Played a game with the new rules that were 98% clear but close enough to get an idea. We stay away from optional rules.
Special units HAVE to be bought now, but clutter the board too much.
Except for 1 turn, I was only able to take territories that bordered Russia. However, this could have been due to play and it’s too early to say if Russia is too powerful or not. It seems like they are. I couldn’t even take Leningrad and was fighting to keep Finland capital on turn 3 even though Russia and Germany not at war yet. The 48 IPC every turn (which coming in 7.1) means Russia just dumped 48 IPC a turn into their northern 10 factory and Germany couldn’t keep up. Forts are much more powerful now. Too powerful maybe?
UK dumped all their money into Europe and not the Pacific. The loss of German ships on setup and bad die rolls cost Germany a few extra planes they would normally not lose in the very beginning of the game. The extra planes that UK has basically got rid of German navy 2nd turn. Excluding the Baltic. I bought a sub and a fighter every turn that I normally wouldn’t to keep the UK in check. Couple that with UK dumping IPC’s into London only and Germany had their hands pretty full. UK/US never did make a landing that lasted more than 1 round however. Even in Africa!
Italy basically tread water and took half of Africa but it took an extra 1 or 2 turns that it normally doesn’t. Italy climbed slower than normal but after 1 US landing in Africa Italy basically couldn’t go any further. Italy was kicking out US every turn though!
US basically let Japan go and dumped everything into Germany/Africa (and lend lease). Lend lease is very fun but very unpredictable! Japan did very good but couldn’t take India or Australia. It’s the first time I’ve ever seen China kicked out of the game ever. Japan also got 3 spaces away from the Russia IC in the East but got too busy to go further. Japan was getting more $ than Germany. They have a real hard time getting the Dutch East Indies national advantage though.
I was 2 short of victory cities for Axis. Axis start losing after turn 11 just like normal. It would be better if I was only 1 short. There was no way I could have got the required cities by how I played.
I was probably too worried about the Allies making a landing and dumped too much money into stopping it. Russia was so tough I couldn’t even get Leningrad so Spain could join up. It’s too early to say but Russia might be too much to deal with. Russia was a slaughterhouse but it was like hitting a brick wall. India almost fell but I was still would have been 1 city short. India fortress made the difference.
It was like old AA where you just gang up on Germany. It was a lot of fun but I not sure Axis can win. The extra Russian units at the beginning of the game are really noticed immediately, but the extra IPC every turn seems to be too much. I never felt like I stood a chance against Russia. However, it could have been the way we played.