I love the global 1940 2nd edt. and believe it is the most fun A&A variant. However, I do believe the developers made a mistake when they gave the UK an opportunity to destroy most of the Italian navy on turn 1. For historical accuracy, it is nice that the UK is positioned to attack the Italian battleships on turn one. However, I would rather see them not for several reasons: 1: It forces Italy to become a land/air power as it cant build a new navy. 2: It ruins an engaging mediterranian and African theatre. 3: Britain is forced to sacrifice the mediterranian fleet and finally: Its not what happened in real life. Only 1 BB was sunk and Italy managed to recover the beached and damaged ships. In the rulebook Harris describes Italy as a “powerhouse”. This leads me to believe that the devs didnt see the possibility to attack the Italian navy with aircraft from Britain. What do you guys think about this theory? Do you guys play with a houserule to “save” a battle for the mediterranian?
Latest posts made by Machoking
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Was the Taranto raid overlooked?
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RE: Question regarding aircraft carriers. Urgent.
Well, had a great time yesterday. Game didnt bog down due to rule confusions. We also used Young Grasshoppers card deck, which made it easy to keep track of national objectives.
However, it was rather exhausting being the only player who knew the rules. This meant that I had to assist every player, often the enemy too. I also had to keep an eye on the gameboard at all times, to avoid people accidently making illegal moves. This was especially a problem with Japan, as it’s very hard to keep track of the planes (movement left after combat).
For simplicity, I didnt tell them about convoys and kamikaze rules.
Also, the rounds took longer than I expected. Some players are quick, others like to think over every possible dice roll before finishing combat movement. I believe we made it to the 5th round before calling it the day. Do you guys play with a time limit? Perhaps a timelimit on combat movement and non combat movement to avoid this? Some players spent 40 minutes on their round, which led to some newcomers losing interest.
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RE: Question regarding aircraft carriers. Urgent.
Thanks alot. :-) Kind of a confusing rulebook, as it talks about carrier that are attacked. I realize that attacking units also get attacked in return (when the defender rolls), but that was unnecesary confusing.
I’ll let you know how it went (there may be more questions coming later in the heat of battle :lol:)
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Question regarding aircraft carriers. Urgent.
Hello there. New member. Just bought Global and I’m having 7 friends over today (in two hours). Therefore, I hope someone could answer this question quickly.
Regarding damaged aircraft carriers:According to the rulebook (if a carrier gets attacked), any air units based on a carrier which takes a hit are considered cargo and cant defend (Europe 1940 2ed, page 32)
My question is: In which instances is this even possible? If a carrier gets attacked, any aircraft (including those belonging to a friendly power) participate in the battle. This means that all aircraft are already in the air, meaning they cant get trapped/be considered cargo. I dont see how this rule is ever relevant. Aircraft cant land on a damaged carrier anyway. How can they get trapped when they are already in the air?
Thanks in advance for any replies. Glad to become a part of this community. And please: If you know the answer, please respond quickly. The guests will be here in two hours.