@timothy-gengarella In OOB, Netherlands would go German. With the Diplomacy expansion, they would go British. But most players put in restrictions that an attack by a major on a minor must have an actual attack of some sort to prevent it from being taken advantage of.
Posts made by Caesar-Seriona
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RE: The Netherlands Alignement
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RE: Captured Major dockyards under your control
@insanehoshi Yes, we are aware the rule state that Blockade is a combat move instead of it being automatic but I was in great position to do it and needed the destroyers just encase the Allies wanted to try a desperate attack against my German navy.
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Captured Major dockyards under your control
Captured factories are minors under your control. Is the same rule applied for Major Dockyards in V3?
The reason for asking is because I parked a German Fleet off of France and I wanted to produce 5 destroyers to blockade UK.
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RE: Gathering pieces for the game
It’s hard to say because of everyone else’s play style. It’s going to come down how much money and time you want to spend. I have five different versions of Axis and Allies and that still wasn’t enough pieces.
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RE: molotov ribbentrop pact and the northern sea route
@insanehoshi That is what we thought as well. I know the Soviets can give permission to allow Lend Lease, I just wanted to see if this is allowed just encase I get a Soviet players who is a bit hostile to Germany.
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RE: Japans Factories
@timothy-gengarella But there is nothing to stop you from added more factories in Manchuria but because Japan has naval supremacy in that region. It is smarted to just shuck with transports from the homeland.
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RE: GW36 Exploit - The Monroe Doctrine Exploit -
So I tried to address a similar problem with the Monroe Doctrine. My group and I still have not gotten Monroe reaction by US down to 100% because the rule designer clearly didn’t think or test this shit out enough. (not shocked based on responses).
Non allies attack Americas: I’ve been told that the US doesn’t actually DoW by definitions of the words but take military action while at peace, think of it as a proxy war but both sides are directly involve like the Suez Crisis in real life. US may go down and engage and remove any hostile nations in the Americas and then they end up annexing the territories they took since they are active by rules and thus US was able to gain income while still being at peace.
France or Commonwealth (or any other official Allies): I put in the house rule that they cannot attack the Americas because the game doesn’t allow nations inside Alliances to fight each other so unless Monroe is the only situation where US will fight French and Commonwealth troops, I tell my group they simply do not wish to piss off the US and thus cannot attack the Americas.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 33 Sea Zone to 50 Sea Zone Combat - Russians Battle in 50 Sea Zone Russians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer Russians roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser, 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Russians win, taking 50 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Russians 2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R4 1 artillery and 1 mech_infantry moved from R10 to R13 7 infantry moved from R10 to R13 2 infantry moved from R5 to R13 1 aaGun, 1 artillery and 3 infantry moved from R12 to R13 2 infantry moved from R16 to R13 1 infantry moved from R16 to R13 7 infantry moved from R19 to R15 1 fighter and 1 tactical_bomber moved from R21 to R23 1 infantry moved from R23 to R28 4 infantry moved from R29 to R23 1 aaGun, 1 artillery and 5 infantry moved from R24 to R23 4 infantry moved from R26 to R24 Place Units - Russians 3 infantry placed in R4 3 infantry placed in R16 2 infantry placed in R21 3 armour placed in R26 Russians undo move 4. Russians undo move 3. 2 infantry placed in R26 3 armour placed in R21 Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 2,4,1,4,4,3,6,1,1,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1 Russians collect 34 PUs (2 lost to blockades); end with 36 PUs Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.17
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RE: Flying over impassable territories
@jsimpson7695 To clarify also, not only can you NOT fly over UK territory to get to Ethiopia, you also cannot fly through the Suez cannel even though it would technically have it’s own airspace so in order to get aircraft to and from Ethiopia, you need an carrier or a transport to move aircraft down there.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from PA6 to 42 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from A8 to A10 1 artillery and 1 infantry moved from A8 to A9 2 aaGuns and 1 infantry moved from A6 to A8 3 infantry moved from A4 to A6 1 infantry moved from 43 Sea Zone to A6 1 armour moved from A4 to A8 Place Units - ANZAC 2 infantry placed in A4 1 transport placed in 43 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Purchase Units - French French buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 armour and 1 mech_infantry moved from F3 to F5 1 aaGun moved from F5 to F3 4 infantry moved from F2 to F3 1 aaGun moved from F2 to F3 1 artillery moved from F2 to F5 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 23 Sea Zone 1 cruiser and 1 submarine moved from 68 Sea Zone to 95 Sea Zone 2 destroyers moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from F10 to F13 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from F11 to F13 1 armour and 1 mech_infantry moved from F13 to F12 1 infantry moved from F21 to F23 Place Units - French 3 infantry placed in F5 1 destroyer placed in 96 Sea Zone Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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molotov ribbentrop pact and the northern sea route
Under the pact, Germany is given permission to use the Northern Sea Route without question. Can Germany use this path for Lend-Lease?
