@Stalingradski:
I’m quite late to this conversation, but my thought is this:
The counter to this German bomber strategy is to choose not to use it, and to avoid playing against players who do. I mean this with all respect!
I can speak for myself, and probably many others, in that I don’t play A&A purely as a series of mathematical equations. If that were the case, there are plenty of other games out there to scratch that particular itch. I play because I’m also interested in history, as well as the history of warfare, and World War II in particular.
I’m always a bit suspicious of the constant search to discover a mechanical ‘break’ in this (very elegant) game. If I learned I could win every time by buying 20 infantry every round for Germany, personally I won’t just start buying 20 infantry a round every turn until someone stops me. That’s not my definition of fun. For some, it is, and that’s fine - diversity is a beautiful thing.
Give me 6 infantry, an artillery, 2 mech infantry, 2 armor, a fighter, and a destroyer for 60 IPCs as Germany. If I’m feeling whimsical or aggressive, replace the 2 armor with a bomber. That’s my definition of dark skies!
When I read through this thread, not once did I start considering that I should try it as a strategy - why would I? Part of the enjoyment - for me - is replicating/advancing themes from warfare conducted early in the last century. If anything, it helped me realize that I should buy a few more bombers, but that’s about the extent of it.
Some see this as as a dice game with strategy - I choose to see it as a strategy game with dice. Mass purchases of one unit for the purpose of maximizing movement and mathematical assurance, in my opinion, shift the game toward the former. Again, a matter of personal preference.
If that’s the case, why bother with strategies at all? Why not just have a script where you buy units representative of the units produced historically, and follow all the battles in a way that happened historically?
Dark Skies isn’t historically accurate, but it’s still a strategy. This is a strategy game. The goal is to find a strategy that allows you to win (secondary of course to the goal of having fun). If Dark Skies allows you to win, you’re meeting that goal.
Personally I don’t use Dark Skies because if it’s as broken as some claim then no one would want to play against me using it, and if it’s not broken as some claim then I have no reason use it over a more traditional strategy that works just as well, if not better.