Rolls: 1@1 5@2 2@3 2@4; Total Hits: 51@1: (2)5@2: (3, 2, 6, 6, 1)2@3: (6, 1)2@4: (1, 1)
Latest posts made by Blackskull
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RE: Triple A dice test
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RE: Triple A dice test
Rolling 100d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01
I reckoned that my best chance to win the game was to take LA, but that one last fighter saved the allied…
This finish the game as the axis concede and withdraw its troops with no further kills.
Great game, and well played.
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RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from Japan to Kazakh S.S.R.
1 bomber moved from Persia to Union of South Africa
1 transport moved from 29 Sea Zone to 28 Sea Zone
2 infantry moved from French Madagascar to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 infantry moved from Iwo Jima to 59 Sea Zone
2 artilleries moved from Iwo Jima to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 59 Sea Zone to 56 Sea Zone
2 fighters moved from Japan to 56 Sea Zone
2 artilleries moved from 56 Sea Zone to Western United States
2 infantry moved from 56 Sea Zone to Western United States
3 armour and 2 infantry moved from Persia to Trans-JordanCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Japanese attack with 3 armour and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 armour and 2 infantry in Trans-Jordan, round 2 : 3/5 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Union of South Africa
Japanese attack with 1 bomber and 2 infantry
British defend with 1 armour, 1 factory and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Union of South Africa, round 2 : 2/3 hits
British roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 fighters, 1 submarine and 2 transports
Americans defend with 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 4 fighters in 56 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 battleships, 2 carriers and 2 transports in 56 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 fighter owned by the Japanese, 1 submarine owned by the Japanese, 3 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 2 battleships, 3 fighters and 2 transports in 56 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 56 Sea Zone, round 3 : 2/7 hits
2 carriers owned by the Americans, 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 2 battleships, 1 fighter and 2 transports in 56 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 4 fighters and 1 transport in 56 Sea Zone, round 4 : 2/4 hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 56 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 2 fighters and 1 transport in 56 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
2 transports owned by the Japanese retreated to 57 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 2 carriers, 4 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 2 carriers, 4 fighters and 1 submarine
1 fighter owned by the Americans forced to land in Western United StatesNon Combat Move - Japanese
1 infantry moved from Manchuria to Anhwei
1 aaGun moved from Persia to Trans-Jordan
2 armour and 6 infantry moved from Persia to Caucasus
1 bomber moved from Kazakh S.S.R. to CaucasusPlace Units - Japanese
4 infantry placed in Caucasus
2 fighters placed in Japan
Japanese undo move 2.
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
28 Sea Zone : 1 transport
57 Sea Zone : 2 artilleries, 2 infantry and 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag, 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 10 artilleries, 1 bomber, 1 factory and 43 infantry
East Indies : 1 factory
French Madagascar : 1 flag
India : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Japan : 1 factory and 2 fighters
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 infantry
Trans-Jordan : 1 flag, 1 aaGun, 3 armour and 2 infantry
Union of South Africa : 1 flag, 1 factory and 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 21 / 22
Germans : 23 / 29
British : 35 / 38
Japanese : 48 / 48
Americans : 41 / 52 -
RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01
Arggh…, I see I made another miscalculation :|
I thought I would secure three victory cities by taking Pearl Habour, but as Caucasus dosent count I am one city short :-P
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RE: Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01
Sorry for being off-line for the last two weeks… but now Im back from vacation and will be able to make my next move!