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 66 Sea Zone 2 cruisers moved from 2 Sea Zone to 17 Sea Zone 2 transports moved from 2 Sea Zone to 29 Sea Zone 1 fighter and 1 tactical_bomber moved from US13 to 16 Sea Zone 1 fighter moved from US11 to 16 Sea Zone 1 armour and 1 mech_infantry moved from US16 to US21 1 mech_infantry moved from US15 to US19 1 aaGun and 2 infantry moved from US16 to US19 1 artillery and 2 infantry moved from US10 to US16 1 aaGun moved from US11 to US17 1 infantry moved from US12 to US17 1 aaGun, 1 artillery and 1 infantry moved from US13 to US18 1 mech_infantry moved from US13 to US6 1 mech_infantry moved from US14 to US6 1 infantry moved from US14 to US6 1 infantry moved from US1 to US5 Place Units - Americans 3 destroyers placed in 16 Sea Zone 1 fighter and 2 tactical_bombers placed in 16 Sea Zone 1 bomber placed in US5 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 6 infantryCs; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantryC moved from C3 to C10 Chinese take C10 from Japanese 1 artilleryC and 9 infantryCs moved from C17 to C14 1 fighter moved from C3 to C14 Combat - Chinese Battle in C14 Chinese attack with 1 artilleryC, 1 fighter and 9 infantryCs Japanese defend with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys Chinese roll dice for 1 artilleryC, 1 fighter and 9 infantryCs in C14, round 2 : 2/11 hits, 2.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in C14, round 2 : 1/11 hits, 3.83 expected hits 2 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C14 1 fighter owned by the Chinese retreated 8 infantryCs owned by the Chinese and 1 artilleryC owned by the Chinese retreated to C8 Japanese win with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from C14 to C2 5 infantryCs moved from C3 to C8 Place Units - Chinese 1 infantryC placed in C7 1 infantryC placed in C6 1 infantryC placed in C13 3 infantryCs placed in C8 Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Purchase Units - British British buy 1 cruiser, 3 destroyers and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber moved from UK4 to G15 Combat - British Strategic bombing raid in G15 Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits Bombing raid in G15 rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in G15 causes 4 damage total. Non Combat Move - British 1 bomber moved from G15 to IN8 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 45 Sea Zone to 38 Sea Zone 2 infantry moved from UK5 to UK4 1 fighter and 1 tactical_bomber moved from UK4 to 39 Sea Zone 1 fighter moved from UK13 to UK4 1 fighter moved from UK19 to UK10 1 artillery and 1 infantry moved from UK6 to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to UK18 1 infantry moved from UK6 to UK10 1 infantry moved from UK9 to UK6 1 mech_infantry moved from UK27 to UK26 2 fighters moved from UK27 to PA13 1 artillery and 1 infantry moved from UK27 to 102 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 102 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to UK26 3 aaGuns, 1 artillery and 6 infantry moved from UK27 to UK28 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from UK13 to UK12 Place Units - British 3 destroyers placed in 39 Sea Zone 1 cruiser and 2 transports placed in 89 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from PA13: 1 fighter EDIT: Adding units owned by British to 89 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 40 PUs (4 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : -2.83 Germans AA : -0.17
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RE: KMT CCP truce
@trig Yes, the only real truth is that KMT and CCP were still fighting to a degree even during WWII but the US view of it is also not trusted even by other Americans due to how the US basically lied about how General Stilwell handled the situation in his area of command, history looks at him as being this brave general handling the political bullshit with the Chinese when it has come to light that he was incompetent about how he handled the issues.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral Trigger Russians Neutrals: Changing Relationship for Pro_Axis and Russians from Neutrality to Unfriendly_Neutral Trigger Russians Neutrals: Changing Relationship for Pro_Allies and Russians from Neutrality to Friendly_Neutral Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied Combat Move - Russians 2 artilleries and 12 infantry moved from R4 to R3 2 armour and 4 mech_infantrys moved from R11 to R3 1 fighter and 1 tactical_bomber moved from R11 to R3 1 mech_infantry moved from R28 to IN8 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from R23 to IN8 1 fighter and 1 tactical_bomber moved from R28 to IN8 Combat - Russians Battle in IN8 Russians attack with 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in IN8, round 2 : 3/13 hits, 3.