@Argothair that sounds fine yeah I don’t care about the dice server. I’ve never once opened an email from Marti to see what they were lol. As for settings, I know that the map is set to Low Luck, which I’m ambivalent about. I’m generally opposed to LL as it seems to take the variance out, and that’s what makes games unpredictable. The battle calculator already takes out a lot of the guesswork, I dunno. If you have strong feelings we can leave it but I prefer dice.
Best posts made by TheShrike
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RE: I’m in the G40 league but would like a casual WaW gane
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RE: trulpen (X) vs The Shrike (A+9) BM3 #1
Haha, to be honest I didn’t even look at the board when asked about scrambles; I just tend to be hesitant with them to be overprotective of London. I’m sorry you got diced but probably it will not matter. You are the better player and I’m just easing into competitive play.
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RE: I’m in the G40 league but would like a casual WaW gane
Jason, I think we can just do common sense OOL. If it’s a big battle, or if it’s statistically plausible one of us could get diced (<90% win rate for either side). I think we should pause and ask. In situations like the Russian Baltic fleet is in, max defense please, transport is just fodder.
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RE: Wiz (X) vs The Shrike (L) BM3 G1
@wizmark Ok you got it I’ll probably send it down to Queensland, my bad. I’ll read the notes file in full obviously I’m rusty. Sorry!
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RE: trulpen (X) vs The Shrike (A+9) BM3 #1
Yes having trouble keeping the games straight lol.
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RE: trulpen (X) vs The Shrike (A+9) BM3 #1
The fighters? Yes I have never seen that before. Again, I think I will lose almost assuredly but it is giving my otherwise pitiful siege of Germany some teeth
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RE: trulpen (X) vs The Shrike (A+9) BM3 #1
It’s definitely covering up for my lack of expert strategy. Now let’s see if these Tommies are as skillful, scrambles in FIC?
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RE: Find League Opponents Thread
@Elvis66 Give me a week or so to finish one of my four games and I’ll take you on; I’m new to competitive play as well. But I can barely keep my games straight as it is so just need a little time.
Latest posts made by TheShrike
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.
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RE: Post League Game Results Here
Pejon_88 (X) over The Shrike (L). Still winless, Maybe I should try Risk…
https://www.axisandallies.org/forums/topic/34681/pejon_88-x-vs-the-shrike-l-12-bm3/199
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 artilleries and 27 infantry moved from Tambov to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 21 artilleries and 19 infantry AA fire in Rostov : 0/5 hits, 0.83 expected hits Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits 13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits 5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits 7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits 7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 14 artilleries and 27 infantry Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns moved from Tambov to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 3.50 AA fire in Rostov : : -0.83 Russians : 1.17
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
Peter, what do you suggest we do? I prefer not to go back; are you saying you lost to tactical bombers and wouldn’t have? Or gained two? Not sure I follow.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
You are struggling well :)
One thing I wanted to ask you is if you keep an eye on the objectives that earn you extra cash. For example, the easiest one for the US is keeping one land unit either of morocco, algeria or tunisia when controlling all three as the allies.Thanks! Yes, I really need to keep a better eye on those, the margins in this game are so small at the competitive level.
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RE: Pejon_88 (X) vs. The Shrike (L + 12) BM3
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 submarine British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 3 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 3 artilleries EDIT: Adding units owned by British to Egypt: 3 mech_infantrys EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,1 British collect 30 PUs (4 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.17 Italians : -0.17