Sea Zone 5 would probably be my pick.
Aside from easily protecting Germany and EEU, it makes for swift transportation of infantry and artillery into the north russian front.
Sea Zone 5 would probably be my pick.
Aside from easily protecting Germany and EEU, it makes for swift transportation of infantry and artillery into the north russian front.
In my earlier games, I was never agressive enough with the axis to win, but now anytime I play, its kind of a bland march into moscow with japan. I figure that when I play as the allies, I’d like to try and stop this. It seems easier to take out Germany than Japan, so Im thinking Ill take it all over to europe, but I have a few questions.
1. As Russia, how many forces should you put towards Japan to halt their advance?
2. As Germany, how would you go about countering a KGF strategy?
3. As Britain, what would be your main path into Europe? Do you go NOR/KAR/EEU/GER, or do you try to go through France?
4. As Japan, what would be your best path for racing towards Moscow to take pressure off of the Germans?
5. As the US, do you mainly aid the brits by following them and occupying territories they leave, or do you stage your own landings in Italy or Western Europe? Also, how much of your power do you want in the pacific to make sure the japanese dont get too big?
Anytime Ive gone KJF, I go defensive with russia and divert as many forces against Japan as possible without letting Germany threaten Moscow. In my KJF its usually Russia’s goal to simply not get crushed.
@ncscswitch:
IF there is a capital trade, and teh surviving Axis power was already well over $60 IPC before the Capital Trade, it might be worth playing on. Otherwise it is certain death.
But thats kind of a big ‘if’….how often does that situation really come along? Even if it did, with every allied power diverting all attention to one nation, it would probably just be a loooong, dragged out defeat of the Axis.
Yes, resignation is fine by me. Switch listed the most common terms players resign under. However, for some odd reason, some axis players insist on playing the game out after the other axis power has fallen, which in most cases, is just mind boggling.
I wouldnt resign after a bad first move though, Id let it play out for another turn or two before I make up my mind over how bad the situation is.
I see I see, thank you.
Why exactly do you want to build a carrier on G1?
I play the game regularly, but when I come on here the 2 things I hear and ive never understood was bidding and building a carrier on G1.