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in IN8, round 2 : 2/6 hits, 2.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in IN8 Russians roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in IN8, round 3 : 5/11 hits, 3.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in IN8, round 3 : 2/3 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in IN8 Russians win, taking IN8 from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Battle in R3 Russians attack with 2 armour, 2 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in R3, round 2 : 7/22 hits, 5.83 expected hits Germans roll dice for 1 infantry in R3, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in R3 Russians win, taking R3 from Germans with 2 armour, 2 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from R3 to R4 1 tactical_bomber moved from R3 to R4 3 infantry moved from R5 to R4 1 mech_infantry moved from R15 to R10 2 infantry moved from R6 to R5 3 infantry moved from R16 to R13 2 infantry moved from R14 to R12 1 aaGun moved from R15 to R12 2 infantry moved from R15 to R12 1 artillery moved from R15 to R12 1 infantry moved from R27 to 62 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from R24 to R23 3 infantry moved from R26 to R24 1 aaGun, 1 artillery and 2 infantry moved from R18 to R24 5 infantry moved from R21 to R19 1 cruiser, 1 destroyer and 1 transport moved from 11 Sea Zone to 33 Sea Zone 1 infantry moved from 62 Sea Zone to R26 1 infantry moved from R28 to R23 1 infantry moved from R28 to PA12 Russians take PA12 from Pro_Allies 4 infantry moved from R31 to R29 8 infantry moved from R11 to R10 1 fighter moved from R11 to R4 1 artillery moved from R11 to R10 1 fighter and 1 tactical_bomber moved from IN8 to R23 Place Units - Russians 3 infantry placed in R4 1 fighter and 1 tactical_bomber placed in R21 3 infantry placed in R26 3 infantry placed in R16 Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 42 PUs Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.17
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RE: Flying over impassable territories
If you look at the impassable, you can still see the territory under it. You just treat aircraft as normal when flying over unless you’re using The Hump rule for the Mt. Everest region.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 transport moved from 43 Sea Zone to 50 Sea Zone 1 infantry moved from A7 to 50 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to PA6 ANZAC take PA6 from Pro_Allies 1 destroyer moved from 28 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from A9 to A10 1 fighter moved from A2 to A10 1 artillery and 1 infantry moved from A6 to A8 1 tactical_bomber moved from A4 to A10 1 infantry moved from A2 to A4 1 armour moved from A4 to A8 2 aaGuns and 1 infantry moved from A4 to A6 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Purchase Units - French Note to players French: The French move to political escalation level 2. France may now non-combat move all units, but are still restricted from ending movement of naval units next to Axis controlled territories. French buy 5 infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from F3 to F4 1 battleship moved from 40 Sea Zone to 39 Sea Zone 1 cruiser moved from 23 Sea Zone to 39 Sea Zone 1 transport moved from 40 Sea Zone to 37 Sea Zone 2 infantry moved from F3 to F2 2 infantry moved from F3 to F5 1 aaGun moved from F3 to F2 1 aaGun moved from F3 to F5 1 cruiser moved from 70 Sea Zone to 68 Sea Zone 1 submarine moved from 82 Sea Zone to 68 Sea Zone 1 artillery and 1 infantry moved from F8 to F9 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 96 Sea Zone to 112 Sea Zone 1 infantry moved from F10 to F11 1 infantry moved from F22 to F10 1 infantry moved from F20 to F21 1 infantry moved from F21 to F23 1 artillery and 1 infantry moved from F24 to F23 1 artillery and 1 infantry moved from F13 to F11 1 armour and 1 mech_infantry moved from F16 to F11 Place Units - French 3 infantry placed in F3 2 infantry placed in F5 Turn Complete - French French collect 32 PUs; end with 33 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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RE: Global War 1936 Version 4
@alphaaeffchen Right now. All we know is that some of the rules have been reworded or reworked. I really hope they made the rules more objective, tired of this subjective crap they did and that the map layout is changed with China being the most changed area of the map.
