I agree, they are just fine until later
Posts made by Half-Track
-
RE: A&A Minis Module Support - Unit Requests
-
RE: A&A Minis Module Support - Unit Requests
Hey I’m not picky but the newly added infantry are smaller than the rest. I have a minime grizzled vet
-
RE: Questions
I’ll agree will some of the holes.
Cossack Captain on the KV1 is a cheap tactic. While mounted on or in vehicles the Blast ability can kill.
I think snipers should be able to target infantry on tanks with transport abilities but not in transports vehicles. I think these two things should be treated differently
-
RE: Download links for the latest AAM Modules
Now we’re cookin!!! Thanks Colbalt.
-
RE: Questions
I agree with you about the comaner abilities when mounted on a tank.
Fuel Depot, Ammo Depot and HQ have some nice special abilities but they also have some attack value. They should be in AH database.
-
RE: A&A Minis Module Support - Unit Requests
Just bought a new mac-book? Can I help?
-
RE: Greek Soldier
What about the Greek special ability of attack from the rear?
-
RE: A&A Minis Module Support - Unit Requests
Thanks Colbalt!!! I think we’ll need to play one once we finish our current
-
RE: North Africa: 1940 - 1943 Complete Set List
With the SS-Hump in a nearby hex, Steady Resolve kicks butt
-
RE: North Africa: 1940 - 1943 Complete Set List
Hope it’s not steady resolve. That would be a serious problem.
-
RE: North Africa: 1940 - 1943 Complete Set List
A pint of German beer!
-
RE: Check out New Unit M-10
4 X 19pnt = 76pnts. It’s a bit much anti tank and no infantry attack. Maybe
2 M10
1 Sherman
59 pnts + infantry. -
Check out New Unit M-10
http://www.wizards.com/default.asp?x=ah/aam/ah20080318
I entered a contest with HHR Battle fronts back in August of 2006. Contest rules were to make a stat card for a new unit. I came up with stats for the M-10 Wolverine and I came in thrid place. Here are my stats. I did some pretty good research and my stats are similar to AH but I think better than AH.
vehicle tank destroyer
Speed 3 Inf attack 6/6/4
Defense 4/3 Tnk attack 14/12/10
1942 Pnts 27Here are my thoughts about the special abilities and stats:
This tank was slower than the M36, thus the speed of 3 and not 4. It didn’t fit the mold of the US tank destroyers which were fast and hard hitting. Thus I also don’t agree with the adding the Flanking attack special ability.My cost was higher but I considered 27 pnts back then before they recosted alot of the units. Now I think they made this one two low. I’d rather have two M-10’s at 38 pnts instead of one M-36 at 36 pnts.
I’m assuming that they made the infantry attack 6/6/5 (the M-36 and M-18 are 6/6/4) because of the large .50 cal machine gun on the back of the turret. However, this machine gun was used and used well for anti-air defense. It was rarely used for infantry attack. Thus I kept the 6/6/4 and added the special ability of ignoring the -1 penalty on aircraft attack.
Also no negative special ability about the open turret in the top which helped put this unit out of biz by the end of the war. Basically this unit was bad in urban and forest combat… an enemy soldier could just throw a grenade in the turret. My special ability (Open turret) allowed for enemy soldiers to use thier infrantry attack against this unit while in the SAME hex. If you check the write up on the AH link above, even AH discussed this topic. Looking back on this SA I think I’ve would have added that enemy soldiers could use thier infantry attack only if they are in the same hex AND it’s a forest or city hex.
-
RE: Cover Ammo Depot,Fuel Depot,HQ
Mot no mention of anything useful on the back of the checklist.
-
RE: A&A Minis Module Support - Unit Requests
DZ,
Here’s one on ebay. Can you post the pic from this one?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&rd=1&item=270220499271&ssPageName=STRK:MESE:IT&ih=017
-
RE: Cover Ammo Depot,Fuel Depot,HQ
Mot these units can’t move already so the disrupted movement has no affect. I wonder if special abilities still effect the other units. Commanders abilities don’t when the commander is disrupted.
-
RE: Cover Ammo Depot,Fuel Depot,HQ
Ok and what negative affects results in disruption?