Skillful play == play that bores your opponent into making a mistake. :evil:
Posts made by Baghdaddy
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RE: What percentage is luck involved in a games outcome?
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RE: 3rd party insurance sucks…
Thanks for the advice.
She is as OK as can be expected. Chiropractor visits daily, muscle relaxants, heat and cold. It is all soft tissue damage on the back, shoulder and spine. Thankfully today MRIs can actually see that kind of stuff so the debate of whether it is “real” or not is gone.
She will get better but the car will be “as good as new” long before she is.
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RE: What percentage is luck involved in a games outcome?
@ncscswitch:
… but if can AVOID the 8 in 10 risk and the possibility of the 1 in 10 result and till achieve your goals toward victory, would that not be superior play?
Quite possiblly but very boring…
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RE: 3rd party insurance sucks…
Switch - Thanks for those tips. We will definitely be looking into those points. One of the pissers in this is my wife is currently on summer vacation so she is not officially losing time from work. Never mind that this is essentially her vacation time that is being chewed up.
Jennifer - We considered having our insurance get involved but in discussion with our claims agent, if we get our insurance involved it will increase the odds of an increase in our premium.
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RE: Battle odds help
No one expects the Spanish Inquisition…
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3rd party insurance sucks…
My wife was rear ended by another driver. He is entirely at fault. His insurance is covering our costs.
But….
They are treating us as a “third party claim”. This means we get a lump sum payment when we finalize all the bills and costs. We get nothing until then.
So, here we are with a rental car, medical bills, lost wages, etc and we get to eat the interest cost of the money it takes to cover all of those expenses until the mess is cleaned up enough that we can actually settle a lump sum. There is no provision for them to pay the interest on that money nor is there any provision for partial pay outs during the course of the treatment or vehicle repairs.
Anyone know a good lawyer and is there a legal leg to stand on with expecting the insurance company to either do partial payments or cover the cost of the interest?
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RE: Battle odds help
That would be why I joined the Navy instead.
Of course, I still got to visit Baghdad for a short few months. I did enjoy the confusion on the faces of the Army and Air Force guys when they figured out a submarine qualified Navy Chief was in Baghdad…
Take care and come home safe.
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RE: TripleA Changes for PBEM
Hey, I have a bug report…
Well kind of a bug report…
The autosave file does not include dicerolls as they are happening. I don’t know how often it saves but it if it saved during dicerolls it would be nicer…
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RE: German Norway
In the games I have played, the Allies either attack Africa on turn one or attack Norway by turn two (depending on German AC build).
So my question is: Is there a safe way to keep Norway for more than one or two turns? It starts with 3 inf, and you can transport at least two more over… you could even blitz a tank through (if Karelia is unoccupied) to Norway. However, if you spend too mucn resources on keeping Norway, then you become too weak to counterattack against the Russian.
Is there a way to keep Norway? Or is it doomed to fall?
In World War II, France was retaken before Norway. I think German troops were still in Norway when Berlin fell (correct me if Im wrong). This hasnt happened in any of the games Ive played so far (not even close).
Stepping away from the discussions about playability vs real world…
Follow the CSUB Baltic Fleet paper recommendations and build 2 or 3 transports in the Baltic on G1.
(http://games.groups.yahoo.com/group/Caspian_Sub/)
Then gather all otherwise unassigned ground forces into Eastern Europe. Norway, Karelia, Belorussia and Ukraine have now all become a Dead Zone for the stack of forces you are using to face the Russians. Additionally Germany no longer needs to be garrisoned because your Baltic fleet (with 1 DD and 2 SS) is not an easy push over for the Allies anymore and you will get to see that fleet coming one turn before it comes in. Additionally those Transports now put your G2 infantry build in Karelia on G3, shortening your invasion pipeline to Moscow by one turn. If you have a pipeline that is 5 to 8 infantry units per turn (Infantry Push Mechanic), by G3, the Transports are “paid for” in terms of a faster pipeline and a larger deadzone. Add in the “gotcha” threat of 4 transports pulling an Operation Sea Lion and you have a decent way to keep the Allied player honest. The UK player now has to keep 8 ground units plus air cover in the UK to prevent SeaLion from ruining his day.You should still put enough ground units in WEU to allow the FTRs you are going to base there make the Allies pay dearly for D-Day. BTW, the FTRs in WEU in conjunction with a fleet in CMD or WMD make the African Landings a lot more difficult for the Allies. Those WEU FTRs can also hit all the land areas adjacent to the Baltic and still return to WEU.
So, the “Atlantic Wall” is:
Norway
- 1 Inf
Baltic Fleet
- 1 DD, 2 SS and 3-4 Transports
Check the CSUB paper and see the logic on this. It is not aimed at invading England but at making sure the UK/US airforce pays dearly for any attempt to sink the Baltic Fleet. A CV is also effective but it does not add the benefit of extending the Dead Zone by virtue of transports. If the Allies are building up a force that can threaten the Baltic Fleet, contemplate adding a CV. For 16 IPC you can base two FTRs and now the threat of Sea Lion really gets ugly while all you are doing is making sure you can keep Karelia in your Victory City count. You may find yourself “trading” Norway/Karelia but with a little planning you can make this a very expensive proposition for the Allies. A sortie of subs into the invasion fleet can change the economics of the situation pretty rapidly. There are players who don’t keep the Baltic Fleet strong enough as time goes by, accepting that eventually it will be sunk. Personally, I think it should be kept strong enough to defend itself successfully. By default this tends to mean that it will also keep the Allies focused on defending London and the “shuck-shuck” convoys will not have an easy trip.
WEU
- An infantry unit in WEU for every ground unit the allies can transport into it (ie, every transport that can hit WEU -> add 2 inf)
- Half of the Luftwaffe fighters, this should be at least three fighters.