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RE: Turkey at war, wartime income
Turkey has to be at war with a major. Every other playable nations with an income that scales has to be at war with a major so no reason for Turkey to be different.
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RE: G40 Alternate Universe Tournament - Round 1 - Madrascal222 vs. Caesar Seriona
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.8
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 10 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from US22 to 80 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to US6 1 cruiser and 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry moved from 2 Sea Zone to US1 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 transport moved from 16 Sea Zone to 2 Sea Zone 1 mech_infantry moved from US7 to US15 1 infantry moved from US7 to US10 1 armour and 1 mech_infantry moved from US11 to US16 1 artillery and 1 infantry moved from US11 to US10 1 bomber moved from US11 to US5 1 mech_infantry moved from US1 to US14 1 mech_infantry moved from US5 to US6 1 artillery and 1 infantry moved from US5 to US6 Place Units - Americans 3 carriers placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 4 infantryCs; Remaining resources: 0 PUs; Politics - Chinese Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 fighter moved from C4 to C12 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 5/9 hits, 3.33 expected hits 2 infantry owned by the Japanese and 5 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 5 infantryCs in C12, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in C12, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 3 infantryCs in C12, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in C12, round 4 : 2/5 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 1 fighter owned by the Chinese retreated 1 infantryC owned by the Chinese retreated to C4 Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 9 infantryCs Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C3 4 infantryCs moved from C8 to C3 2 infantryCs moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C17 2 infantryCs moved from C1 to C2 Place Units - Chinese 4 infantryCs placed in C4 Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 17 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 19 PUs Purchase Units - British British buy 5 destroyers; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from UK2 to UK5 1 fighter moved from UK2 to UK5 2 fighters moved from UK4 to UK5 1 bomber moved from UK4 to UK5 1 carrier, 1 destroyer and 1 tactical_bomber moved from 32 Sea Zone to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 carrier, 1 destroyer and 1 tactical_bomber Germans defend with 2 submarines British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British 2 submarines owned by the Germans lost in 39 Sea Zone British win, taking 39 Sea Zone from Germans with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in UK5 British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor_plundered and 1 harbour British roll dice for 1 bomber, 3 fighters and 2 infantry in UK5, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 artillery in UK5, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in UK5 British win, taking UK5 from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 aaGun moved from UK2 to UK4 1 bomber moved from UK5 to UK4 1 fighter moved from UK5 to 39 Sea Zone 1 infantry and 1 mech_infantry moved from UK3 to UK4 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from UK12 to PA8 British take PA8 from Pro_Allies 2 infantry moved from UK12 to UK13 1 fighter moved from UK20 to UK19 1 cruiser moved from 83 Sea Zone to 45 Sea Zone 1 battleship moved from 115 Sea Zone to 102 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from UK28 to UK27 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from UK22 to 88 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 102 Sea Zone 1 artillery and 1 infantry moved from 102 Sea Zone to UK27 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK24 to PA13 British take PA13 from Pro_Allies 2 infantry moved from UK17 to UK16 1 infantry moved from UK8 to UK9 1 infantry moved from UK9 to UK6 1 artillery and 1 infantry moved from UK10 to UK6 1 fighter moved from UK5 to UK4 1 fighter moved from UK5 to UK4 1 fighter moved from UK14 to UK13 1 fighter moved from UK24 to PA13 1 fighter moved from PA13 to UK27 1 fighter moved from 39 Sea Zone to UK4 1 tactical_bomber moved from 39 Sea Zone to UK4 Place Units - British 3 destroyers placed in 39 Sea Zone 2 destroyers placed in 102 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 3,2,1,3,1,4,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5 British collect 43 PUs (4 lost to blockades); end with 45 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 1.00 Germans regular : 0.33 British regular : -0.33
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RE: Allied Dec. of War on Vichy
@trig No Allies player in their right mind is going to campaign against the Soviets unless the Soviets are helping the Axis. Even if USSR is in the west which is unusual but not alien.
We also play diplomacy.
The Allies usually let certain shit slide with the Soviets, a careful Soviet player will not break the requirements from the Allies to avoid a declaration of war. I for example will break that requirement because I tell the Allies if you want to go to war with me, I will simply not attack the Axis. That condition keeps the Allies honest.