Ok, you may be on to something. Infantry driving tanks out to a battleship…… Hmm… something to think about.
Latest posts made by InsaneGenius
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RE: A few quick calculations on unit strength.
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RE: A few quick calculations on unit strength.
True, maybe a mix of artillery and infantry swimming out to the battleship would be stronger. I will crunch the numbers!
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A few quick calculations on unit strength.
I think that if you got enough infantry to swim out to a battleship, the infantry would win. What do you think?
I put it in a calculator and it says infantry wins! Interesting stats. -
RE: Do the ternimate games use dumb luck or calculated casualties?
Yeah, I guess it is all up to taste, some people like throwing money in slot machines and hope they win. It is just not my taste. If I am going to play a game for hours, I would like it to be about skill rather than luck.
If there wasn’t a chance for violent swings I would not mind the chance. My problem is when you play for hours and in one fluke large battle the person wins the game regardless of strategy. All those hours of strategy and planing made no difference at all. In theory one infantry could destroy a whole massive army if the rolls were right. (some people find that fun, I don’t. I would hate to win or lose a game that way)
Some idea in the middle would even be good. So you still got a bit of a fluke to pull off a battle, but not enough fluke to pull of something ridiculous. (I have not played low luck yet, so I am going to give that a try)
*I do not believe there is a right or wrong way to play, if you like dies rolls play that way, if not, play the other. I just wanted something better for the games I play. If there is any ideas in a middle ground please let me know. It would be cool to have various degrees of luck. Something for everyone’s taste.
Thanks for all the comments. :)
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RE: Do the ternimate games use dumb luck or calculated casualties?
Was just talking to some guys about ideas. Some play low luck where you add up all the attack rating and then divide by 6, then roll on the remainder. (So, 20 infantry attacking would = 3 kills and a roll of 2 or less to hit another) This gives you really close to accurate odds.
Another idea was to roll all dies 2 times and take the average hits.(this is still pretty random, but less than 1x roll)
Another is to mix Low luck with dies rolls and take averages.(like 18 infantry attacking. In low luck you would get 3 hits and a the worse roll of 0 hits and a best roll of 18 hits. So take (3+0)/2 = 1.5 and (3+18)/2=10.5 so your possible hits would be between 1.5 and 10.5.) so a roll of 5 hits would = 4 actual hits. (3+5)/2I would like to find something maybe in the middle where a game is not won on a fluke, but not to super strict as to take the excitement out of the game. (Still chance, but not enough to be game ending)
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Do the ternimate games use dumb luck or calculated casualties?
Hey, I just had a game of Axis and Allies today and it wasn’t too bad. I was pretty much out rolled in dies from the beginning, but it was not game breaking until my 9 tanks were hit with 2 infantry, an artillery, a tank, 2 planes, and 4 bombers. The first roll he killed 4 of my tanks. I rolled and Killed 1 of his infantry. Next roll he killed my remaining tanks and I missed with all 5 dies. So out of 13 dies I rolled only one die 3 or higher. In that one roll it pretty much ended the game. It took all the pressure off Russia, left UK in German territory with all his units and pretty much crippled Germany.
I was just wondering if this is how the big tourney’s are played? I was hoping for the game to be more strategy (like chess) than dumb luck.
Thanks.