I haven’t played this game in many months, but lately I was rethinking my strategies for the next time I do. Here is one Allied turn 1 strategy… let me know your thoughts (and more importantly, if everything is legal per the rules).
With the v3 Abyssinia rules, I call for building infrastructure in Africa… specifically, building 3 railroads on turn 1 for the UK. The first two would connect Egypt to South Africa through Kenya. The third would go from Sudan into Abyssinia, which is “controlled” by France. The total cost is 8 IPP (2+2+4), leaving the UK with 3. That 3 IPP could be lend-leased to the Abyssinians as an infantry via the French minor port and Railroad.
On France’s turn, and every Allied turn after that, they can now give Abyssinia a mountain infantry (or any unit worth 4+ IPP) as opposed to just militia or infantry by sending to the Major Port in South Africa. Abyssinia needs these units with higher hit rates if it has any hope of defeating the Italians. Ideally, the Allied player should try to negotiate a fair deal with the USSR to have them send 1 infantry on turn 1 as well.
The Italians can build colonial infantry, but only in Somalia. Abyssinia needs to capture only Eritrea for victory… which only has 2 infantry and a fighter. A few French turns of investment will have the Abyssinians winning by 1938 or so, even if Italy tries to counter your purchases in Somalia.
Keeping Abyssinia Allied gives Free France a new base to work with near Egypt once war breaks out. They can finish off what’s left of Italy in East Africa the first turn or two of War. Most importantly, it is a guaranteed place to dump French units pre-war so that they don’t turn Vichy. It also denies Italy an easy VP early in the game.
The second benefit of the railroad is that the UK can now reinforce Cairo (or anywhere between South Africa and Syria) without building a factory in Egypt or having to commit naval units/transports to that cause. The UK needs every ship it can on convoy duty and countering Axis navies. A factory in Egypt costs as much as the infrastructure to connect from South Africa, but the factory is at risk of Italian conquest. It essentially gives more purpose to the South African factory, which I find is infrequently used. Building 1 infantry per turn or so and rail moving them each turn is a strong start for holding Egypt.