french had around 25 ‘battleships’ (dreadnoughts and pre-dreadnoughts mainly), while Germany had 48 of these ‘battleships’. Anyway, I’m looking forward to the subwarfare!
Posts made by kloek107
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RE: Sub-related question
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RE: Sub-related question
204 u-boats were sunk in WW1 (mainly in 1917/1918). The first depth charges became available for war in early 1916. The kills because of these depth charges were 38 direct kills and 140 assists.
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RE: Extra bits and not enough bits - what am I missing.
This is what i counted
Axis     What it should be    what it is     you need      Â
INFÂ Â Â Â Â Â Â Â Â 23Â Â Â Â Â Â Â Â Â Â Â Â Â Â 23Â Â Â Â Â Â Â Â Â Â 12 (10 chips under it brings it till 22)
ARMÂ Â Â Â Â Â Â Â 16Â Â Â Â Â Â Â Â Â Â Â Â Â Â 16Â Â Â Â Â Â Â Â Â Â Â 15 (chips under it (you’ll need the 16))
ARTÂ Â Â Â Â Â Â Â 23Â Â Â Â Â Â Â Â Â Â Â Â Â Â 23Â Â Â Â Â Â Â Â Â Â 11 (no chips under any)
Trucs       6               6           4 (2 for captured trucs)
FTRs        3               4           3 (4th one never needed)
Bombers     1               1           1Allies (USA)
INFÂ Â Â Â Â Â Â Â 20Â Â Â Â Â Â Â Â Â Â Â Â Â Â 20Â Â Â Â Â Â Â Â Â Â Â Â Â 22 (with chips under it)Â Â Â Â Â
ARMÂ Â Â Â Â Â Â 12Â Â Â Â Â Â Â Â Â Â Â Â Â Â 12Â Â Â Â Â Â Â Â Â Â Â Â 10 (with chips under it)
ARTÂ Â Â Â Â Â Â Â 17Â Â Â Â Â Â Â Â Â Â Â Â Â Â 18Â Â Â Â Â Â Â Â Â Â Â Â 10 (no chips under it)
Trucs       12             12            7 (4 for to capture and 1 for nothing)
FTRs       6               6             6
Bombers     2              2             3Allies (GB)
INFÂ Â Â Â Â Â Â Â 4Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â 4Â Â Â Â Â Â Â Â Â Â Â Â Â 4 (one chip under one men)
ARMÂ Â Â Â Â Â Â 4Â Â Â Â Â Â Â Â Â Â Â Â Â Â 4Â Â Â Â Â Â Â Â Â Â Â Â Â 2
ARTÂ Â Â Â Â Â Â 4Â Â Â Â Â Â Â Â Â Â Â Â Â Â 4Â Â Â Â Â Â Â Â Â Â Â Â Â Â 1
Trucs       -              -               -
FTRs       3              3              3
Bombers    1              1               1This is what was in my box i think it will be for evrybody :wink:
i haven’t counted the chips and the supply’sconclusion as axis you have 12 artillery to much and 1 FGT the other can be needed
As USA you have 2 INF short and 1 truc to much and the rest can be needed
As GB you have 3 Art to much and 2 Tanks to much -
RE: Frimmel's Axis Strategy Article
but if you attack the south east hex (where you said that one men would be) then you kill that with 6 tanks (turn 3) then the men from eupen need do defend verviers, so than the both are weaker than before, and if its only the half at eupen than you can kill it easy (with the 6 tanks)
and about the air-force, if you move your men in a hex-no hex position, that is: you move your men in one hex, the next one not, the next one full enz. because then the airforce can’t do you so much (if you roll a lot of A-A dice the airplanes will die faster than with a few)
and about bastogne, you can move your truck in turn one with a few supplys to one-hex from bastogne. than the rest will slow down, because not evryone has supplys, but you can’t do enything about that…
and the thing abaut bastogne was that they needed to re-enforce bastogne, and then they couln’t re-enforce eupen, so you can conquer it faster and
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RE: Frimmel's Axis Strategy Article
I agree that its not very simple (to take eupen and the city’s), but if they fortify eupen then, verviers lies open for a big tank blitz, and if they protect that to than liege lies open for a big tank blitz, if they then retreat they die :wink:
they yust can retreat after one round of combat, so if you kill them in that round of combat, what should be possible if you attack with 3 infanterie and 1 artillerie, only a bad dice can disrubt this…
2 tanks (4 attack dice) should be able to kill the one infanterie, and if you dont attack the allied tank (part of 9th armourd division, near ST. vith) they can consume 2 supply’s in one turn, if you dont have it then you’ve lost the supplys, because the truck can move it, but you can disrupt this by attack clervaux with 2nd panzer division and the 26th volksgrenadier divison and then bliz with 2nd panzer lehr forward, so you stand yust 1 hex away from bastogne then he will move men to bastogne to defend it, then you still can get the supplys, it won’t be 8 i think but it are a least supplys :-Dand about eupen, if you stand one hex away from bastogne (explaned above) then they won’t move all men to defend that, there will be a lot of men in eupen, but with the 2nd turn re-enforcements you will be able to kill them
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RE: Frimmel's Axis Strategy Article
hello, iam new :lol:
but now to the point, firtst of all your strategy is helpfull, but i prefer to do with the german a line up attaks (all move forward, exept eupen, there you’ll have to get as soon as possible an army (turn 2 or 3 is good enough , this needs that you move all your tanks to eupen and take the 3 city’s there, line your men up to the rivers, and then youll move your men, in a- hex - not hex position, that is that you move on one hex your men, the next not so that the airplanes can’t do you anything :wink:) but that’s not really what i wanted to say, you can take with ease some supply (mabye you its al ready know or its not legaly) but when you start (with te germans) you can take a few supply’s here’s what to do
1. move your 18th and 62th volksgrenadier divisions forward to attack the 106th infanterie divison, you can win this with ease
2. move your tanks (116th panzer division) with a blitz to attack ST. vith
3. you have now 8 supplys more :-D :-o
4. you have now a 4 point victory city!! :-o :wink:i haven’t seen this, but please say when it is
grtz
kloek107