I’m thinking of using commanders in this way:
Commanders are non attacking or defending land units that are taken as the last causality in a land battle exactly like a transport.When present in a battle (either attacking or defending) you may reroll one missed die for each type of unit in the battle that missed. This means that commanders are most useful in battles with mixed forces. For example if each type of land unit was present in an battle the commander would average contribute an additional 1-2 or maybe 3 hits depending on the value of the new units. since a commanders influence could be quite large in a battle they would need to be fairly expensive. I’m thinking 15 ipcs.
Also considering giving Commanders the right to travel with fleets on a capital ship such as Aircraft carriers and battleships. Commanders would work the the same way in a sea battle as in an land battle.
Just thoughts. Whatever the rule ends up being it needs to relate to the commanders actual role in the war. It would be a mistake to make for an example a commander an attacking unit as commanders were not platoon or even divisions. Commanders are planners. I also think a +1 across the board is also a bad idea as it would become over powerful in a large battle. However a +1 to one unit of each unit type would be appropriate and not over powerful.
Take it or leave it. Thanks again FMG for your excellent contributions to the community.