@SS-GEN
Pics and winner list
http://www.headlesshorseman2.com/gen-con.html
@SS-GEN
Pics and winner list
http://www.headlesshorseman2.com/gen-con.html
@seancb said in The cheezy retreat from Yugoslavia to Romania on G2:
if you all think this is a good thing go ahead. we dont allow cheeze in our games. the maximum movement they have is 2. I certainly wish a new “official” rule addendum would fix this. we just dont allow crap like that
as such i choose not to play with folks that think this kind of stuff is OK
It is a valid tactic since Classic. There won’t be any official rule addendum coming. And I dont agree with your assertion that people playing by the actual rules are somehow cheating or playing unfairly.
@taamvan said in Gen Con 2019 (Aug. 1-4):
Zombie First Day are sold out I bought in Friday 1400H. 4 day Badges are likely to sell out as the total attendee cap has been reached as a practical matter ~62000
Yeah, they sold out 2 years ago too. I got the “near sellout” email from gencon.
I hope to see many of you at Gencon.
Perhaps at Gencon then. Hope there is one.
Triple A has had time to work out bugs/kinks, as well as having all game versions.
To me, the # of games available + the AI are most important.
London is toast is this scenario. The allies are toast too, because after the Germans do drop transports the Japanese will take the mic you built for them. The USA will have to try to save London which is great for the Japanese.
I’m not saying a middle earth strategy cant work but this is far too aggressive. And you are not utilizing the infrastructure you already have in SA which you can transport up to the middle east.
I’m not a fan of sea lion but I would happily do so if I saw you making those purchases.
@thedesertfox said in UK Strategy -"Middle Earth":
Pretty much. I dont think it gets simpler than that. Either Axis power has the ability to make the US pay consequentially for choosing one side of the board over the other.
I stated earlier that having assumed Japan takes Calcutta as well as the other cities of course, all that’s left is taking Honolulu or Sydney to which the Americans by GHG’s standard will have been building mostly everything in the Atlantic. yes I know he says to also shuck units back and forward into Hawaii but that’s what the Pearl Harbor attack is for.
You don’t even need to attack. Just build for a J2 attack and stack everything in Carolines that can reach. USA cant stack Hawaii because they will get destroyed. If USA doesnt build in the Pacific they get destroyed J2 or J3.
Just eliminate this whole floating bridge stuff right from the get go.
@jonahawesome said in Global war 1940:
I just started playing Axis and allies 1940 with 6 peoples . Where do I start implementing the more complicated rules of the game and house rules after we got the basics down like phases/ fighting units
I would avoid making any house rules until your group is familiar with the base game and how it plays.
@andrewaagamer said in Axis are underpowered.:
I would agree if the US is not fighting in the Atlantic with anything more than a token force AND there is only a $20 range bid that the Med is up for grabs.
My question is, for OOB, why in the world would anyone accept a $20 range bid? Do these tournaments you play at GenCon have different victory conditions than normal? Are they timed games? I have heard of that but having never played at one my personal experience is nil.
So actually the current tournament uses the 1942 setup, so that all countries start at war. Due to the limited time frame games must end at 10 hrs or so.
But before that setup people played with a bid in the 20s. You do not have time to take 30 minutes to run simulations on the best moves. You cannot use online battle calculators. You need to know what to do beforehand and play more with your gut then an odds calculation. As the games are at risk of mistakes, you really dont need a 60 bid. Moreover, bids are not limited to one unit per territory.
With the 42 setup, the axis win if they have 125 ipc at the end of the game. No bonus income counts. If they dont, they need 6 VC in the pacific. Europe VC win isnt happening. Otherwise the allies win.
@marshmallowofwar said in Axis are underpowered.:
@squirecam said in Axis are underpowered.:
You can pressure the middle east as well if you build a german fleet to aid Italy. You dont have to play out Moscow or bust every game.
In the scenario you’re describing you’re either splitting your forces, which means Russia is on definitive seek and destroy (and possibly even pushing you back), or you’re concentrating in the north, which means there is no pressure on the Middle East until several turns after you build this second fleet.
Assuming you build your fleet in Southern France, you need several turns to build a fleet that can survive if the UK is doing alright and essentially in control of the Med. Your Med fleet depends on the Italians to survive unless you’re spending a lot of money (more not spent on ground troops). If there is any UK or US air presence, your fleet will be blown out of the water as soon as you start building it without an Italian navy or air cover (which you have to build and anchor fighters there – more forces NOT helping you in Russia).
Of course, you might be trying to move your Baltic fleet to the Med. That is several turns of concerted movement through a hostile Atlantic and you are depending on Italian control of Strait of Gibraltar.
And once again, those ships do not occupy territories – they don’t help your economy directly. They are not “boots on the ground”.
I 100% agree with you that you don’t have to “Moscow or bust” every game, but you DO need to shut down the Russian army in a way that makes it totally defensive. That takes a LOT of ground troops and planes.
