TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
1 armour and 2 infantry moved from Eastern Sinkiang to Kansu
2 fighters moved from Eastern Sinkiang to Kansu
1 bomber moved from Western Sinkiang to Kansu
1 infantry moved from Eastern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Japanese defend with 3 artilleries, 1 factory and 1 infantry
Chinese roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Kansu, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Non Combat Move - Chinese
1 bomber moved from Kansu to Western Sinkiang
2 fighters moved from Kansu to Western Sinkiang
2 armour moved from Western Sinkiang to Eastern Sinkiang
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
1 armour and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33