here is the link
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=171215366600
added a small group of UK revised also
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=181300649755
here is the link
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=171215366600
added a small group of UK revised also
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=181300649755
I never got an email but I did manage to pull up your address from ebay so it was mailed out today.
Quintus, I sent you a message through e-bay. For some reason it is not allowing me to print out your mailing address (see my ebay message). Yes I am sending it in the tube I kept it in.
This is what is included:
Carriers *5
Battleships: 5
Transports: 10
Destroyers: 14
Subs: 8
Bombers: 4
Fighters: 15
Artillery: 14
Tanks: 10
Infantry: 30
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=171164888730
I just bought the map, not the complete set sorry.
I’ll do my best to answer some of these
1- +3 every turn
2- cannot comment as we do not use the rules as written we have our own house rules for the Dutch that work better in our opinion,
3- you can non combat through.
4- how would you destroy an airbase when you are attacked?
5- attrition
6- yes but no capital ships (for some reason)
as for other countries not sure
7- no the attempt must be made at the start of your turn
Hey Lee Marvin,
The other thing that’s great about Global 1939 is they also listen too feedback and suggestions from us players.
Perfect example would be the rework of the latest set up charts.
This is a great game and the people behind it are great also.
I could be wrong but we always allowed German planes to land in captured territories during 1st impulse. Usually helps with the Invasion of Poland.
I usually break UK up into UK/ FEC / Canada and Union of South Africa. Sure it hurts the UKs money but should London fall they have a little back up still in the way of Canada & South Africa.
Setup changes sound good, I don’t think there are really any rule changes that need to be made.
I have always disagreed with the DEI rule and house ruled it a long time ago so that works for my game.
I found the lowering of numbers of the Veteran Japanese to also hurt Japan (the nation I usually play). That little extra boost was nice, considering China is now stronger.
I complete agree the lose of Italy’s navy took away the strongest part of Italy and also basically cost then the bonus ICPs for controlling the sea.
A few comments for now. I found the axis difficult to play before. Now with FEC in a stronger position, and with Japan and Italy starting with reduced strength, the axis will see fewer victories. The British Isles UK fleet can no longer be taken out by Germany in the first round. The German submarine fleet is now marooned in the Altantic, and to survive at all, must attack the London fleet or be annihilated on the UK’s first round. The new set-up effectively forces Germany to take Norway, Holland, and Denmark in round one instead of focussing on the UK fleet. Italy has a reduced fleet, and the new FEC fleet off of India can reinforce the existing UK fleet by Cairo effectively neutralizing Italy in the Mediterranean.
I finally looked at and compared the setups. I agree it appears the main axis powers have been weakened while the Allies have been strengthened.
I am also not a fan of AA guns in China or the airbase. That really makes China a little too powerful now considering Japans best offense against them was to use planes.
Italy never really had anything going for it expect it’s navy and now that is smaller and that will make it just that much harder for Italy to control the Mediterranean sea for their bonus money.
I also don’t understand the reasoning behind taking away half of Japan’s veteran forces. It was not like these units could ever be replaced and these pieces where mostly used to fight China. So now Japan’s starting army is weaker (not in unit count but overall combat power) yet the main force this starting army will be fighting (China) is stronger both in number of units and with the added AA guns and air base.
I agree with Moose this setup makes it even harder for the Axis.
OK looked over the new rules.
I like the color changes to show the rule changes (thumbs up)
Finland-was this a rule change or just clarification? Because that is how we always played it
My only real complaint is still the rules for the DEI, but I like the rules I came up with for how to handle them and will continue to use my own in this case.
I haven’t get to setup the board with the new setup so I can’t comment on that yet.
Xeno games (French and Japanese)
Original (Germany and Japanese)
Global (French and Italy)
D-Day (blonde)
I agree back in late Feb they said about 4 weeks, it’s been 3 months.
I planned to play with the new rules this past weekend, with my group we planned it out two months in advance and we couldn’t play (with the new rules) was a major let down to my game group.
Guys any update on this? I was hoping to try out the new rules this weekend.
white factories
white aa guns
unit pieces w/ white and red chips
2nd edition rules
charts
also 1914 boxes and roundels
Ok we played this today and it turned out to be pretty balanced.
Allies won
I’m still a little iffy about the 2 German subs that start SZ 2 (Germany subs were in total control of the Atlantic for the entire game)
The other rule changes I made was to make Borneo and East Indies (DEI) basically neutral until attacked by Axis or US enters the war, then they join FEC/UK seemed to work out nicely.