Yes, it’s true. That’s one of the reasons I keep records. 11 rounds, '42 scenario, no tech, I had the Axis. We agreed to stop for some reason
LOL. NEEEEEERD. jk.
I guess I should starting doing that too.
Yes, it’s true. That’s one of the reasons I keep records. 11 rounds, '42 scenario, no tech, I had the Axis. We agreed to stop for some reason
LOL. NEEEEEERD. jk.
I guess I should starting doing that too.
So big mess ups for me. I had no idea subs can go through Galbitrar and I forgot to put my british infantry in Normandy last turn.
You know what. I’m just going to let you have this win.
Costly mistakes I’ve made that have led me to losing the game.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
@JWW:
were his dice red hot?
I was a bit unlucky but IMO he is a stronger player. He seemed to be a move ahead of me all game. I was thinking a � turn ahead and he seemed to be 2 turns ahead of me.
A few blunders by me and that was all she wrote. Can’t make many mistakes against the best players here……
I’ll be studying how Adam destroyed you. Maybe I can learn something.
I’m not sure if I’ll pull through. You have India, which has been a really big game changer even though Russia defended and is now on the offensive.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 76
EDIT: Adding Technology Jet Power for Americans
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Kenya
2 infantry moved from French West Africa to French Central Africa
2 artilleries moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Archangel to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Norway to Finland
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Novgorod to Nenetsia
1 tactical_bomber moved from 127 Sea Zone to Nenetsia
8 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Nenetsia
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Nenetsia from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Nenetsia to Russia
3 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
Americans undo move 1.
2 armour placed in Normandy Bordeaux
3 fighters placed in Norway
1 destroyer placed in 110 Sea Zone
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
I messed up and ended my combat turn before I could make my moves, so I posted this to show that I got jet power.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Americans
8 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 3 armour, 3 fighters and 5 submarines; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Americans
8 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode