@Der:
Do you get what I’m talking about?
I wonder if any of you that play face to face games use any house rules that limit open communication with your Allies, and if so how do you implement them?
I was coming here to post the very same thing and instead find myself responding to your post. My hardcore gamer friends refer to A&A as a “two-player” game for that very reason. What usually happens is the two sides are played by committee, or worse, by the dominant player on each side.
A few ideas:
- Only allow written communication. Require a roll to determine if a message makes it across the table or if it is intercepted.
- Put a limit to the number of summits ie. closed strategy sessions
- Eliminate table talk between allied powers
Still only rough ideas but you get the point. Playing by committee makes the game into a very tense, chess match and causes the game to become routine too quickly. Having to make up for your ally’s bonehead move should be part of the fun of the game.