Oops, got mixed up. Thanks!
Latest posts made by dadeadman
-
Declaration of war by the USA
A point of clarification, can the USA declare war if London is occupied but then liberated on the UK turn?
-
RE: Germny Turn 1- tell me what you think!
Here is my rough guide to playing Germany, but with all good strategies, flexibility to the particular circumstances is key. This forgoes Operation Sealion (UK amphibious assault) and an early Barbarossa (drive to Moscow).
On turn 1, buy 5 subs.
Attack SZ 109 with SZ 117/118/124 subs. If UK scrambles, the subs might get just the destroyer or nothing at all, but at least they deflect scramblers from SZ 110. Since subs defend at 1, they’re better used on the attack, and the transport at 109 can be an early thorn if used.
Attack SZ 110 with SZ 103/108 subs, battleship, 3x fighters and 3x tac bombers. The battleship isn’t good for anything else anyway, unless you’re planning Operation Sealion. Even if UK scrambles, you have overwhelming odds. Might as well take the battleship as a casualty over a fighter, as it’s good as dead in the counter attack. The Germany tac bomber has to land in Holland, where it’d be susceptible to a counter attack from Normandy and/or the transport in SZ 109. Therefore, don’t use this one there unless you take Normandy and expect to take the transport. (Conversely, you can land all your aircraft there, expecting to lose at least one in either/both counterattack.)
Leave the SZ 111 fleet alone. It can’t reach the Mediterranean or even Gibraltar. Since it’s not at a naval base, it can only move 2 spaces. Your 5 subs can get them in turn 2 b/c they’ll launch from a naval base.
Attack Yugoslavia with: 6x infantry, 2 arty from Southern Germany; 2x infanty, 1x tank from Slovakia; 1x infantry and 1x tank from Romania; and tac bomber from Poland. The fighter from Slovakia can either join and land in Southern Italy to scramble with the Italian fleet, or attack Southern France with 2x mech infantry from Western Germany. I don’t recommend this, as it starts to stretch the forces thin.
Attack SZ 93 with: 2x bombers from Germany and 1x fighter from Western Germany. This is important b/c the Italians need all the help they can get and the small French fleet can be an annoyance. If the fighter survives it can land in Southern Italy and scramble if necessary.
I recommend taking out Normandy. If you land your air units in Western Germany, they will need Holland or Normandy to reach SZ 109 on turn 2 with the newly bought 5 subs, should the SZ 111 fleet try to regroup there.
Send everything else into France. It’s a much tougher battle than it looks. Fortunately, there is no real Western Front for several turns, so it doesn’t matter if your forces are decimated, as long as they win.
During non-combat, don’t forget to walk your Romanian into Bulgaria. Use the transport to bring an infantry and arty into Finland. Move your forces eastward toward Poland. This keeps them available for the transport. You can always decide how much to move south just before turn 4.
Place your 5 subs in SZ 113. They’ll be able to reach the SZ 111 wherever they go, unless they flee for 118/123, which is out of the game anyway.
On turn 2, purchase 10x artillery for Germany and the rest mech infantry for West Germany. Take Southern France if it remains and Greece with the Yugoslavia tanks and Bulgarian infantry. Take out what remains of the SZ 110 fleet.
On turn 3, purchase all tanks for Germany. You’ll need them for Barbarossa on turn 4.
On turn 4, purchase 3 subs for Southern France and all of the rest on mech infantry into Germany to resupply the Eastern Front.
On turn 5 and thereafter, purchase 3 tanks for every USSR factor your capture. Purchase 3 subs for Southern France. Use the rest to purchase infantry/arty for France/Normandy and aircraft. You will soon need to challenge the US fleet.
Why don’t you produce the subs at 112 instead of 113? Also, considering the ipcs of the USSR, won’t Germany be a sitting duck if it forgoes even attempting sealion and waiting till turn 4? Perhaps the USSR can be hit a turn earlier