- An AA gun
Med Fleet.
- 1 BB, 1 SS and 1 Transport is what you have available to begin with. Keeping them alive and using them to fend off the British at the Suez, the Americans at the Straits of Gibraltar and still putting enough ground units into Africa to earn those IPC is the challenge but that is beyond the scope of how to keep Norway…
There are, of course, counters to all of this but they require different builds and tactics than the typical “shuck-shuck beat Germany to death with Allied units landing in Norway/Karelia” game. Different builds and tactics open up more options for victory.
The most obvious counter is a more agressive Russian player but that then makes it easier for Japan since IPCs being sent to Berlin are not standing between Japanese forces and Moscow…
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RE: Subs rules (again)
The submarine submerge happens at the same time as the attacker is deciding to retreat or not, after all combat for that round.
Thus, the defending submarine always gets to fire, even if the opponent is a submarine sank it.
The crucial difference is a defending submarine can submerge instead of dying.
An attacking submarine can submerge after the attack, thereby forcing the other player to treat that seazone as hostile in his next move. Think about that in the context of preventing a two seazone move by a convoy…
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RE: Our 5th Heavy Bomber
Heck, you are almost at 1000!!!
(Post count +1)
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RE: TripleA Changes for PBEM
What I really want to know, is when is the AI going to be upgraded to something decent and competitive?
As soon as someone comes up with an algorithm that provides decent and competitive play.
Try it yourself. Put together a short list of a 3 (or 5 or 7 or ???) rules that a particular player / nation can reliablly follow all the time that still generates decent and competitive play.
The teasers are here on the forum. We talk about IPC costs and calculations. We talk about infantry mechanic and shuck-shuck but in every single one of those discussions we caveat the “do this and win” arguement with a “unless the tactical/strategic/turn timing situation says otherwise” disclaimer.
The classic is the Japanese Infantry Mechanic marching on Moscow. At what point do you always shift from making more infantry to making armor that will run up to the front line and lead the assault?
Another is when (if ever) should Japan insert a spoiler attack into Alaska / WCA? Is it OK to take a loss in the IPC exchange in that attack if it disrupts the shuck-shuck for 1 turn? How about 2 turns? How many IPC loss in the exchange per turn of delay in the shuck-shuck?
Should US strike back at Pearl or cut the losses and run?
Should the Allies do a KJF or a KGF? How much does this depend on bid placement?
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RE: TripleA Changes for PBEM
I still want an editable text file.
I do too.
I like the idea of adding it to the game file. I don’t find myself keeping a seperate file updated because it is not readily available. For example, I started a log for my game with RJClayton but I did not stay with it since I found myself working on turns from different computers than the one the file was on.
I think that for my next game I will try again to keep a text file, only this time I will upload the text file as an encrypted zip file every time I post a turn. That way I can always access the file and at the end of the game I can just post the password to the zip file.
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RE: Building ICs in other country's territories
If your ally’s capital has fallen, and you capture one of your ally’s original territories from the enemy, can you place an IC on it then?
Yes.
And if your allies capital is then liberated, the IC now belongs to your ally along with all other territories that you had liberated from enemy forces while his capital was in foriegn hands.
Note that occupying his territories (versus taking them from the enemy) does not net you any IPC. Taking them from the enemy (while his capital is occupied) does gain you IPC.
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RE: Axis and Allies Revised: Standard Tactics: Planning, Risk Assessment, and Calc
Actually, I printed it and put it next to the game box and calculator for some review on the weekend. My first read of it yesterday found no glaring errors in the math but I did not have the time to go through all the details.
The thought crosses my mind that there is something different (and wrong) in my brain if I look forward to doing a review of a paper that has lots of probability calcs in it as part of my “relaxation”. Maybe I should smoke a crack pipe instead…
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RE: Failed States Index
@Nix:
–---->175 Sweden
176 Finland
177 NorwayDon´t seems were about to collapse “yet” even thought we have a society with socialism every where and high taxes… Maybe we got something right?.
How is the suicide rate in Sweden doing?
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RE: Antiaircraft guns
Depends on the rule set.
LHTR they don’t.
OOB and revised, they do (I think).
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Squirrel goes on rampage, injures 3
Squirrel goes on rampage, injures 3
BERLIN (Reuters) - An aggressive squirrel attacked and injured three people in a German town before a 72-year-old pensioner dispatched the rampaging animal with his crutch.
The squirrel first ran into a house in the southern town of Passau, leapt from behind on a 70-year-old woman, and sank its teeth into her hand, a local police spokesman said Thursday.
With the squirrel still hanging from her hand, the woman ran onto the street in panic, where she managed to shake it off.
The animal then entered a building site and jumped on a construction worker, injuring him on the hand and arm, before he managed to fight it off with a measuring pole.
read more at the link…
http://news.yahoo.com/s/nm/20070614/od_nm/germany_squirrel_dc;_ylt=AholpBU13hKQ5Wfk1vDVHScDW7oF
So, what do you think?
Should we have a new piece made for the Axis and Allies game or not?
I’m thinking the “Attack Squirrel” or “Hammie” piece would cost 4/5 of an IPC (all fractions rounded up) and you are only allowed to have 3 of them on the board at a time. They take up 1 and 1/2 transports to move by sea (1 for them and 1/2 a transport for the handling crew).
They roll a 5 to attack but after three kills they switch sides everytime their roll is odd. On defense they have a pre-emptive attack that disables one unit of the defenders choice for one round on a roll of 4 or less.
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RE: RAGE!!
Actually, I agree that the ER was the right place for this to be documented.
Left for 24 hours, the indications of the fight (bruises etc) would fade. I trust ER staff to triage the folks in their waiting room appropriately.
I just could not help poking a stick at the convuluted english in the statement… :-D