Sorry if this is a repeat:
http://www.wizards.com/default.asp?x=ah/article/ah20051123a
Latest posts made by fieldmarshal
-
Somua S-35
Anyone know if the S-35 is planned for Set III? It would be a great addition to the allied arsenal for the French. Also hte British Matilda would be a nice addition.
-
RE: Transporting Artillery
Wow, how long do your 300 pt games last?
We usually set-up some objectives (like capture 3 or 4 locations) and the typical game lasts 2 to 3 hours.
-
RE: Transporting Artillery
That is unfortunate. What is to say that a Jeep doesn’t have a trailer hitch?
Maybe a future expansion will have a piece with the special ability to transport anti-tank guns.
It’s because of it’s expense, stats, and lack of movement that I rarely ever play with the anit-tank guns. The only situation where I think they might come in handy is the assault scenario for the 80 pt. defender team because you can place your units anywhere. Get 3-4 of anit-tank guns in the right spot and you’ll be firing on the attacking armor at least 2-3 times every turn.
Since it isn’t in the actual rules, but found in the Glossary we’re still going to allow Transporting Artillery pieces w/ vehicles that have Transport. I think it’s silly not to allow it, the Rules designers didn’t take into account larger map configurations and armies beyond 100 points. My group plays 300 point armies and we use terrain instead of maps. Typically a 3 ft. by 4 ft set-up.
-
RE: Storage / transportation
I’ve been using a plastic organizer that you can buy at most any hardware store, Big Lots, Harbor Freight, Walmart, etc.
Just carry one of your larger vehicles like a Tiger in your pocket and try it out in the different cases.
-
RE: Transporting Artillery
Read the full transportation rules on pg.31. It specifically says that infantry with the subtype artillery cannot be transported. The rules forbid transporting artillery, unless you want to make a house rule.
Ah, they tuck it away in the Glossary instead of on page 12 or 13 with the actual Movement Rules. I hadn’t even read the Glossary.
-
Transporting Artillery
I’ve noticed a couple of posts on this board and on the Avalon Hill board that say Artillery pieces cannot be transported by vehicles. According to the rules. Any vehicle with the Transport ability can carry ‘Soldier’ units. There are two types of units in the game: Soldier and Vehicle. Artillery pieces like the Pak 38 are Soldier units and therefore CAN be transported by vehicles with the Transport ability, according to the rules.
-
RE: Jeeps
@mbeware:
You can’t board AT gun…
Actually there is nothing in the rulebook that I know of that prevents an AT Gun from boarding any vehicle with Transport. It IS considered a ‘Soldier’ on the card and therefore can be in affect ‘towed’ using the Transport ability of the vehicle.
-
RE: A&A Mini Price Guide
I like it and plan to refer to it often as I am building my collection. Other than EBay, what sites are you using to gather the data?
Mostly eBay and one online store. As more online stores offer A&A Mini singles I’ll add them to the formula.
A couple of things to consider:
1. Price does not include shipping.
2. Commons and Uncommons are usually sold in groups of 2 or more. So the individual price is based on the average price of a single miniature.
3. The average prices are based on closed auctions within the past 7 days. -
RE: SD 251 German Halftrack - Major Flaw with passengers
Perhaps. But if some mechanics are not addressed early on then it
messes up the game down the road.A simple way to address this is to have your own ‘house’ rules.
EXAMPLE OF HOUSE RULES CHANGES
My group has already tossed the maps that came with the starter set and we use terrain instead. One Hex = 2 inches.
Example:
A Vehicle that has a movement of 5 moves 10 inches.
Works out great and we can use lots of buildings, trees, hills, etc. to make the game more interesting.
RS