IS THERE ANYBODY OUT THERE?!?!?!?
Latest posts made by anton1983
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RE: Re: Axis and Allies Revised enhanced (AARe) game anyone?
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RE: Re: Axis and Allies Revised enhanced (AARe) game anyone?
My game, Im axis! Its Japans turn, round 7.
NA:
RUS - Mobile INDUSTRY
Germany - LDB, Pantzerblitz
UK - Radar, Comonwealth
Japan - BANZAI, Tokyio Express
USA - Tech investmens
Weapons development:
UK - LRA + Jet FTRS
USA - Super subs + LRA + Heavy Bombers
And the map look like this! Smile
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RE: Dice Roller
Are you sure you want to do something this much complicated? On AAMC you just put the number of units in colons and the dice roller does everything for you…
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RE: Very Intersting Rule Question!
OK tnx. Thats what I thought. Not quite sure, my “enemy” will be happy when he hears that… :-D
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Very Intersting Rule Question!
I hope you will give me your opinion. Although Im playing AARe game, I cant find any players who would help me with this dillema. So Im asking you because I think this applyes on AARevised, AA50, AA1942 and AARenhanced.
So here it goes:
For the sake of argument we will call one sea zone, SEA ZONE X - This SEAZONE X is adjenct/conected with mulitiple teritories, 5 to be exact.
In this SEA ZONE X there are only ALLIE UNITS present.
1 Russian FTR
1 US TRANSPORTER
1 US AC
On US TRANSPORTER there are 2 UK LAND UNITS.Now its Germanys turn. Germany has one LAND teritory which has an IC and this teritory is conected to SEAZONE X! If Germany builds one sub in this SEA ZONE what will happen? As soon as Germany builds one sub in that SEA ZONE this SEA ZONE will becom HOSTILE for Allies!
My question is:
Can UK player land with his LAND UNITS which are on US TRANSPORTER without “killing” Germanys sub, or does he needs to clear that SEA ZONE first?
Im only asking for UK, because I know what must happen on US turn…
I will put a picture so you know what am I talking about:
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RE: AARe (Enhanced) tourney at AAMC
Is there anybody ther who still plays this game?
I am looking for an opponent for AARe. The base rules are the same as AAR with mainly changes to tech, NAs, and subs. You can find the rules here - http://community.wizards.com/go/thread/view/75890/19941510/AARe_:_Enhanced?pg=1
Alternatively, you can find the rules stickied in the house rules section, but those are different in 2 minor areas (Yamato BB NA and radar NA) but for all else they work.This ruleset is very fun to play with as it adds action in the pacific and increases the strategy possibilities. Germany can actually do subs in the atlantic and not be owned. KGF is no longer a must.
We would do mapview PBEM.
There is a very nice mapview module for AARe that I can give you if you don’t have it.
If you are interested pm me or email me at bayern2323@gmail.com
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Re: Axis and Allies Revised enhanced (AARe) game anyone?
Is there anybody ther who still plays this game?
I am looking for an opponent for AARe. The base rules are the same as AAR with mainly changes to tech, NAs, and subs. You can find the rules here - http://community.wizards.com/go/thread/view/75890/19941510/AARe_:_Enhanced?pg=1
Alternatively, you can find the rules stickied in the house rules section, but those are different in 2 minor areas (Yamato BB NA and radar NA) but for all else they work.This ruleset is very fun to play with as it adds action in the pacific and increases the strategy possibilities. Germany can actually do subs in the atlantic and not be owned. KGF is no longer a must.
We would do mapview PBEM.
There is a very nice mapview module for AARe that I can give you if you don’t have it.
If you are interested pm me or email me at bayern2323@gmail.com