@snpic said in Axis are underpowered.:
@marshmallowofwar thank you for your advice, I will try it on tripleA and tell you what I think.
But I think that there’s a problem because if you take all of Russia you still need another victory city.That’s true, but it’s rarely an issue. Your practical choice for VC is now Cairo or London. If things have been going well-ish for the Axis in the Med at this point but Egypt still holds out, there’s an excellent chance that the UK player has short-changed the spending on UK defenses. NOW you can build your fleet and air force while you bolster your Western defenses and consolidate Russian territories that you haven’t been able to conquer yet. A late Sea Lion is a beautiful thing (for the Axis).
On the other hand, if Egypt can be destroyed by the forces you currently have at hand (and can produce and deliver in a timely manner), you can go for Egypt.
Marsh
I’m not necessarily concentrating anywhere. I’m going where there is opportunity. The first build is ac + fleet, either 2 transports or des + sub. Then I see what the allies do. Do they attack Taranto. What does the US do in the Pacific (as my fleet is not attacking J1 but stationed in Carolines.) Do they go all Atlantic or pacific or split. What and where does Uk build.
This provides a multitude of options. But I have southern France taken by Germany to allow for med support. I have transports for shipping to Leningrad. In short I have infrastructure purchased G1 and G2 that allow me to put pressure potentially everywhere before US is brought in J3.
The Russian territories are worth 1 or 2 to the axis except for Leningrad. The med is worth +15 to +20 for the axis if you can get four bonuses. And you can do both at the same time. Yes, you aren’t in Stalingrad G6. But you don’t need to be.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 bomber moved from Baltic States to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 armour owned by the British lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber and 2 fighters moved from Rostov to Greece
1 armour moved from Ukraine to Romania
1 infantry moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Greece
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.50
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Baltic States : 1 infantry
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 aaGun, 1 armour, 1 artillery, 1 fighter and 1 infantry
Greece : 1 bomber, 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Production/PUs Summary :
Russians : 27 / 33
Japanese : 63 / 62
Americans : 52 / 72
Chinese : 0 / 1
Germans : 52 / 65
British : 35 / 35
UK_Pacific : 6 / 7
Italians : 8 / 8
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter moved from 39 Sea Zone to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from Caucasus to Rostov
Combat - British
Battle in Holland Belgium
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Egypt to Caucasus
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -2.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
4 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
8 armour, 6 artilleries, 3 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
1 tactical_bomber moved from Southern Italy to 115 Sea Zone
1 bomber moved from Greece to Eastern Poland
1 mech_infantry moved from Ukraine to Rostov
3 fighters moved from Greece to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 8 armour, 6 artilleries, 11 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 8 armour, 6 artilleries, 11 infantry and 10 mech_infantrys in Novgorod, round 2 : 9/35 hits, 10.50 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour, 6 artilleries, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 mech_infantry owned by the Russians lost in Rostov
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Rostov to Greece
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Greece
2 artilleries and 4 infantry moved from Finland to Vyborg
1 aaGun moved from Baltic States to Novgorod
4 armour moved from Ukraine to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in France
1 infantry placed in Ukraine
1 artillery and 6 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 aaGun, 3 artilleries, 1 harbour and 5 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 2 artilleries and 4 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 4 armour, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 8 armour, 6 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 10 mech_infantrys
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 5 infantry
97 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Russians : 27 / 33
Japanese : 64 / 62
Americans : 52 / 72
Chinese : 0 / 1
Germans : 55 / 65
British : 32 / 34
UK_Pacific : 5 / 7
Italians : 8 / 12
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Witt said in Squirecam Witt G42 (Axis +6):
I am off to work now . Enjoy Germany , after I failed to take W Ukraine and opened things up .
I’ll look but I dont think I can hold it…
@Witt said in Squirecam Witt G42 (Axis +6):
Feel free to move the Units you wanted to move. Not sure I could have done anything differently. Unless those last two units man you have odds on My fleet now .
No you moved so I wont move them. It was just taking back the DD but no worries, I’ll play it as is.
How was your trip?
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/6 hits, 2.17 expected hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese lost in Tsinghai
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 tactical_bomber moved from Kansu to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -0.17
French regular : 0.67
Japanese regular : 3.17
UK_Pacific regular : -0.33
British regular : 0.67
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter, 5 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 fighters
35 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Russians : 30 / 33
Japanese : 64 / 62
Americans : 52 / 72
Chinese : 0 / 1
Germans : 52 / 58
British : 32 / 34
UK_Pacific : 5 / 7
Italians : 8 / 12
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Greece to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Baltic States
1 tactical_bomber moved from Southern Italy to Baltic States
1 fighter moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to Baltic States
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.67
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Baltic States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Eastern Poland : 1 infantry
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 armour, 2 fighters and 1 mech_infantry
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Russians : 28 / 35
Japanese : 62 / 59
Americans : 52 / 72
Chinese : 1 / 1
Germans : 54 / 58
British : 32 / 34
UK_Pacific : 6 / 7
Italians : 8 / 12
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0