yeah, you can… but only with ie… not netscape… in fact i have ie running now just for this forum… for everything else i use netscape…
Posts made by cameron
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RE: Roll tech
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RE: World at War Rules questions
as far as i’m concerned it’s cheating… but if you’re so insecure about your gaming abilities or so insecure in your self that you can’t bear to lose…
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RE: AA Gun Movement
milton bradley has lame scans of the manuals to all their games on their website…
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RE: World at War Rules questions
did you not feel morally obligated to point this out to your opponent and offer him/her a chance to retract his/her move?
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RE: World at War Rules questions
bah. blow up boxes are irritating anyway… people invariably forget about them except maybe uk’s and possibly germany’s… just make the actual territorise larger. who cares if it’s not to scale?!
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RE: World at War Rules questions
yeah… but they’re not terribly useful…
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RE: AA Gun Movement
grr… sorry… must’ve somehow not copied the address and ended up just pasteing what was already in the clipboard… daft.
oh well. there’s a link to it in the downloads section of this very site… -
RE: World at War Rules questions
really? i heard ‘xeno’ folded a few years ago…
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RE: World at War Rules questions
and it’s far too small… he takes the original board, shrinks it, splits up territories and seazones and adds islands… so you have a greater need for space but less of it… grr…
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RE: World at War Rules questions
‘xeno games’ which i believe is just the one bloke, who’s name escapes me at the moment, and who probably does it from his basement…
i should dig up and post our clarifications for discussion… when i find it…
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RE: AA Gun Movement
@TG:
Sorry, don’t have that sheet. Can I do it the following turn then?
see:
http://axisandallies.org/forums/viewtopic.php?p=17803#17803
they tacked the clarifications at the end.and yes, you may move it on a turn in which it started in your control…
an interesting side note, which may seem obvious to some, is that if you move one of your aa guns into an ally’s territory it remains yours… but if you liberate an ally’s territory which contains an aa gun it becomes that ally’s possession, not yours…
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RE: Roll tech
when i was even younger i used to play with little plastic soldiers… and i’d use their machine gunners [the actual guns were much too big]… i’d also use the other soldiers to represent paratroopers and marines and such…
of course now we can just use the more appropriately sized artillery peices that come with a&a:e/p… -
RE: Roll tech
when we were playing hardcore [every weekday after school for a year or so] we got up to 48 techs but then slimmed it down to 30… we used these bonus cards we got out of a magazine and would draw every couple of turns… most of the cards were techs, either for one nation or all members of a team… our craziest tech was ‘hand of god’ which allowed one to change a single die roll per full game turn [cccp-usa] to any value one desired… instant techs…
another variant we played involved building research complexes which gave you one attempt per turn per complex but you had to pay a maintence fee on them… that was usually used when we were paying maintainence for all units…
in regular game play i almost never go for them… i can’t remember the last time i did… maybe i’ll do it against emugod just for the hell of it… i seem to be rolling a lot of sixes this game…most of what sud typed rings true… subs and jets suck. just get rid of 'em. replace them with something more interesting like artillery or paratroopers or any of so many more useful things…
also, we usually made IT give a 20% discount rather than a simple 1 ipc discount but didn’t apply it to infantry…
we also experimented with 2 dice HB and reload costs for HB [usually 5 ipc]… -
RE: International Force Crap
i remember my english oac teacher doing an entire class on the usage of the word fuck….
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RE: International Force Crap
goddamn isn’t very strong…
and m_f_ is just a derivitaive of f__khmmm… how does it filter?
fucki’ve seen someone getaway with “fuckin” on this board…
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RE: Time Travel
hmm… i’ve been reading scientific american september 2002 this weekend which is a special issue all about time…
one of the articles descibes a number of possible methods of time travel… and also makes reference to: “einstein confessed that he was troubled by the thought that his theory might permit travel into the past under some circumstances.”
the main example of travelling back in time involves the use of wormholes…
1. find or make a wormhole [with a particle accelerator]
2. stabilize it [read: don’t let it become a black hole] by infussing it with negative energy
3. drag one end of the wormhole to a neutron star where the intense gravity will cause time to pass more slowly. because time passes more quickly at the other mouth the two mouths to the wormhole will be separated by time and space… -
RE: World at War Rules questions
the rules are appalling. the version i have is apparently the 3rd edition and it has all the vagueness and contradiction of a rushed prototype! thoroughly frustrating! the incompotence in the production of this game is very dissapointing… and he had three tries to get it right!