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Latest posts made by JonMiller
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RE: AA50-41 PBF Tourney Discussion (Sign-up - Closed)
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RE: After Action Reports
Title: Second Play - tripleA - 1941
Date: 2/3/2009
Special Rules:We played with tech and NOs although with tripleA it was buggy. Was probably going to be unplayable at the time we quit because despite having jet fighters, UKs fighters were still attacking on a 3.
Victor:
Axis conceded.
Game Length:
We were on the third round.
Bias:
This was my normal (virtual) partner. He has played more games than I and is a bit better.
Description:
Allies followed a KGF strategy. Germany started off killing most of the UK fleet (I wasn’t sure about the russian sub so didn’t hit the UK DD, I should have), also gemany didn’t hit egypt, in fact egypt was never hit because reinforced it was too large. UK destroyed both axis powers fleets with bombers/fighters. Japan took all major islands first turn and australia second turn and should have taken india third turn. Germany rolled bad against russia all along the front, the worst being bad rolls so that they didn’t take caucus on germany turn 2 (russia wouldn’t have been able to recapture if luck had been average).
Observations/Recommendations:
I generally play on even with bad luck but this was too bad for me. The caucus thing killed germany, although perhaps I was too agressive (germany and russia were tied for TUV on german turn 3). Even with the european setbacks, At the beginning of turn 3 axis were making over 10 more per turn than allies. Because of the large amount that germany and japan make, I think making factories is about required for them, in fact after I made 8 purchases with japan on turn 3 I still had 16 left over and so I made a FAC although I had originally intended not to do an asian FAC with japan. Also, I really think that for the axis to take egypt, which is needed for italy to be really useful, they need to do a first turn attack by germany. If UK focuses on europe, they will support egypt, and there will be no way to conquer it later.
I conceded because it was late and I attacked india with 4 inf, 1 art, 1 tank, 4 fights, 1 cruiser, 1 battleship against 3 inf, 1 AA, and 1 art…. and lost it all. I might have been able to fight back up if luck had started to go my way, but I just didn’t feel like it. Also, while japan gets huge (and I am not really sure how anyone could significantly stop me), it is pretty slow to get to where it needs to to do damage.
JM
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RE: After Action Reports
Title: First Play - 1941
Date: 2/3/2009
Special Rules:We intended to play with NOs, but forgot (well, teh japanese player remembered to go for it but we quit before it mattered that the rest of us forgot). We did play with tech and Germany got paratroopers but never used them.
Victor:
Axis conceded.
Game Length:
We were on the second round. We got in a couple arguments about the rules, as some people hasn’t played in a long time.
Bias:
Honestly, I had played several times the total number of games that everyone else had played. The german/italy player hadn’t played in years and had last played Classic.
Description:
Allies followed a KGF strategy. US focused on africa, and wasn’t very ideal with movements, but didn’t end up effecting much. Germany killed a lot of the allied fleet to begin with but lost all of theirs, although italy moved their fleet north. UK built a FAC in India, but Japan was focused on China and hadn’t even taken all of the major open islands yet by the end of the second turn. Russia was destroying germany, while UK had destroyed the germany airforce.
Observations/Recommendations:
The allied players (me and the other guy) worked together. In retrospect, I think I should have backed off more, but I was excited to be playing. This is more of a “how to play board game” thing though. Germany and Japan need to be very agressive. Without NOs, allies make way more than the axis.
JM