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    Best posts made by DCWhat

    • Italy strategy question

      Hey everyone. A quick question on what to do with Italy on turn 1 when left with its sz 95 and sz 97 fleets. Honestly, in the minimal amount of times I’ve played this has never happened to me in a face to face game. My opponent who comes to visit once a year is playing the Allies and I’m the Axis. Straight OOB rules, zero house rules. Every time we have played and he is the Allies he hits the Taranto Raid, I never scramble and I end up hitting his remaining sz 97 fleet with my remaining navy from sz 95 as an amphibious to take Greece. Only this time he did the Tobruk thing.

      It might be partly due to the fact that as Germany I threw a sub pod shot at his cruiser in 91 and sunk it. He debated for a while on going Taranto minus the destroyer that would hit Italy’s sz 96 DD and TT. And instead sunk 96 with a DD and bomber and moved his carrier and cruiser off the coast of Gibraltar inside the med. He flew his London and Scotland fighters there and put an airbase up pretty much ex-ing out me hitting that on I1. Perhaps costly on my part by going G1 DoW and putting a factory in Romania, relieving him of a “SeaLion threat” I never would’ve done anyways.

      So my question is, what is the optimal route to take here? Germany has captured Southern France and straffed Yugo only taking out 1 of the standing army there. UK has a destroyer in 96 and their fleet with a 3 fighter scramble off the coast of Gibraltar and theres the French boats that I don’t want merging with the UK fleet. Egypt has only 1 UK Infantry on it as well as the 2 Anzac Infantry. UK can counter there with a mech, artillary and tank as well as a fighter, tax bomber and strat bomber that could possibly reach. I planned on leaving Normandy for I2 but maybe that can’t happen now. There’s also Yugo and Greece I left for the Italians. Any suggestions?

      posted in Axis & Allies Global 1940
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      DCWhat
    • RE: [House Rules] Should allies receive a bid?

      I am going to repeat the topic title question because I too am curious about this and I seen a couple different responses here. In a standard OOB Global 40 game, with the axis player and the allies player both at equal skill level, what bid should the Allies receive in order to balance the game and give the Allies an equal chance of winning the game? I’ve been looking through some league games played on triple a and I am seeing +16 to +25ish on global 40.2. The bid of 30-40 seems a bit excessive to me…

      That being said, I noticed a lot of online games for global being played exclusively with the BM variant. I’m thinking perhaps the unbalance of a standard G40.2 set up has made the OOB version a thing of the past. Perhaps that is why I see Global War by HBG and the 3G40 variant becoming more and more popular for the board game players/dice rollers.

      I should perhaps ask if triplea offers the global war game or even perhaps grasshopper’s victory token variant?

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: Help Turn order?

      Global 40.2 Turn Order

      Germany
      Soviet Union
      Japan
      USA
      China
      UK
      Italy
      Anzac
      France

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • Questions regarding a 1936 start date

      I’ve been toying with the idea of a 1936 start date recently using the A&A 1940 global map. Even starting jotting starting territories for the axis powers and European neutrals. With the 1936 start, being turn 1, each turn thereafter would represent a year until 1939… Maybe. First thing that comes to mind is how to balance the income leading up to 1939/1940. Germany/Japan would start with signifantly lower incomes compared to the Allies. And while they could gobble up the European neutrals and most of the China mainland before the war officially begins, it isn’t too historically accurate. Using national objectives for the axis pre war comes to mind, or somehow lower the Allies pre war income in a way that makes sense. Also the idea of letting Germany annex/conquer only one territory per turn for the first 3/4 turns is something I thought about to maintain historical accuracy.

      Another question is the idea of building and not attacking or doing minimal attacks for the first 3/4 turns something that interests fans of A&A or should one just play HBG global war for this experience. I personally like the idea of getting to build my invasion force in my own vision before the war begins. I would like to come close to what the board looks like on a OOB 40 or Oztea’s 39 set up(IPC’s worth of units on board per nation) but having a little more power for each nation is OK too as long as it’s not out of control. The problem with this however is the USA. Somewhere close to 52 IPCs per turn, for the first 4/5 turns before 1940 is a lot of hardware on the board compared to say a standard 1940 game. And the possibility of not being brought into the war before turn 7 or 8 may make for a boring experience for the US player.

      Before I go on with more ideas I’ll stop and ask for any opinions or suggestions/ideas from anybody regarding this idea. And if you feel it’s not something really interesting to you, feel free to say that too

      posted in Axis & Allies Global 1940
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      DCWhat
    • RE: Playing Solo

      I’ve thought about this because many people do this with chess. Unlike chess however this game isn’t as simple as moving a queen this way or your king that way. This game(especially global) is more about misconception and disguising your strategy as best as possible. Take the Spanish beachhead for instance. Your opponent cannot know it’s coming or it won’t work. So how would you go about playing the USA and setting it up for three turns but at the same time you play Germany for three turns and you can’t be there thinking “I wonder where that fleet is going to land”? You know exactly where it’s going. I don’t see it being possible to play a fair game with any misconception what so ever.

      posted in Axis & Allies Global 1940
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      DCWhat
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