I’ve noticed that the Axis in this edition seems to have a slight edge and wins 90% of the time with decent strategy and rolls from what I’ve experienced.
A&A Spring 1942 is supposed to be quite well balanced from what I’ve experienced (and read). If allies are at a disadvantage, it is minimal.
To balance the game out, a bid is often used.
@Guerrilla:
In AaA Original and Revised the game setup and IPC amounts are geared in favor of the Allies. Players created a bidding system to give the Axis some extra starting cash to balance the playing field, since the Axis needs as many units as they can muster early on in the game.
Bidding:
In a “Bid Game” Each Player secretly writes down a number that they “bid” to play the Axis. After all players have written down a number all players reveal them simultaneously. Whichever 2 have the lowest number are the axis (those who think they can use the least amount of Extra IPC’s to win the game). The lowest bidder can choose which country he/she is (Germany or Japan). This Cash Can be used to purchase units immediately that can be placed in any “Controlled” Territory or it can be saved for later purchases.
Start Game
If you and whomever you are playing with are convinced that the Allies are at a disadvantage by default, you can create a bid to fix it. Start with something small (Net for allies of no more than 10) and see where that lands you.