Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. alvn78
    A
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 4
    • Best 0
    • Controversial 0
    • Groups 0

    alvn78

    @alvn78

    0
    Reputation
    5
    Profile views
    4
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 24

    alvn78 Unfollow Follow

    Latest posts made by alvn78

    • RE: How to re-balance the -41 Scenario (team effort!)

      @Funcioneta:

      @Cmdr:

      No, you start with the premise that the game is balanced and then prove that it is unbalanced in some way.

      You have to prove the positive, not the negative.

      My point is simple: axis will have economic advantage round 3 or 4 as much if Japan kills utterly China (as they should) playing with NOs (the standard from I’m seeing). It doesn’t mind if allies try ignore Japan or not (they will never ignore Japan if Japan doesn’t want). Since axis has military advantage from starting, the axis will have secure victory unless wacky dices (this include getting HBs) by round 3-4.

      I fail finding the way of chasing the economic advantage of axis. If you find it, better for the gameplay (but don’t start speaking about KGF, it’s dead in AA50). Japan is unstoppable unless USA builds all in California coast, and if USA does that, the combined income of Germany (40-45) and Italy (20-25) will beat USSR (28-35) and UK (25-28). Anyway, Japan still outproduces USA by 60-43.

      With this reasoning, the 1941 setup is unbalanced even before from starting the very first game, only doing some maths. Now, if you find a combo of moves that can recover at least economic parity, you’ll have proven the game can be balanced.

      I have the feeling that 1942 also gives axis advantage, but the maths are not so clear: China ends round 1 with 4 inf instead 1 and there is only one jap trannie opposite to 5, so India can maybe hold enough for allies killing italian fleet. As the maths are not clear, I’ll wait many games to decide if 1942 also gives axis the advantage.

      I am not yet convinced that it is unbalanced yet either. ‘Simple maths’ does not take into account strategic consideration. An axis IPC advantage maybe. Consider that though the UK is rarely under the threat of attack, allowing them to use most of their IPCs offensively (at least once they secure the strait). The simpler route of America in attacking Germany than Japan on America especially with the way the US is set out. As well as the many fronts of Germany. While yes the pressure is on the allies to succeed, it just means the onus is on them to reduce the significance of IPCs.  Plus in your analysis, while fairly standard, is axis with a bit of luck (not too out of this world). So usually it won’t be as bad IPC wise as you place it.

      Well thats just my 2 cents

      posted in 1941 Scenario
      A
      alvn78
    • RE: Japan Basic Strategies, Concepts and Ideas

      Has anyone ever seriously considered ignoring china and india and SE Asia and directly going for America. WUS can be taken J# if America is not careful.
      Yes its a high risk strategy… you do not gain IPCs quickly but you have a huge starting force advantage. this means a lightning raid on America can really press them

      posted in 1941 Scenario
      A
      alvn78
    • RE: After Action Reports

      @TG:

      Okay both players were pretty novice type players, and we were really just trying stuff out, so don’t be too critical of the players or our strategies or anything.

      With ten games of experience, I wouldn’t consider you novices. ;)

      I would of thought all you A&A experts would have hundreds of games of experience up their belt. Thats why I consider myself somewhat novice. We both made ocassional errors that were important to the course of the conflict.

      posted in Axis & Allies Anniversary Edition
      A
      alvn78
    • RE: After Action Reports

      Title:  Global Land Conflict
      Date:  19th-20th Jan 2009
      Special Rules:  NO 1941
      Victor:  Axis Victory by concession

      Bias: Two players… both with about ten games of AA50 experience

      Description:
      -Basically Russia was able to deny German assault into Russia
      -UK quickly gained ascendecy in the channel and lauched regular raids on France which Germany and/or Italy regularly took back
      -Italy was able to forge into Africa and aid defence of Germany
      -Virtual stalemate in Europe with Italy commited to European defence
      -Pacific- Japan makes a bold move taking Hawaii J2 (after cleaning out troops J1) and taking all of the islands
      However sacrifices moves against UK not taking India, China Australia or Bornea and East Indies
      -USA- at first building a KGF strategy, realizes the threat too late (First time we tried an assault against America)
            - Japan takes WUS and is able to hold it.
            - America commited to land war against Japan
            - Despite British aid- EUS lost and allies concede although Germany was vulnerable

      Observations/Recommendations:
      Okay both players were pretty novice type players, and we were really just trying stuff out, so don’t be too critical of the players or our strategies or anything. Basically I believe (having never played earlier AA edition and therefore not being biased by them) that a global war is possible depending on Japnese aggression against America.
      While an assault on the mainland is difficult it can occupy America enough to give Germany time.
      If america is not careful it can be taken
      Attacking America outright is risky but rewarding. By not taking the IPC richs of the UK, Japan is not producing as much IPCs but if a foothold in AMerica is gained then this makes up for it.

      posted in Axis & Allies Anniversary Edition
      A
      alvn78