Thanks Frimmel.
Latest posts made by Blitzer
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Naval bases
I have a few questions on naval bases. For your ships to move 3 spaces, do you have to move from 1 friendly naval base to another friendly naval base? Can you move from base to base to do combat, not just non-combat? To control a naval base, do you have to control the land territory or in some spaces just the convoy route? Thanks.
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CAP questions
I have a few questions on CAP. Can a Fighter go on CAP from an Aircraft Carrier? If so, can a Fighter fly from a Carrier in SZ18 to SZ17 to Patrol? Do they have 1 movement space? Thanks.
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Piece count
I just purchased A&A Pacific and I had a few questions regarding the pieces. I just wanted to know if Japan is supposed to have only 8 tanks? Should there be more Infantry than Marines?..because I have 25 dark green and 12 light green. I counted 305 pieces between Japan, China, U.K. & U.S. and 24 IC’s & AAguns and 6 Task Force Markers = 335 Total. Is this correct?
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RE: Amphibious assault
Out of the box rules, page 19. If you declare an amphibious assault in the combat move phase, you can change your mind about offloading in the conduct combat phase.
So in answer to your second question, “2) Can the attacker change his/her mind and not follow through with the amphibious assault land battle after winning the naval battle?” the answer is yes.
Gr, people that use LHTR as standard, and pretend people don’t play OOB . . . die!
Newpaintbrush, does this rule apply to Europe and Pacific?
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Fighters & Aircraft Carriers
I have a couple questions concerning Fighters and Aircraft Carriers.
Can I land my fighter on my aircraft carrier that is in a convoy sea zone if it was hostile at the start of my turn?What is the rule for placing new fighters on new aircraft carriers? And placing fighters or allied fighters on new aircraft carriers? And can you place more than one fighter on the carrier if possible?
As far as I know you cannot place new fighters on carriers that were already in the sea zone, they must be placed on land just like in the Revised version.
Thanks.