Not necessary, Wild. The 2nd ed. rule book is posted on this website in the rules section. And for all you lazy bums, http://www.axisandallies.org/download/AxisandAllies.pdf -You’re going to need the Adobe Acrobat Reader to see it. And I agree with Wild - You should read all the rules before you play, and also TALK about them before you play in a group. There are a lot of little rule tweaks that people use, sometimes they don’t even know it’s different than the rulebook.
Posts made by Corporal Punishment
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RE: Transport rules calrification
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RE: Wacky UK Strategy
Moses, I’m going to have to join this gang bang here and attack your Australian IC strategy. Now, if Japan goes to take it I can see how it’s a sound (although not the best) UK move to stall Japan. But, if the Japan player ignores you for a turn or two, what are you going to do with this complex? You’re on an island, pretty far away from Japan or the mainland, and the Japanese navy will soon be coming at you. Producing only 2 units a turn isn’t going to let you overcome the navy to build enough guys to be a threat, or even a distraction, to Japan. You might be able to take an island or two, but Japan will earn that back when India falls. And it will much sooner because pulling that fighter out of India really gives Japan free reign of south asia. Anyway, I know that you are aware of better UK strategies, but this Aussie IC isn’t even an acceptable strategy.
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RE: Transport rules calrification
Can an ARM move 2 spaces before loading on a transport, or does the move onto a boat count as a space?
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Transport rules calrification
Can a unit move before it is loaded onto a transport? Like moving an INF or an ARM up to Canada and on the same turn picking it up and dropping it in Europe?
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RE: Calculating battles in your head
Even during a game in person? Come on Moses, I bet the people you play with wouldn’t appreciate you running off to the computer every 5 minutes. You must have some sort of shortcut that you do in your head.
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Calculating battles in your head
How do you guys do it? What sorts of rules of thumb do you have to help you predict the outcome of a battle? I use a system of 6, where I add up the attack or defense strength of every unit and then divide it by 6 to get my number of hits, and the hits against me, for round one. Ex: 2 ARM + 2 INF would add up to 8 (32 + 12) So I’d get one and 1/3 hits in round one. I can usually only predict one or two rounds like this during a game, and I’m looking to see if there’s anything faster or more accurate.
I finally registered. Maybe now Yanny will let my wife and kids go. WE HAD A DEAL!